A dedicated SRB2 netgame that stays up without anyone's game open: CTF, Match, Race or co-op, with your addon list loaded from adedserv.cfg.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | Up to 32 players with addons (recommended)Far more memory than SRB2 uses; a full netgame with Lua addons fits comfortably. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | 32 players plus a very large addon archiveOnly worth it if you stockpile many big PK3 packs; game speed is identical to Bronze. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | More than SRB2 needsSame 4 vCores as Bronze; the extra RAM mostly sits idle on an SRB2 netgame. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Not recommended for SRB2Extra disk suits a giant addon library, but the server itself will not run any faster. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommended for SRB2An SRB2 process never comes near 12 GB; put the difference toward something else. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended; extra cores sit idleSRB2 simulates on a single thread, so 6 vCores bring no measurable gain. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Far beyond any SRB2 netgameBuilt for heavy modded sandbox games; a Sonic netgame will not use these resources. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
A good SRB2 host takes over everything you would otherwise babysit on your own PC: the console, the addon files and a server that never logs off.
The panel console is SRB2's dedicated terminal. Run password, promote, kick, ban, map and exitlevel as the real host, including host-only switches like allowjoin that promoted admins cannot touch.
Upload .pk3, .wad, .soc and .lua files over SFTP and load them with addfile lines in adedserv.cfg. With downloading on and each file under maxsend, joiners fetch missing files from your server automatically.
SRB2 executes this file only in dedicated mode, so servername, maxplayers, gametype, motd and your addon list survive every restart without you retyping a single command.
SRB2 advances the game 35 times per second, and every Lua hook an addon registers runs inside that loop. A fast Ryzen 9 9950X core keeps tics on time when a custom gametype gets crowded.
Public netgames listed on the Master Server occasionally draw trolls with packet floods. Filtering comes free on every plan, and unlimited traffic means addon downloads never run into a quota.
Automatic backups cover your cfg files, ban.txt and addon folder. Take a manual snapshot before replacing a big pk3 pack, and a broken Lua script becomes a one-click restore instead of an evening lost.
TheCrewHost runs Sonic Robo Blast 2 servers from ₺240.00 per month ($6.00), launched in the game's -dedicated mode so the netgame stays online while nobody in your group has SRB2 open. Your server lives in our İstanbul datacenter on a Ryzen 9 9950X with NVMe storage, which keeps latency low for players in Türkiye and comfortable across Europe and the Middle East. You get the console the host would normally hold, SFTP access for .pk3, .wad and .lua addons, and an adedserv.cfg that applies your gametype, player cap and addon list on every boot. One netgame seats up to 32 players, whether that means Capture the Flag, Match, Race or a Lua-scripted custom mode.
A dedicated SRB2 server runs the netgame with no player sitting behind it, so the match survives when whoever started it logs off. Normally someone picks Host Game, plays over their own home connection and takes the whole lobby down the moment they close the window. Launched with -dedicated, SRB2 opens no game window at all: the host becomes a terminal that logs events and accepts console commands, and everyone, you included, joins as an ordinary client.
One netgame holds up to 32 players, and the gametype decides what they do together. Co-op and Competition run through the single-player stages as a group, Race turns them into a sprint, Match and Team Match hand out ring weapons, Tag and Hide & Seek put a target on one player's back, and Capture the Flag is where most public servers live. Casual servers push further with hangout maps, role-play and Lua gametypes written by the community on the SRB2 Message Board. Whichever you choose, a host that never sleeps is what lets a regular crowd grow around your server.
Very little. A 32-player SRB2 netgame, addons included, uses a small slice of the 4 GB on our Bronze plan, which makes Bronze the right answer for almost every community. SRB2 descends from the Doom Legacy engine and still keeps a light footprint on the server side.
What actually works the server is the simulation loop. The game advances 35 tics per second, and every Lua hook an addon registers runs inside those tics. A heavy custom gametype packed with objects and per-tic scripts leans on a single core, so the Ryzen 9 9950X clock speed matters far more here than memory.
The one resource that grows with your ambitions is disk. Character packs, level packs and music WADs pile up fast if you keep everything you ever rotated, and every file joiners should receive has to live on the server. Even so, Bronze storage is plenty for a well-curated addon folder. Plans up to Diamond keep the same four vCores, so they will not make SRB2 run faster; skip them unless you are storing an unusually large library.
Upload the files over SFTP or through the panel file manager, then load them from adedserv.cfg with one addfile line per file, extension included, such as addfile mycharacter.pk3. SRB2 also takes files on the command line through -file, but keeping the list in the cfg lets you reorder or drop an addon without touching startup settings. Order matters: libraries and base packs go before the addons that depend on them.
Adding anything other than a music-and-sound WAD marks the game as modified. That is expected, but it affects where you advertise: the Standard room is meant for the official gametypes, while Casual and Custom Gametypes exist for everything else.
Players missing a file download it from your server, and two console variables decide whether that works. downloading has to stay on, and maxsend caps the size of any single file a joiner may fetch. Its default of 4096 KB is too small for many modern character and level packs, and players without the file get refused. Raise it (the ceiling is 204800 KB), but remember that large transfers cause visible lag for people already playing, so a pinned download link in Discord is kinder for huge packs.
On a dedicated server the panel console is the host, and a few powers belong to the host alone. Setting the admin password is one: type password followed by a secret in the console, or put that line in adedserv.cfg, and trusted players run login with the same secret from their own game. The other route is promote, which elevates a player by node number; demote takes it back.
Admins can kick and ban with an optional reason the player sees on the way out. Bans land in ban.txt, alongside IP bans made with banip. The list holds 100 entries, and once it is full the ban command only kicks, so prune it with clearbans or edit the file and run reloadbans.
A few more switches are worth knowing. allowjoin, which only the host can flip, shuts the door during a tournament round, pausepermission decides whether anyone besides the server may pause, and showjoinaddress prints each joiner's IP to your console. Set a motd so newcomers see your rules and Discord link in chat as soon as they arrive, and double-check that the admin password is not visible when you share console screenshots.
Most SRB2 netgame complaints come down to three causes: one player on a poor connection, a big file transfer, or a desync. Because SRB2 keeps every client's game state in step with the server, a single bad line can make the game feel sticky for everyone else. The ping command lists each player's latency, and maxping kicks anyone above the threshold you set.
Joins cause short hitches too, since the server sends the current game state to each newcomer. jointimeout controls how long that transfer may take before the player is refused, and the allowance grows with the size of the state. When a client drifts out of sync, the server pauses and tries to resynchronise it, giving up after resynchattempts tries, 10 by default.
Repeated resyncs usually point at a buggy Lua addon rather than the network. Try new scripts with blamecfail enabled before a busy evening, and the console will name whoever desynced. Reloading the map clears many strange states after a messy mid-round join, while nettimeout sets how long a silent player is kept before being dropped.
SRB2 is light enough that the entry plan carries the whole player cap with addons loaded. Only move up if you intend to keep a huge addon archive on the server.
Setup starts automatically once payment clears. Sign in at gamepanel.hostingmerkezi.net, open the console and watch SRB2 come up in dedicated mode before changing anything.
In the file manager, set servername, maxplayers, the gametype and a motd. SRB2 runs this file on every dedicated start, so your settings persist through restarts.
Send .pk3, .wad and .lua files over SFTP, add one addfile line per file in load order, and raise maxsend if any pack is larger than 4096 KB.
Type password plus a secret into the panel console so you and trusted moderators can login in-game. Only the host is allowed to set it.
Use masterserver_room_id to list in Standard (33), Casual (28) or Custom Gametypes (38), or stay unlisted and hand friends the IP:port from your panel.
The questions SRB2 hosts actually run into: addon downloads, admin rights and getting listed on the Master Server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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