Where the series began: an always-open OpenRA Tiberian Dawn server in İstanbul, where GDI's heavy armor meets Nod's stealth tanks.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | Recommended: 1v1 up to 8-player team gamesThe server only relays orders and resets after each match; this plan covers it easily. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Not needed; only for a big map archiveExtra RAM goes unused; the added NVMe space fits hundreds of .oramap files and replays. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Not recommended for Tiberian DawnGDI-Nod simulation runs on the clients, leaving this memory idle. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Not recommended for Tiberian DawnThe network path decides match smoothness; more resources change nothing. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommended for Tiberian DawnFar more capacity than a lightweight RTS lobby server will ever touch. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended for Tiberian DawnSix vCores have nothing to do when the job is passing orders along. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommended for Tiberian DawnMeant for heavy games with huge worlds; Tiberian Dawn won't use it. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
A Tiberian Dawn match is computed on the players' machines; the server keeps the lobby up, passes orders along and decides who gets in.
Your server runs OpenRA's Tiberian Dawn mod, known inside the engine as cnc. Players see it in the browser under the right mod and won't mistake it for a Red Alert lobby.
Server.Map picks the map the lobby opens on, Server.Password sets a password and Server.AdvertiseOnline controls listing. Your community's favorite 1v1 map is waiting in every lobby.
Server.RequireAuthentication admits only players with a linked OpenRA profile. Profile-ID whitelists and blacklists keep throwaway accounts and known troublemakers out of league games.
When a match ends, the OpenRA dedicated server replaces itself with a fresh instance. If the beaten Nod player wants to swap to GDI for a rematch, the lobby is already open.
Server.FloodLimitJoinCooldown applies a waiting period to players who keep joining and leaving the lobby. On a publicly listed server, it takes the fun out of trying to disrupt games.
Map missing from the lobby, or a player stuck on connect? Our team answers day and night in Turkish over tickets, live chat, Discord, WhatsApp and phone.
OpenRA Tiberian Dawn server hosting at TheCrewHost starts at $6.00 a month (₺240.00) for a dedicated server running OpenRA's cnc mod on Ryzen 9 9950X hardware in İstanbul. Your community plays the original Command & Conquer's GDI-versus-Nod war on a modern engine, and the lobby no longer depends on anyone's home PC: the server spins up a fresh lobby after every match. Pick the opening map with Server.Map, lock the lobby with a password and, for tournaments, admit only verified OpenRA profiles. Everything is in place for evenings where Mammoth Tanks roll into Obelisks of Light.
Tiberian Dawn is Westwood's very first Command & Conquer, and in OpenRA it lives on as the cnc mod. Its two sides play nothing alike. GDI, the United Nations' military branch, leans on heavy armor such as the Mammoth Tank, Orca gunships and the orbital Ion Cannon. The Brotherhood of Nod, led by Kane, is built on speed and deception, with the cloaking Stealth Tank, the laser-firing Obelisk of Light and a Nuclear Strike that hits a wide area.
Tiberium sits at the center of it all. It's the resource your economy runs on, but it also hurts infantry that walk through it, which makes reading the map and routing your units matter. Support powers such as the Air Strike can swing a match in an instant.
If your group loves this asymmetric GDI-versus-Nod balance rather than Red Alert's Allies and Soviets or Dune 2000's three-house spice war, a Tiberian Dawn server is the one to pick. It tends to draw veterans who grew up on the first game and a smaller but steady competitive crowd.
Hardly any. In OpenRA, the match itself is computed step by step on every player's computer at the same time. The server gathers each order a player gives and forwards it to everyone else; it never works out Tiberium fields or pathfinding for dozens of units. And because the server swaps itself for a fresh instance whenever a game ends, it doesn't bloat after long uptimes.
That's why Bronze 4GB is far more than a Tiberian Dawn server needs. Even an eight-player team game keeps memory use to a small slice of that plan. What shapes the feel of a match is every order reaching everyone at the same moment, and that comes from a clean network path rather than more memory.
We don't recommend bigger plans for this game. The only reasonable argument would be storing a large archive of hundreds of custom maps and server-side replays on the same server. Even then, downloading and pruning old recordings over SFTP is the cheaper move.
The OpenRA dedicated server takes its settings from options with a Server. prefix. Server.Name sets the name in the browser. Server.Map is the map selected when the lobby first opens; putting your community's most-played map here saves a hunt through the map list before every game. Server.Password locks the lobby, and Server.AdvertiseOnline decides whether the server appears in the public list.
For player control there are Server.RequireAuthentication, Server.ProfileIDWhitelist and Server.ProfileIDBlacklist. With authentication on, only players with a linked OpenRA profile can join; a whitelist accepts only the listed profiles, and a blacklist accepts everyone except them. Server.Ban exists for blocking specific IP addresses.
Server.RecordReplays records matches on the server, and Server.EnableSyncReports writes debugging reports when a desync occurs. Server.FloodLimitJoinCooldown, set to 5000 by default, applies a cooldown to players who hop in and out of the lobby. Server.EnableSingleplayer lets a single player start a match against bots; it's off by default.
An OpenRA map is a single file with the .oramap extension. Maps the community has published on the OpenRA Resource Center can be downloaded from the lobby when a player doesn't have them yet. For a map your own crew made and hasn't published, upload the file over SFTP to the maps area of the server's OpenRA support directory, and send the same file to your players separately.
Tiberian Dawn's bots are called Cabal, Watson and HAL 9001. They're ideal for filling empty slots, running a two-versus-bots team game or showing newcomers how differently GDI and Nod play. For a lone player to practice against a bot, you need to switch on Server.EnableSingleplayer; on public competitive servers, keeping it off stops a single player from tying up the lobby.
A motd.txt file placed in OpenRA's support directory displays a message to everyone who enters the lobby. It's a handy spot to announce the weekly map pool, tournament times and your Discord invite.
With Server.AdvertiseOnline on, your server appears in OpenRA's multiplayer list as a Tiberian Dawn server and players join from there. An unlisted server is reached from the direct connect screen with the IP address and port in your panel. OpenRA uses TCP port 1234 by default, and the port assigned to your server is shown in the panel.
OpenRA's strictest rule is version matching. A stable release can't connect to a playtest build, and two different stable releases can't share a match either, because unit values and rules can change between versions. When a new release comes out, tell your community the switch-over day in advance and update the server on that day.
For GDI and Nod commanders alike, an İstanbul server means low latency from Türkiye and a solid connection from Europe, the Middle East and the Caucasus. In this model, the slowest connection sets the tempo of the lobby, and a server close to most of your players makes sure every order in a Nod stealth raid lands on time.
The smallest plan is enough for a Tiberian Dawn server; even eight-player team games won't strain it. Place your order.
Once payment is confirmed, the server installs itself. At gamepanel.hostingmerkezi.net you get the console, file manager, backups and SFTP access.
Set the server name with Server.Name and the map the lobby opens on with Server.Map; add Server.Password for private lobbies.
Send your own .oramap files to the support directory over SFTP, and use motd.txt to post the map pool and house rules.
Tell your community which OpenRA release the server runs. Turn on Server.AdvertiseOnline to list it, or share the IP:port with your group only.
What people ask before opening an OpenRA Tiberian Dawn server: price, the version rule, maps, bots and which OpenRA mod to pick.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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