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Rising World UnityRising World Unity Server Hosting

Rising World Server Hosting (Unity Version)

The actively developed Rising World on a dedicated server: permission groups, area protection, Java plugins and a world that keeps growing while you are offline.

Current Unity versionserver.propertiesPermission groupsJava Plugin APIArea protectionİstanbul location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Rising World Unity Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Silver 6GBRecommended: 2–12 players, survivalWell above the 1–2 GB a small world needs, with room for exploration.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBRecommended: 12–24 players, pluginsAt the top of the 4–8 GB range the wiki suggests for larger servers.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBBusy public server, many pluginsExtra room for large player-built towns and several plugins at once.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBLarge community, long-lived worldFor mature worlds where many regions stay loaded around active players.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBExceeds typical needsMore than most Rising World servers use; only for unusually large populations.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBUnnecessary for most servers32 GB and 12 vCores are far beyond the 4–8 GB suggested for big servers.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Rising World Unity?

The tools that keep a community orderly and safe on the new version's dedicated server.

server.properties at hand

Server name, password, player cap, world name, seed and game mode sit in one file that you edit in the file manager or over SFTP and apply with a restart.

Permission groups and protected areas

default.json, the group files under groups, areas, the whitelist and blacklist.txt in the permissions folder decide who can do what, and where.

Server-side Java plugins

Plugins are copied into the Plugins folder and run only on the server, so players never have to install anything on their own machines.

RCON and a task scheduler

RCON_Enabled, RCON_Password and RCON_Port open a remote console, and the server's built-in task scheduler runs recurring jobs for you.

NVMe for growing worlds

A clean install needs about 600 MB, but the world grows with every build and long-running servers pile up data. NVMe keeps up with that growth.

Turkish-speaking support 24/7

When a permission file breaks or a plugin will not load, reach our team by ticket, Discord, WhatsApp, phone or live chat at any hour.

Rising World Unity hosting at TheCrewHost gives you a dedicated server for the current version of JIW-Games' voxel sandbox from ₺345.00 (about $8.63) per month, installed automatically on Ryzen 9 9950X hardware with NVMe storage in İstanbul. Since 31 January 2025 this Unity rebuild has been the default Rising World on Steam, and it is the version that receives new content. Your server is driven by server.properties: Server_Name, Server_MaxPlayers, World_Name, World_Seed and World_GameMode set up the world, while permission groups, area protection and the Java-based Plugin API take care of the community side.

What is the Unity version of Rising World, and who should pick it?

The Unity version is Rising World rewritten from the ground up. It entered Early Access as a tech demo in December 2020, gained multiplayer with dedicated server support in 2021, received its own Plugin API in April 2023, and on 31 January 2025 replaced the Java edition as the default version on Steam. It is the version that receives new content today.

The game is built on randomly generated, fully modifiable voxel worlds: biomes and deep cave networks, seasons, feeding and taming animals, mounts and drivable boats, fishing, a day-night cycle and powerful building tools. Players can upload images from their own computer and place them in the world, which community servers use heavily for signs and galleries.

If you are starting a new community, want active development and plan to use the new Plugin API, this Unity server is the right product. If you have a world built in the Java edition, or your community relies on old Java-era plugins, choose our Rising World Java Legacy product instead; the two versions cannot connect to each other and store their worlds separately.

How much RAM does a Rising World Unity server need?

The Rising World community wiki suggests at least 1 to 2 GB of RAM for small servers and 4 to 8 GB for larger player counts. Because our plans for this product start at Silver, even the smallest tier's 6 GB leaves comfortable headroom for a small or mid-sized server.

What drives memory is the number of world regions held in memory at once. When players build together, the load stays low; once everyone heads off to explore a different end of the map, the surroundings of each player stay loaded separately. For a survival server with up to 12 players, Silver works well, and Gold suits 12 to 24 players with a few plugins. A busy public server with many plugins justifies Platinum, and a mature world meant to last for years makes a case for Diamond.

Emerald and Xtreme sit far above the wiki's 4 to 8 GB range for large servers, and most Rising World servers will not use those resources. On the disk side, a clean install is roughly 600 MB, but the world keeps growing as players build on it.

Which server.properties settings should you set first?

The server ships with an example file, server.example.properties, which becomes your server.properties, and every setting lives there. Start with Server_Name for the name shown in the list, Server_Password to restrict access and Server_MaxPlayers for the player cap. Server_Port must match the port allocated to your server; the query port needed for the server list is always one below it and uses TCP.

For the world, World_Name is the name of the world to load, and if no world with that name exists the server creates it. World_Seed lets you reproduce the same terrain. World_GameMode accepts Survival or Creative and applies only when a new world is created, so you cannot switch an existing world's mode with this line; plan it before the first start.

For remote management, use RCON_Enabled, RCON_Password and RCON_Port; the RCON password needs at least six characters. Permissions_DefaultNewPlayerPermissionGroup sets which permission group a first-time player lands in. server.properties also supports an image and a description for the server list, and a good description attracts the right players.

How do permissions, whitelists and plugins work?

Rising World's permission system lives in the permissions directory inside the server folder. default.json holds the baseline permissions for every player, files in the groups folder define admin and your own groups, and the areas folder stores the permissions for protected areas. Group names are case-sensitive and cannot contain spaces. To move a player into a group, run setplayergroup, or spg for short, in the console with the player's name or ID and the group name.

The whitelist file in the same directory admits only listed players, while blacklist.txt keeps unwanted players out. Permission files are JSON, and you decide item by item what is allowed under headings such as area, blueprint, command, creative and world. Area protection is the cleanest way to shield a spawn town or community buildings from griefers with pickaxes.

Plugins are written in Java and copied into the Plugins folder, each in its own subfolder. They run server-side, so players do not need to install anything. Only plugins written for the new Plugin API work here; plugins from the Java-edition era will not load on this server.

How do players join a Rising World Unity server?

Players open the multiplayer menu in the current Steam version of Rising World and click your server in the browser to connect. For the server to appear in the list, its query port, one below the game port, must be reachable, so check the ports allocated in your panel. Anyone who cannot find it in the list can use the connect command in the console with the IP and port. If you set Server_Password, players are prompted for it on join.

Clients and the server have to be on the same game version. Rising World still receives regular updates, so after a major patch make sure your server has moved to the current build too; our support team will help if you get stuck.

With the server in İstanbul, players connecting from Türkiye feel less delay while placing blocks, digging and riding mounts. Preparing a short first-day announcement that covers the spawn area, the rules and the permission groups goes a long way toward a server that grows in an orderly way.

How to Set Up a Rising World Unity Server

  1. 1

    Choose Silver or Gold

    Silver is a good start for a survival server with up to 12 players, and Gold for 12 to 24 players running a few plugins.

  2. 2

    Wait for the automatic install

    After payment, the Unity build of the Rising World dedicated server installs itself; follow the first start in the gamepanel.hostingmerkezi.net console.

  3. 3

    Edit server.properties

    Fill in Server_Name, Server_Password, Server_MaxPlayers, World_Name, World_Seed and World_GameMode, remembering the game mode applies only to a new world.

  4. 4

    Put yourself in the admin group

    Once the server is up, run spg in the console with your name and the admin group, then adjust the default group permissions.

  5. 5

    Add plugins if you want them

    Upload plugins made for the new Plugin API, each with its folder, into the Plugins directory over SFTP and restart the server.

  6. 6

    Invite your players

    Find your server in the browser or share the IP and port, and let players join straight from the multiplayer menu.

Frequently Asked Questions

What people ask before starting a server for the new Rising World.

How much does Rising World server hosting cost?
Plans for the Unity version start at ₺345.00 per month (about $8.63) with Silver and 6 GB of memory, and there are 6 options in total. That is well above the 1 to 2 GB the community wiki suggests for small servers. Consider Gold for a busy server and Platinum for a public server running many plugins.
Which plan fits my Rising World player count?
We recommend Silver for a survival server with up to 12 players and Gold for 12 to 24 players with a few plugins. The wiki advises 4 to 8 GB for larger servers, and Gold sits at the upper end of that range. Emerald and Xtreme clearly exceed what most Rising World servers need.
What is the difference between the Unity version and Java Legacy?
The Unity version has been the default, actively developed Rising World since 31 January 2025, while the Java edition is the archived original. The two cannot connect, their worlds are stored separately and their plugin APIs differ. Choose this product for a new community and our Java Legacy product to keep an old Java world alive.
Can I switch between Survival and Creative later?
World_GameMode accepts Survival or Creative, but it only applies when a new world is created. You cannot change an existing world's mode with that line. To play in a different mode, give World_Name a new world name and restart the server; your old world stays where it is.
Can I install plugins on a Rising World server?
Yes. The Unity version has its own Plugin API written in Java. Download a plugin, extract the archive and copy its folder into the Plugins directory over SFTP. Plugins run server-side, so players do not install anything. Older plugins from the Java-edition era are not compatible with this API.
How do I make myself an admin and edit permissions?
Run spg, short for setplayergroup, in the console with your player name or ID and the name of the admin group. Permissions live in the permissions folder: default.json sets the baseline for everyone, the files under groups define groups, and areas defines protected areas. Permissions_DefaultNewPlayerPermissionGroup decides which group new players join.
How long does the Unity server take to set up?
Once your payment is confirmed, the Unity build installs automatically and the server soon generates its first world. Then you set the name, password, world name and game mode in server.properties and restart. For a brand-new world, remember to set the game mode before its first start.
How do players join my Rising World server?
Players open the server browser in the current Rising World's multiplayer menu and click your server. To be listed, the query port, one below the game port, must be reachable. Anyone who cannot find it can use the connect command in the console with the IP and port from your panel; a password prompt appears if you set one.
Do backups cover my world and permission files?
Your server files are backed up automatically, including the world files, server.properties, the permissions folder and the Plugins directory. Before testing a new plugin or making sweeping permission changes, download those folders over SFTP as well, so a broken JSON file cannot unravel the whole server's setup.
Is a public build server protected from DDoS, and can I scale up?
Yes. Every plan comes with free DDoS protection that screens out attack traffic before it reaches the game. As your player count rises or your world grows, you can move to a higher plan whenever you like; stepping from Silver to Gold is enough for most growing servers.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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