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Sonic Robo Blast 2Sonic Robo Blast 2 Server Hosting

Sonic Robo Blast 2 Server Hosting

A dedicated SRB2 netgame that stays up without anyone's game open: CTF, Match, Race or co-op, with your addon list loaded from adedserv.cfg.

-dedicated ModeUp to 32 PlayersPK3 / WAD / Lua Addonsadedserv.cfg AutoloadMaster Server Roomsİstanbul Datacenter
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Sonic Robo Blast 2 Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBUp to 32 players with addons (recommended)Far more memory than SRB2 uses; a full netgame with Lua addons fits comfortably.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GB32 players plus a very large addon archiveOnly worth it if you stockpile many big PK3 packs; game speed is identical to Bronze.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBMore than SRB2 needsSame 4 vCores as Bronze; the extra RAM mostly sits idle on an SRB2 netgame.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBNot recommended for SRB2Extra disk suits a giant addon library, but the server itself will not run any faster.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended for SRB2An SRB2 process never comes near 12 GB; put the difference toward something else.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended; extra cores sit idleSRB2 simulates on a single thread, so 6 vCores bring no measurable gain.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBFar beyond any SRB2 netgameBuilt for heavy modded sandbox games; a Sonic netgame will not use these resources.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Sonic Robo Blast 2?

A good SRB2 host takes over everything you would otherwise babysit on your own PC: the console, the addon files and a server that never logs off.

Host Console in Your Browser

The panel console is SRB2's dedicated terminal. Run password, promote, kick, ban, map and exitlevel as the real host, including host-only switches like allowjoin that promoted admins cannot touch.

Message Board Addons

Upload .pk3, .wad, .soc and .lua files over SFTP and load them with addfile lines in adedserv.cfg. With downloading on and each file under maxsend, joiners fetch missing files from your server automatically.

adedserv.cfg Runs Every Boot

SRB2 executes this file only in dedicated mode, so servername, maxplayers, gametype, motd and your addon list survive every restart without you retyping a single command.

35 Tics a Second on One Core

SRB2 advances the game 35 times per second, and every Lua hook an addon registers runs inside that loop. A fast Ryzen 9 9950X core keeps tics on time when a custom gametype gets crowded.

Free DDoS Protection

Public netgames listed on the Master Server occasionally draw trolls with packet floods. Filtering comes free on every plan, and unlimited traffic means addon downloads never run into a quota.

Backups Before Addon Swaps

Automatic backups cover your cfg files, ban.txt and addon folder. Take a manual snapshot before replacing a big pk3 pack, and a broken Lua script becomes a one-click restore instead of an evening lost.

TheCrewHost runs Sonic Robo Blast 2 servers from ₺240.00 per month ($6.00), launched in the game's -dedicated mode so the netgame stays online while nobody in your group has SRB2 open. Your server lives in our İstanbul datacenter on a Ryzen 9 9950X with NVMe storage, which keeps latency low for players in Türkiye and comfortable across Europe and the Middle East. You get the console the host would normally hold, SFTP access for .pk3, .wad and .lua addons, and an adedserv.cfg that applies your gametype, player cap and addon list on every boot. One netgame seats up to 32 players, whether that means Capture the Flag, Match, Race or a Lua-scripted custom mode.

What does a dedicated SRB2 server do that in-game hosting can't?

A dedicated SRB2 server runs the netgame with no player sitting behind it, so the match survives when whoever started it logs off. Normally someone picks Host Game, plays over their own home connection and takes the whole lobby down the moment they close the window. Launched with -dedicated, SRB2 opens no game window at all: the host becomes a terminal that logs events and accepts console commands, and everyone, you included, joins as an ordinary client.

One netgame holds up to 32 players, and the gametype decides what they do together. Co-op and Competition run through the single-player stages as a group, Race turns them into a sprint, Match and Team Match hand out ring weapons, Tag and Hide & Seek put a target on one player's back, and Capture the Flag is where most public servers live. Casual servers push further with hangout maps, role-play and Lua gametypes written by the community on the SRB2 Message Board. Whichever you choose, a host that never sleeps is what lets a regular crowd grow around your server.

How much RAM does a Sonic Robo Blast 2 server need?

Very little. A 32-player SRB2 netgame, addons included, uses a small slice of the 4 GB on our Bronze plan, which makes Bronze the right answer for almost every community. SRB2 descends from the Doom Legacy engine and still keeps a light footprint on the server side.

What actually works the server is the simulation loop. The game advances 35 tics per second, and every Lua hook an addon registers runs inside those tics. A heavy custom gametype packed with objects and per-tic scripts leans on a single core, so the Ryzen 9 9950X clock speed matters far more here than memory.

The one resource that grows with your ambitions is disk. Character packs, level packs and music WADs pile up fast if you keep everything you ever rotated, and every file joiners should receive has to live on the server. Even so, Bronze storage is plenty for a well-curated addon folder. Plans up to Diamond keep the same four vCores, so they will not make SRB2 run faster; skip them unless you are storing an unusually large library.

How do you load PK3, WAD and Lua addons on an SRB2 server?

Upload the files over SFTP or through the panel file manager, then load them from adedserv.cfg with one addfile line per file, extension included, such as addfile mycharacter.pk3. SRB2 also takes files on the command line through -file, but keeping the list in the cfg lets you reorder or drop an addon without touching startup settings. Order matters: libraries and base packs go before the addons that depend on them.

Adding anything other than a music-and-sound WAD marks the game as modified. That is expected, but it affects where you advertise: the Standard room is meant for the official gametypes, while Casual and Custom Gametypes exist for everything else.

Players missing a file download it from your server, and two console variables decide whether that works. downloading has to stay on, and maxsend caps the size of any single file a joiner may fetch. Its default of 4096 KB is too small for many modern character and level packs, and players without the file get refused. Raise it (the ceiling is 204800 KB), but remember that large transfers cause visible lag for people already playing, so a pinned download link in Discord is kinder for huge packs.

Managing admin rights, passwords and ban lists

On a dedicated server the panel console is the host, and a few powers belong to the host alone. Setting the admin password is one: type password followed by a secret in the console, or put that line in adedserv.cfg, and trusted players run login with the same secret from their own game. The other route is promote, which elevates a player by node number; demote takes it back.

Admins can kick and ban with an optional reason the player sees on the way out. Bans land in ban.txt, alongside IP bans made with banip. The list holds 100 entries, and once it is full the ban command only kicks, so prune it with clearbans or edit the file and run reloadbans.

A few more switches are worth knowing. allowjoin, which only the host can flip, shuts the door during a tournament round, pausepermission decides whether anyone besides the server may pause, and showjoinaddress prints each joiner's IP to your console. Set a motd so newcomers see your rules and Discord link in chat as soon as they arrive, and double-check that the admin password is not visible when you share console screenshots.

Why do players lag or get resynced, and how do you fix it?

Most SRB2 netgame complaints come down to three causes: one player on a poor connection, a big file transfer, or a desync. Because SRB2 keeps every client's game state in step with the server, a single bad line can make the game feel sticky for everyone else. The ping command lists each player's latency, and maxping kicks anyone above the threshold you set.

Joins cause short hitches too, since the server sends the current game state to each newcomer. jointimeout controls how long that transfer may take before the player is refused, and the allowance grows with the size of the state. When a client drifts out of sync, the server pauses and tries to resynchronise it, giving up after resynchattempts tries, 10 by default.

Repeated resyncs usually point at a buggy Lua addon rather than the network. Try new scripts with blamecfail enabled before a busy evening, and the console will name whoever desynced. Reloading the map clears many strange states after a messy mid-round join, while nettimeout sets how long a silent player is kept before being dropped.

How to Set Up a Sonic Robo Blast 2 Server

  1. 1

    Pick Bronze 4GB: a full 32-player netgame fits easily

    SRB2 is light enough that the entry plan carries the whole player cap with addons loaded. Only move up if you intend to keep a huge addon archive on the server.

  2. 2

    Check out and let the dedicated server install itself

    Setup starts automatically once payment clears. Sign in at gamepanel.hostingmerkezi.net, open the console and watch SRB2 come up in dedicated mode before changing anything.

  3. 3

    Write adedserv.cfg with your server settings

    In the file manager, set servername, maxplayers, the gametype and a motd. SRB2 runs this file on every dedicated start, so your settings persist through restarts.

  4. 4

    Upload addons and load them in order with addfile

    Send .pk3, .wad and .lua files over SFTP, add one addfile line per file in load order, and raise maxsend if any pack is larger than 4096 KB.

  5. 5

    Set the admin password from the console

    Type password plus a secret into the panel console so you and trusted moderators can login in-game. Only the host is allowed to set it.

  6. 6

    Pick a Master Server room or share your address

    Use masterserver_room_id to list in Standard (33), Casual (28) or Custom Gametypes (38), or stay unlisted and hand friends the IP:port from your panel.

Frequently Asked Questions

The questions SRB2 hosts actually run into: addon downloads, admin rights and getting listed on the Master Server.

How much does Sonic Robo Blast 2 server hosting cost?
Sonic Robo Blast 2 server hosting starts at ₺240.00 per month ($6.00) on the Bronze 4GB plan. There are 7 plans in total, but for SRB2 the entry plan already carries all 32 players and a typical addon list. Ryzen 9 9950X hardware, NVMe storage, automatic backups and DDoS protection are included; current prices are on the order page.
Which plan should I choose for SRB2?
Start with Bronze 4GB. An SRB2 server needs very little memory; its performance depends on single-core CPU speed and on how cleanly your Lua addons are written. Consider Silver only if you will keep a massive addon archive on the server. Larger plans do not make a noticeable difference to an SRB2 netgame.
Do Lua addons and custom characters work?
Yes. Upload .pk3, .wad, .soc and .lua files through SFTP or the file manager and load them with addfile in adedserv.cfg. Addons mark the game as modified, and joining players download missing files from your server. Hosting custom content in the Casual or Custom Gametypes room keeps you clear of the Standard room rules.
Why are players refused with a file download error?
Most likely one of your addons is bigger than maxsend. That variable defaults to 4096 KB, and a player missing a larger file is turned away. Raise it as high as 204800 KB and confirm downloading is switched on. For very large packs, sharing a download link with players also spares everyone else from mid-game stutter.
How quickly is my SRB2 server ready?
Installation runs automatically after payment is confirmed, and SRB2 typically comes up in dedicated mode within a short time. Config files are created on the first boot; after that you can write adedserv.cfg and upload addons. With a long addon list, a few extra seconds per restart while files load is normal.
How do players connect to my SRB2 server?
If your server is listed in a Master Server room, players open Multiplayer, go to the Server Browser, pick the room and find you there. If it is unlisted, they enter your panel's IP:port under Specify server address or type connect IP:port in the console. Without a port the game assumes 5029, so always share the address with its port.
How do I get admin on my own dedicated server?
You join your server as a normal player, because host authority sits in the panel console. Type password with a secret in the console and then login with it in-game, or promote yourself from the console by your node number. Putting the password line in adedserv.cfg keeps it in place after restarts.
Are backups and DDoS protection included?
Yes, both come free on every plan. Automatic backups protect adedserv.cfg, ban.txt and your addon files, and a manual snapshot before testing a new Lua gametype lets you roll back a broken setup in minutes. DDoS filtering screens attack traffic aimed at public netgames that are visible on the Master Server.
Can I upgrade my plan later?
Yes, you can move to a larger plan from the customer area whenever you like, and your files stay in place. SRB2 rarely needs it; the most likely reason is an addon archive that has grown very large over the years. If you are unsure whether an upgrade would change anything, our 24/7 support team can advise.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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İstanbul

Turkey

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