No one has to host: a Portal Knights server where four friends drop in on their own schedule and every island and build stays right where you left it.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | Recommended: 1–4 players, any universe sizeMore than enough for the four-player cap and a lightweight server program. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Not needed; only if you want extra bufferWith a four-player cap, the extra memory mostly goes unused. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Not recommended for Portal KnightsA four-person co-op world uses a small slice of this memory. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Not recommended for Portal KnightsMore resources won't raise the player cap; four is still four. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommended for Portal KnightsFar more than a small island universe calls for. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended for Portal KnightsSix vCores sit waiting on a four-player server. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommended for Portal KnightsDesigned for heavy servers with huge player counts; no payoff here. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
A Portal Knights server isn't a heavy load; what matters is the world being up whenever you want it, saves staying safe and the right people holding the right permissions.
We run pk_dedicated_server.exe from the dedicated_server.zip that ships with the Steam version of Portal Knights. Players connect to the official server the developer provides.
Give admins, users and guests separate passwords. canLogin, canKickPlayers and canModifyWorld decide who can join, who can kick and who can mine and build.
Choose a Small, Normal or Large universe with universeSize, and Adventure or Creative with gameplayMode. It all lives in server_config.json, editable from the file manager.
The dedicated server writes worlds to the save folder set in saveFolderPath, not to Steam Cloud. NVMe storage keeps saving fast, and automatic backups protect that single copy.
One friend mines in the morning, another clears a dungeon at night, and the world stays open for both. No waiting for the host to log in or quit to switch characters.
Stuck on the Steam ownership step, role passwords or connecting? Our team is there 24/7 by ticket, live chat, Discord, WhatsApp or phone, in Turkish.
Portal Knights server hosting at TheCrewHost starts at $6.00 a month (₺240.00) for a server set up from the game's own dedicated server program, running on Ryzen 9 9950X hardware in İstanbul. In regular Portal Knights co-op, the world only stays open while the host is playing; on a dedicated server, up to four players share one world without needing to be online together. In server_config.json you pick the universe size and Adventure or Creative mode, and give the admin, user and guest groups their own passwords and building rights. It's a great fit for families, friend groups and crews who play at different hours.
Yes. Portal Knights, Keen Games' co-op sandbox action RPG released in 2017, comes with a dedicated server program on PC. The server files don't ship as a separate tool; they sit in the game's Steam install folder as dedicated_server.zip. That's why installing the server requires signing in with a Steam account that owns Portal Knights, and our support team will explain how that step works for your server.
The big win of a dedicated server is that the world no longer depends on a host. In normal co-op, friends can join while the player who opened the world is in game, and when that player leaves, everyone leaves. On your own server, a group of up to four players shares one world without having to be online at the same time. One person can explore islands in the evening while another expands the base the next morning.
In Portal Knights, players bring their own characters, while the server holds the world: the islands linked by portals, the mines you dug and the structures you built. For friend groups on different schedules, parents playing with their kids and crews who want to build together in Creative mode, it's the most convenient way to play.
Not much. A Portal Knights server handles at most four players at once, and that cap doesn't change with the plan you pick. That's why Bronze 4GB is comfortably enough for Portal Knights, and you shouldn't expect to need anything larger.
The server program is a Windows application, and running it on Linux-based hosting through a compatibility layer such as Wine adds a small memory overhead. That overhead still fits inside Bronze. Picking a Large universe makes the save files bigger, but memory use stays modest. What really matters is the server responding quickly while four players fight in a dungeon together, and that comes from the Ryzen 9 9950X's single-core speed.
The only disk consideration is that the server files are extracted from a full install of the game. Installation needs around 12 GB of space, which Bronze's 50 GB of NVMe covers easily. Silver and above would sit idle for this game.
Every Portal Knights server setting lives in server_config.json. In the basicServerData section, name sets the server name, port sets the game port (16365 by default), ipv4 sets the address to listen on and saveFolderPath sets the folder where the world is saved. universeSize can be Small, Normal or Large and decides how big your universe of portal-linked islands will be. gameplayMode switches between the adventure-driven Adventure mode and the free-building Creative mode.
Permissions come in three groups: admins, users and guests. Each group has its own password, and a player gets the rights of whichever group's password they log in with. canLogin decides whether the group can join at all, canKickPlayers whether it can kick players and canModifyWorld whether it can mine and build. There's also a canInteractWithLockables setting in the file, but it isn't functional yet.
A sensible setup: keep the admin password to yourself, give friends the user password and hand visitors a guest password with canModifyWorld turned off. That way a visitor can't touch a single block of the castle you've spent weeks on. Change the default admin password first thing.
Worlds on a dedicated server aren't synced with Steam Cloud; changes are written only to the server's save folder. On your own server, the one and only copy of the world is the set of files in the folder that saveFolderPath points to. That makes backups a necessity, not a luxury.
The panel backs your server up on its own and lets you add an extra backup with one click. Make it a habit before starting a big build project, before changing core settings like universeSize or gameplayMode, or before giving a new friend user rights for the first time. If something goes wrong, you can roll the world back in a few minutes.
The most recent Portal Knights announcement on Steam dates from 2020, when the Legendary Edition launched, and the game has changed little since. For you, that means the server rarely needs updating and runs smoothly for a long time once it's set up. Regular backups of the save folder are what keep a world built up over years safe.
Your friends add the server by IP address and port in Portal Knights' multiplayer section, then connect with the password for their role. Whoever uses the admin password gets admin rights, and whoever uses the user password gets user rights. The server uses UDP port 16365 by default, and the IP and port assigned to you are shown in the panel.
At most four players can be online at once. If your group is bigger than four, everyone can still share the same world, but only four can be in it at the same time, so plan your play sessions around that.
Hosted in İstanbul, the server keeps latency low for a group of four in Türkiye, and friends in Europe, the Middle East and the Caucasus play smoothly as well. If a friend can't connect, check that the IP and port are typed correctly, then that they're using the right role password and that the role's canLogin value is on.
Portal Knights allows at most four players at once, so the smallest plan is enough. Place your order and complete payment.
The server files come from the game's Steam install, so a Steam account that owns the game is needed; our support team helps with that step. Then log in to gamepanel.hostingmerkezi.net.
Set the server name, universeSize and gameplayMode. Change the default admin password and write separate passwords for users and guests.
Turn off canModifyWorld for guests so visitors can't touch your builds, and give canKickPlayers only to the group you trust.
Restart the server and wait for the console to show it's listening. Taking a panel backup right as the first world is created is a good start.
Share the IP address, port and role passwords. Your friends add the server by IP and land on the islands with their own characters.
What people ask before renting a Portal Knights server: the player cap, roles, game modes, connecting and how the world is protected.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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