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Arma 3Arma 3 Server Hosting

Arma 3 Server Hosting

Milsim ops with ACE and TFAR, Antistasi campaigns or King of the Hill battles: bring your Arma 3 unit together on Ryzen 9 hardware in İstanbul.

Workshop @Mod Supportserver.cfg & basic.cfgHeadless Client RoomBattlEye & RConmpmissions (.pbo)İstanbul Datacenter
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Arma 3 Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Gold 8GBRecommended: vanilla or light mods, up to ~40 playersAbove the 6 GB floor; enough for KOTH-style play or small co-op with CBA and ACE.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBMilsim with ACE3, TFAR and CBA, 20–50 playersRoom for a mid-sized mod list and a few extra terrains for units running weekly ops.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBLarge content packs like RHS or CUPStops memory from running tight when heavy packs and several terrains load together.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBAntistasi or Liberation with 1–2 headless clients6 vCores let the server and headless clients share the AI load on separate cores.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBBig modded community, several headless clients12 vCores and 32 GB: the most headroom for heavy modpacks, lots of AI and large player counts.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Arma 3?

The files an Arma 3 admin touches every day, and the CPU muscle to carry your AI load, in one plan.

Workshop Mods and Keys

Upload mod folders like @CBA_A3 and @ace over SFTP and copy their .bikey files into keys. With verifySignatures = 2, only players with correctly signed mods get in.

server.cfg and basic.cfg Control

hostname, passwordAdmin, maxPlayers, admins[] and the Missions class live in server.cfg; network values such as MaxMsgSend and MaxBandwidth live in basic.cfg. Both are one click away.

Room for Headless Clients

Offloading AI to a separate client saves server FPS on AI-heavy missions. The extra vCores and memory on Emerald and Xtreme give headless clients room to work.

BattlEye RCon and #monitor

Connect remote admin tools with the RCon password in BEServer_x64.cfg. In game, #login makes you admin and #monitor shows server FPS and memory use live.

Ryzen 9 for Server FPS

The Arma 3 server does most of its work on one core, where AI, physics and mission scripts compete. The high clock of the Ryzen 9 9950X cuts the risk of desync.

DDoS Shield and Mission Backups

Competitive KOTH and PvP servers are frequent targets, and free DDoS protection filters that traffic. Automatic backups restore missions and profiles if a mod update goes wrong.

Arma 3 server hosting at TheCrewHost starts at ₺440.00 ($11.00) per month on Gold 8GB, with 8 GB of DDR5 RAM, Ryzen 9 9950X cores and 70 GB of NVMe SSD, comfortably above the 6 GB floor we set for Arma 3. You get full access to server.cfg, basic.cfg and the mpmissions and keys folders, so you can upload Workshop mods as @folders, add their .bikey files and rotate mission .pbo files. Higher tiers leave spare cores and memory for headless clients that take AI off the main server. It is hosted in İstanbul, and free DDoS protection and automatic backups are part of every plan.

What can you run on an Arma 3 server?

Your own Arma 3 server can run anything from a pure military sim to a heavily modded life server. The most common setup for milsim units is a Zeus-driven co-op server for weekly operations, usually built on CBA_A3, ACE3 and a radio mod such as TFAR or ACRE2. Long-running campaigns like Antistasi and KP Liberation offer co-op play that pushes across the map and saves its progress.

On the PvP side, King of the Hill and Invade & Annex style missions stay popular, while life servers use frameworks such as Altis Life to build roleplay communities. Those frameworks usually depend on a database extension and a MySQL server, which is worth planning before you set up.

Every mission is a .pbo file in the mpmissions folder, and it enters rotation through the class Missions block in server.cfg with a line like template = "MissionName.Altis". You can define several missions on one server and set the difficulty per mission.

How much RAM does an Arma 3 server need?

6 GB is the floor for a vanilla or lightly modded Arma 3 server, which is why our plans start at Gold 8GB. Memory is driven by your mod pack and map far more than by player count. Add a large content pack such as RHS or CUP, stack ACE3 and a couple of terrains on top, and 10 to 12 GB fills up quickly.

The real bottleneck in Arma 3 is usually the CPU. The server does most of its work on a single core, where AI groups, vehicle physics and mission scripts all compete. When server FPS drops, players see AI teleporting, vehicles sliding and shots registering late. That is where the Ryzen 9 9950X's single-thread speed pays off directly.

On missions with hundreds of active AI, like Antistasi or Liberation, headless clients come into play. Each one needs roughly 2 GB of extra memory and benefits from its own core, which is why the 6 vCores of Emerald 16GB and the 12 vCores of Xtreme 32GB make sense for those communities.

How do you install Workshop mods on an Arma 3 server?

Arma 3 mods go on the server as folders named @ModName. Subscribe to the mods on your own PC through the Steam Workshop, upload the folders to the server directory over SFTP and copy each mod's .bikey file from its keys folder into the server's main keys folder. With verifySignatures = 2 set in server.cfg, a player whose mod key is missing cannot join, which is your baseline defense against tampered clients.

Mods load through the -mod= startup parameter, while server-only mods go into -serverMod=. Order matters: dependencies like CBA_A3 must come before the mods that use them. If you get stuck editing the startup line, our support team can help.

To keep everyone on the same list, share the HTML preset exported from the Arma 3 Launcher with your community. When a mod author pushes an update, update the server copy and its key too, or players will hit signature or version mismatches.

server.cfg, basic.cfg and admin commands

Your Arma 3 server's identity lives in server.cfg. hostname is the name in the server list, password the join password, passwordAdmin the admin password and maxPlayers the slot count. Listing Steam64 IDs in the admins[] array gives trusted people admin login without the password. motd[] lines show messages on join, BattlEye = 1 turns on anti-cheat, and persistent = 1 keeps a mission running with nobody connected, which suits long campaigns.

basic.cfg handles network behavior: MaxMsgSend, MaxSizeGuaranteed, MaxSizeNonguaranteed, MinBandwidth and MaxBandwidth are tuned to reduce desync on busy servers. Move in small steps here and test after each change.

In game, #login followed by the password makes you admin. #missions opens mission selection, #restart restarts the mission, #kick removes a player and #monitor 5 prints server FPS and memory use every five seconds. For BattlEye RCon, add RConPassword and RConPort lines to BEServer_x64.cfg in the battleye folder.

What is a headless client and when do you need one?

A headless client is an extra, display-less instance of Arma 3 that connects to the server like a player and takes over AI calculations from the main server. The server's core can then focus on network traffic and players while AI is processed in a separate process. On missions with hundreds of active enemies, that is the difference between playable server FPS and enemies rubber-banding across the map.

Setup has two sides. In server.cfg you add the address the headless client connects from (127.0.0.1 if it runs on the same machine) to the headlessClients[] and localClient[] arrays. The mission has to support it as well: it needs a Headless Client slot placed in the editor and must hand AI groups over to it. Most large missions such as Antistasi and KP Liberation support this, while small co-op missions rarely need it.

If you want to run a headless client alongside the main server, talk the startup setup through with our support team. Budget roughly 2 GB of memory for each one.

How do players join your Arma 3 server?

Players join by searching for your server name in Arma 3's in-game server browser or in the Servers tab of the Arma 3 Launcher. The Launcher is the better route for modded servers, since it shows which mods a server requires and makes missing ones easy to spot. Direct connection by IP:port works too; Arma 3's default game port is 2302, and the port assigned to you is shown in the panel.

Besides the main port, Arma 3 uses a few neighboring ones: +1 for Steam queries, +2 for Steam and +4 for BattlEye traffic. Copying the connection details straight from the panel is the safest way to make sure players aim at the right port.

Tags like TR, Milsim, ACE or Antistasi in the server name pull the right players from the list. With the server in İstanbul, players in Türkiye join operations with low latency, and unit members connecting from Europe and the Middle East generally get a good connection as well.

How to Set Up a Arma 3 Server

  1. 1

    Pick a plan for your mods and AI load

    Gold 8GB covers vanilla or lightly modded play. If you plan RHS or CUP-sized packs, or Antistasi with headless clients, start on Diamond, Emerald or Xtreme.

  2. 2

    Open the panel after automatic setup

    Your Arma 3 server installs automatically once payment is confirmed. The console, file manager, backups and start, stop and restart buttons are ready at gamepanel.hostingmerkezi.net.

  3. 3

    Edit server.cfg

    Set hostname, password, passwordAdmin, maxPlayers and admins[], check the verifySignatures = 2 and BattlEye = 1 lines, and write your mission template into the Missions block.

  4. 4

    Upload mods and keys

    Upload @mod folders over SFTP, copy the .bikey files into keys and add the mods to the -mod= line in the right order. Server-only mods go into -serverMod=.

  5. 5

    Drop your mission into mpmissions

    Upload the mission .pbo to mpmissions, restart the server and confirm in the console that it loads without errors. Check the first server FPS readings with #monitor.

  6. 6

    Bring your unit in

    Share the Launcher preset HTML and the server name. Players join from the Launcher's Servers tab or by IP:port; take a backup of the working setup.

Frequently Asked Questions

Questions Arma 3 unit leaders and community admins ask before renting a server.

How much does an Arma 3 server cost?
Arma 3 plans start at ₺440.00 ($11.00) per month with Gold 8GB, which is enough for a vanilla or lightly modded server. Arma 3 is offered on 5 plans between 8 GB and 32 GB. Every plan includes Ryzen 9 9950X, NVMe SSD, free DDoS protection, automatic backups and 24/7 support.
How many GB of RAM does an Arma 3 server need?
6 GB is the floor for Arma 3, and Gold 8GB runs lightly modded servers comfortably. We suggest Platinum 10GB for ACE3 and TFAR milsim and Diamond 12GB for big packs like RHS or CUP. If you plan headless clients, count roughly 2 GB extra for each and look at Emerald 16GB or Xtreme 32GB.
How do I add Workshop mods to the server?
Upload the mod folders as @ModName over SFTP, copy the .bikey files into the keys folder and add the mods to the -mod= parameter in the correct order. Server-only mods go on the -serverMod= line. Sharing the HTML preset exported from the Launcher makes it easy for players to match your list.
How long does Arma 3 server setup take?
Once your payment is confirmed, the Arma 3 server files install automatically. After that, edit server.cfg and drop your mission .pbo into mpmissions. Uploading large mod packs over SFTP is usually the longest step, depending on the size of the mods and your own connection.
How do players connect?
They search for your server name in the in-game browser or the Servers tab of the Arma 3 Launcher. The Launcher is handier for modded servers because it shows the required mods. Direct IP:port connections work as well; the default port is 2302, and your assigned port is listed in the panel.
Should I use a headless client?
Yes, if your mission runs a lot of AI at once. A headless client takes AI processing off the main server and protects server FPS. You need headlessClients[] and localClient[] set in server.cfg and a Headless Client slot in the mission. Small co-op missions usually do not need one.
Why are players kicked with signature errors?
With verifySignatures = 2, a player is kicked if the .bikey for one of their mods is missing from the server's keys folder or if mod versions differ. Add the missing key to keys and bring the server's copy of the mod to the same version your players use. The RPT log points to the mod causing it.
How do backups work?
Every plan is backed up automatically, and you can trigger a manual backup from the panel before any risky change. In Arma 3 the files that matter most are server.cfg, basic.cfg, the missions in mpmissions and the saves of persistent campaigns. Backing up before a big mod update gets a broken setup back quickly.
Is there DDoS protection?
Yes, every Arma 3 plan comes with free DDoS protection. KOTH and PvP servers in particular can become a target for the losing side. Attack traffic is filtered before it reaches your Arma 3 server, with no setting to change and no extra charge.
Can I move my Arma 3 server to a bigger plan later?
Yes, an Arma 3 server can step up to a bigger plan whenever you like. As a unit grows, the mod list gets longer, missions get heavier and headless clients become necessary. If #monitor keeps showing server FPS sagging, a bigger plan is the most direct fix.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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