%
ISTANBUL'a taşınmamıza özel Oyun Sunucularında %10 İNDİRİM (sadece yeni müşterilere özel)
TachyonTachyon Server Hosting

Tachyon Server Hosting

A 24/7 universe server for TachyonsCE, the multiplayer spaceship roguelike where you and your friends crew the same ship in an FTL-style galaxy.

TachyonsCE Java ServerFull config.cfg ControlPersistent Universe DBAutosave Every 5 MinutesFree DDoS Protectionİstanbul Location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
Order Now
Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
Order Now
Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
Order Now
Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
Order Now
Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
Order Now
Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
Order Now
Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
Order Now

Which Tachyon Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBCrew of friends, default universe (recommended)Plenty of memory for a light Java server and a few active sectors.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBMulti-ship fleet, enlarged universeComfortable headroom for extra sectors that stay loaded when players scatter.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBBusy community universeRelaxed even with a huge universe and dense NPC population; unnecessary for most.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBNot recommended for TachyonSame 4 vCores as Bronze; the extra memory mostly sits idle in this game.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended for TachyonA TachyonsCE server never comes close to this much memory; spend it elsewhere.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended; extra cores sit idle6 vCores are far beyond what this game's server needs.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBFar too large for TachyonBuilt for heavily modded games; a TachyonsCE universe will not use it.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Tachyon?

The features that matter on a Tachyon server follow the way TachyonsCE stores its universe and exposes its settings.

Game Rules in config.cfg

Universe width, star density, hyperspace time, fire and oxygen balance, ship repair price and dozens more values sit in config.cfg with comments explaining each one. Edit in the file manager and restart.

DataBase Folder Protected

Ships, NPCs, universe sectors and player records are stored in the DataBase folder. Automatic backups protect it, and a manual copy before a wipe is your ticket back to the old universe.

Autosave and Sector Unloading

By default the server saves every 300 seconds and unloads a sector 120 seconds after its last player leaves. Both values can be tuned to fit how your crew plays.

Strong Cores for Java

The TachyonsCE server runs on Java and simulates ship systems at 40 ticks per second. The Ryzen 9 9950X's high clock speed keeps that loop smooth during crowded firefights.

Free DDoS Protection

Every plan includes free DDoS protection and unlimited traffic, so your crew is not knocked offline by attack traffic halfway through a boarding operation.

24/7 Support

Java versions, ports or mismatched client and server builds giving you grief? Tickets, Discord, WhatsApp, calls and live chat are answered day and night.

TheCrewHost Tachyon server hosting starts at ₺240.00 per month ($6.00) and runs the standalone Java server from the TachyonsCE project. TachyonsCE is the community edition of Tachyons: Battles Across the Galaxy, where you and your friends crew a spaceship through a randomly generated galaxy fighting pirates and aliens; most players describe it as multiplayer FTL. The server runs in our İstanbul datacenter on a Ryzen 9 9950X with NVMe storage, giving crews in Türkiye low latency. You can edit every value in config.cfg, from universe size to oxygen drain, and keep the ships and sectors in the DataBase folder safe with automatic backups.

What is Tachyon, and what do you play on its server?

Tachyon on our list is the multiplayer server for TachyonsCE, the community edition of Tachyons: Battles Across the Galaxy. You and your friends crew a single spaceship: one handles weapons, another routes power to shields and engines, someone else fights fires and patches hull breaches. In a randomly generated galaxy you clash with pirates, aliens and other ships, and you can board enemy vessels and take them over. The crew can stay on one ship or split across several and form a fleet.

The game takes the ship management of FTL: Faster Than Light into a multiplayer, persistent universe, which is why the community often calls it multiplayer FTL. The server keeps the universe, sectors, ships and NPCs persistent, so the galaxy picks up where it left off no matter who logs in or out.

One thing worth knowing: according to the TachyonsCE project's own description, the developers have folded most community features into the official game, and the CE build now lags behind the official release. Our server runs the CE build; if you are looking for the official release's server, check with our support team before ordering.

How much RAM does a Tachyon server need?

Tachyon is a light Java server, and the 4 GB on our Bronze plan is more than enough for a crew of friends. What drives memory use is how many sectors are loaded at once. The server only keeps sectors with players in them in memory, and unloads an empty sector after LEVEL_TIMEOUT_TIME has passed, saving it first. When the whole crew travels on one ship, one sector is active; when a fleet splits across systems, each one is simulated separately.

On the CPU side, ship systems, fires, oxygen flow and projectiles are calculated at 40 ticks per second. When lots of crew and NPCs gather in one sector, the server sends position updates less often once the crowd passes the OVERCROWDED_LEVEL_SIZE threshold, 30 by default, to keep lag down. That is exactly why single-core speed matters.

If you raise UNIVERSE_WIDTH and UNIVERSE_HEIGHT well beyond the default 100 and build a huge universe, the database and disk usage grow, but even that will not strain the middle plans. Top plans like Emerald and Xtreme are clearly more than this game needs; the extra cores and memory would go unused.

How do you shape the universe with config.cfg?

TachyonsCE's greatest strength is that nearly all of the game balance lives in a commented config.cfg file. Each line has a note above it explaining what it does; to change something, stop the server, edit the file and start it again. Leave SERVER_PORT alone, since the panel manages it for you.

The universe itself is defined by UNIVERSE_WIDTH, UNIVERSE_HEIGHT, LEVEL_SIZE and STAR_DENSITY. Travel pace comes from HYPERSPACE_TIME, HYPER_JUMP_PREP_TIME and JUMP_RATIO; lower JUMP_RATIO and ships jump further. Survival difficulty hides in the fire and oxygen values: lines like FIRE_HEALTH, HEAT_TO_START_FIRE and OXYGEN_CONSUMED_BY_BREACH decide how brutal ship emergencies get. RESPAWN_TIME, SHIP_REPAIR_PRICE and DEFAULT_EVENT_LEVEL are easy levers for softening the game for new crews.

hazards.cfg defines dangerous sectors, while npc_races.cfg and player_races.cfg define races. One quirk to note: the line that sets evasion per power point in engines is spelled VEASION_PER_POWER. As the comment in the file admits, it is a typo, but the server only accepts the value spelled that way, so do not correct it.

Wipes, backups and securing a public server

All of a Tachyon server's persistent data lives in the DataBase folder: the ships, NPCs, Universe and Players subfolders plus the vars.dat file. To restart the universe from scratch, stop the server, take a backup first, then delete those four folders and vars.dat. The cleandb.bat script that ships with the project does exactly that, but it is a Windows script; on your server you do the same by hand in the file manager.

If you run a public server, check the ALLOW_SERVER_RESET line in config.cfg without fail. It defaults to 1, which gives players the option to reset the server from the in-game menu. Among friends that can be handy; on a server strangers join, it means weeks of fleet-building can vanish with one click. Setting it to 0 is the single most important safeguard for a community server.

AUTOSAVE_TIME defaults to 300 seconds, so an unexpected shutdown loses a few minutes of progress at most. You can shorten it, but very frequent saves put needless load on the disk in large universes. Always stop the server from the panel; killing the process outright can lose changes made since the last save.

How do players connect to a Tachyon server?

Players open the TachyonsCE client and connect by entering your server's IP address and the port shown in your panel. The server's default port is 30303, but if yours is different, the panel writes it into config.cfg for you; always give players the port from the panel.

Client and server check each other's version and refuse the connection if they do not match. So players need to download the client for the same TachyonsCE version your server runs, from the project's GitHub releases page. The current CE client comes with a Windows launcher and bundled Java, so players do not have to install Java separately.

Before rounding up the crew, confirm in the console that the server started without errors, then pin the address, port and client version to one Discord message. When a newcomer asks which client to grab, the answer is already there. As the crew grows, buying a second ship and forming a fleet instead of squeezing onto one hull opens up some of Tachyon's best moments.

How to Set Up a Tachyon Server

  1. 1

    Pick Bronze: enough for a crew of friends

    TachyonsCE is a light Java server. Unless you plan a massive universe or dozens of simultaneous players, a bigger plan will not add anything.

  2. 2

    Check out and let the server install itself

    Once payment clears, the TachyonsCE server files are installed automatically. Follow the first universe build from the console at gamepanel.hostingmerkezi.net.

  3. 3

    Tune the universe rules in config.cfg

    Stop the server and adjust universe size, hyperspace pace, fire and oxygen values to suit your crew. Do not touch SERVER_PORT; the panel manages it.

  4. 4

    Set ALLOW_SERVER_RESET to 0 on public servers

    The default lets players reset the universe from inside the game. Turning it off on a server strangers can join keeps weeks of work from disappearing in one click.

  5. 5

    Send players the matching client version

    Note which TachyonsCE version your server runs and have players download the same client build from GitHub; mismatched versions are refused.

  6. 6

    Share the IP and port and board the crew

    Pin the panel IP and port in Discord. Players enter the address in the client, join the ship and power up the engines for the first hyperspace jump.

Frequently Asked Questions

The questions crews ask most about a Tachyon and TachyonsCE server: versions, settings, wipes and connecting.

How much does Tachyon server hosting cost?
Tachyon server hosting starts at ₺240.00 per month ($6.00) for the Bronze 4GB plan, which includes a Ryzen 9 9950X, NVMe storage, automatic backups and free DDoS protection. There are 7 plans, but TachyonsCE is light enough that most crews play comfortably on the entry plan.
Which version of Tachyon does this server run?
Our server runs the standalone Java server of TachyonsCE, the community edition of Tachyons: Battles Across the Galaxy. According to the project itself, the CE build lags behind the official game. If you are after the official release's server, message our support team before ordering so we can confirm it fits your needs.
How much RAM is enough?
For a crew of friends and a default-sized universe, the 4 GB on Bronze is more than enough. The server only keeps sectors with players in memory. If your fleet spreads across systems or you enlarge the universe, Silver gives comfortable headroom; higher plans are rarely needed for this game.
Why can't players connect to the server?
The most common cause is a version mismatch: the TachyonsCE client and server check each other's version and refuse the connection if they differ. Make sure players download the client matching your server version from the GitHub releases page. The second likely cause is the wrong port, so always share the one shown in your panel.
How do I reset the universe?
Stop the server, take a backup, and delete the ships, NPCs, Universe and Players folders plus vars.dat inside the DataBase folder. A fresh universe is created on the next start. If you do not want players doing this from the in-game menu, set ALLOW_SERVER_RESET to 0 in config.cfg.
How soon is my server ready?
Once payment is confirmed, the TachyonsCE Java server installs itself without any action on your part. The server builds its universe on first start; once the console shows a clean startup, edit config.cfg and call your crew aboard.
How do players join my server?
Players open the TachyonsCE client and connect with the IP address and port from your panel. The current CE client ships with a Windows launcher and bundled Java, so no separate Java install is needed. Pinning the address, port and client version in Discord makes life easy for newcomers.
Are backups and DDoS protection included?
Yes. All your server files, the DataBase folder included, are backed up automatically, and taking an extra manual backup from the panel before a wipe or a big config change is a good habit. DDoS filtering, free on every plan, screens out attack traffic before it can cut your crew off mid-mission.
Can I upgrade my plan later?
Yes, move to a larger plan from the customer area whenever you like; your universe database and settings stay as they are. With Tachyon that usually only becomes relevant if you enlarge the universe dramatically or players spread across many sectors at once.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

Turkey

İstanbul flag

İstanbul

Turkey

Connect with our community of gamers and developers

Get instant support, share experiences, and stay updated with the latest news

Join Discord