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OpenRA - Red AlertOpenRA - Red Alert Server Hosting

OpenRA Red Alert Server Hosting

Allies or Soviets? An always-on OpenRA Red Alert lobby in İstanbul that resets after every match, with your rules, your password and your player list.

Allies vs SovietsFresh Lobby Every MatchRush, Turtle, Naval AIServer-Side ReplaysProfile Whitelistİstanbul Datacenter
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which OpenRA - Red Alert Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBRecommended: 2–8 players, every mapClients run the simulation and the server just relays orders. This plan is more than enough.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBNot needed; only for a huge replay archiveThe extra RAM goes unused; 60 GB of NVMe leaves room for years of league replays.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBNot recommended for OpenRA Red AlertA lockstep server touches only a sliver of this memory.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBNot recommended for OpenRA Red AlertMatch smoothness depends on the network path; extra resources won't be felt.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended for OpenRA Red AlertThis capacity sits completely idle on an RTS lobby server.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended for OpenRA Red AlertSix vCores on offer, but relaying orders doesn't need them.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBNot recommended for OpenRA Red AlertSized for heavily modded survival games; it buys nothing here.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for OpenRA - Red Alert?

A Red Alert match is simulated on the players' machines; the server's job is to relay orders without delay, keep the lobby alive and keep a record of every game.

A new lobby after every game

When a game ends, the OpenRA dedicated server replaces itself with a fresh instance. Nobody has to host again, and the losing side can queue the rematch on the same server right away.

Full control through Server.* options

Server name, password, public listing, singleplayer mode, GeoIP flags and replay recording are all set with Server.Name, Server.Password, Server.AdvertiseOnline and related options.

Profile checks and whitelists

With RequireAuthentication on, only players with a linked OpenRA profile get in. ProfileIDWhitelist locks the server to a tournament roster, and ProfileIDBlacklist keeps troublemakers out for good.

Every match archived

Turn on RecordReplays and the server saves each game as a replay. Pull a disputed league match or a legendary naval landing off the NVMe drive later and watch it back.

A clean path for orders

In OpenRA, every player's orders pass through the server to everyone else, so any network wobble slows the whole game. A server in İstanbul shortens that path for players in Türkiye.

Lobby trouble, any hour

Server missing from the browser, or players hitting version mismatches? Reach our Turkish-speaking team 24/7 by ticket, live chat, Discord, WhatsApp or phone.

OpenRA Red Alert server hosting at TheCrewHost starts at $6.00 a month (₺240.00) and gives you a Red Alert server built on OpenRA's official dedicated server, running on Ryzen 9 9950X hardware in İstanbul. Nobody has to forward ports at home or watch the lobby vanish when the host's match ends: the server opens a fresh lobby after every game, and the first player to join becomes admin. Passwords, profile whitelists and server-side replay recording are ready for clan wars, tournament nights or team games against bots on naval maps where Allies and Soviets collide.

What can you play on an OpenRA Red Alert server?

OpenRA Red Alert is the most widely played mod of the open-source OpenRA engine, which rebuilds Westwood's classic Red Alert for modern operating systems and online multiplayer. Your server hosts two sides, Allies and Soviets, and each side splits into countries with their own special units. England brings the British Spy and the Mobile Gap Generator, France can build fake structures and fields the Phase Transport, and the German faction gets Advanced Chronoshift and the Chrono Tank. On the Soviet side, Russia fights with the Tesla Tank and Shock Trooper, while Ukraine has Parabombs and the Demolition Truck.

What sets Red Alert apart from the other OpenRA mods is the sea. Naval maps with destroyers, submarines and landing craft open a second front next to the land war. Bots named Rush AI, Normal AI, Turtle AI and Naval AI fill any empty slots.

If your community wants that familiar Allies-versus-Soviets balance rather than Tiberian Dawn's GDI and Nod or Dune 2000's three-house spice war, a Red Alert server is the right call. It also has the largest player pool of the three, which makes it the easiest mod to fill for clan matches and tournaments.

How much RAM does an OpenRA Red Alert server need?

Very little. OpenRA uses a lockstep network model: every player's computer runs the simulation of the match, while the server collects the orders players issue, passes them on to everyone and manages the lobby. That means the server's CPU and memory load barely moves no matter how many tanks and ships are on screen.

Bronze 4GB is far more than an OpenRA Red Alert server needs, and we'd rather say so up front. Even an eight-player team game or a naval map with every slot filled won't push it. What matters to us is orders arriving without delay, and that comes down to a clean network path, not memory.

Silver 6GB and above sit idle for this game. The one exception is disk space: a league that archives every match on the server with RecordReplays and piles up replays for years could use the larger NVMe allowance. Even then, downloading old replays over SFTP and archiving them yourself makes more sense than upgrading.

Who runs the lobby, and which options matter?

On an OpenRA dedicated server, the first player to join becomes the lobby admin. If the admin leaves, admin rights pass to whoever has been on the server longest. Map choice, opening and closing slots, adding bots and game options are all in the admin's hands; your job as the server owner is making sure the right people get in.

The Red Alert lobby options people reach for most are these. With Short Game on, a player is out once their base is destroyed, so nobody has to hunt down the last stray unit. Tech Level caps how far up the tech tree players can build. Game Speed sets the pace and Time Limit sets a clock. Build Radius and Ally Build Radius restrict where structures can go, and Separate Team Spawns spreads teammates across different starting positions. Starting cash and crates are set from the lobby as well.

On the server side, Server.EnableSingleplayer is off by default, so a lone player can't start a match against bots. Turn it on if you want newcomers to practice against the AI; on a public competitive server, leaving it off keeps the lobby from being tied up.

How do you set up the server for tournaments and league nights?

For competitive Red Alert, start with Server.RequireAuthentication. When it's on, only players with a linked OpenRA profile can join, so you always know who is who. Put your tournament roster's profile IDs in Server.ProfileIDWhitelist and the server opens to them alone. ProfileIDBlacklist keeps out players who have caused trouble before, and Server.Ban handles IP-based bans.

With Server.RecordReplays on, every match is recorded on the server. That archive is gold for showing a disputed result to referees, publishing a final on your community's YouTube channel or letting players study their own mistakes. Server.EnableSyncReports produces debugging reports if a game ever desyncs.

A motd.txt file in OpenRA's support directory shows a message of the day to everyone entering the lobby; use it for tournament rules, the bracket link and your Discord invite. Locking the lobby with Server.Password before a match and handing the password only to the two paired players gives you a clean, spectator-free game.

How do players join an OpenRA Red Alert server?

With Server.AdvertiseOnline enabled, your server shows up by name in OpenRA's multiplayer server browser and players join with one click. With EnableGeoIP on, the server also resolves which country each player connects from. For an unlisted or private server, players use direct connect with the IP and port from your panel; OpenRA uses TCP port 1234 by default, and the port assigned to you is shown in the panel.

The critical rule is version matching. The OpenRA server and every player must run exactly the same release, because unit behavior can change between releases and a mismatch pulls the match out of sync. When a new OpenRA release ships, announce a switch date to your community and update the server that same day.

From its İstanbul home, the server carries orders from commanders in Türkiye with low latency, and opponents from Europe, the Middle East and the Caucasus play comfortably. In a lockstep game the slowest connection sets the pace for everyone, so a server close to most of your players makes the whole lobby feel smoother.

How to Set Up a OpenRA - Red Alert Server

  1. 1

    Start with Bronze 4GB

    An OpenRA Red Alert server is extremely light, and the smallest plan easily handles a full eight-player naval map. Complete your order.

  2. 2

    Log in once setup completes

    Your server installs itself after payment is confirmed. The console, file manager, backups and SFTP details are waiting at gamepanel.hostingmerkezi.net.

  3. 3

    Set the name, password and listing

    Use Server.Name for the name, Server.Password for a password and Server.AdvertiseOnline to decide whether the server appears in the public browser.

  4. 4

    Switch on competitive settings

    For tournaments, enable RequireAuthentication and ProfileIDWhitelist; for a match archive, enable RecordReplays. Add a motd.txt to show rules in the lobby.

  5. 5

    Match the release with your community

    Announce which OpenRA release the server runs; every player needs the same one. When moving to a new release, update the server and players on the same day.

  6. 6

    First in becomes admin, and the war starts

    The first player to join from the browser or by IP:port becomes admin, picks the map, adds bots and splits the Allies and Soviet sides.

Frequently Asked Questions

What people ask before setting up an OpenRA Red Alert server: price, version matching, admin rights and tournament settings.

How much does OpenRA Red Alert server hosting cost?
Plans start at $6.00 (₺240.00) a month, and that smallest plan is more than enough for OpenRA Red Alert. There are 7 plans in total, but the bigger ones would sit idle for this game. Free DDoS protection, automatic backups, SFTP access and unlimited traffic are included.
How much RAM do I need, and which plan should I get?
Bronze 4GB is enough. In OpenRA, players' computers simulate the match and the server only relays orders, so even an eight-player naval battle won't strain memory. Consider a larger plan only if you plan to keep a very large replay archive on the server and want the extra disk space.
Do players need to buy Red Alert?
No. OpenRA is free and open source, and on first launch the Red Alert mod prompts players to install the game content, which can be done for free. Players download OpenRA for Windows, macOS or Linux and connect straight to your server.
Why do players get a version mismatch?
In OpenRA, the server and every player have to run exactly the same release. Units can behave differently between releases, so mismatched versions knock the match out of sync. When a new OpenRA release ships, update the server and your community on the same day, and don't mix playtest builds with stable releases.
Who becomes admin in the lobby?
The first player to join becomes admin and picks the map, bots, teams and game options. If the admin leaves, the role passes to the player who has been in the lobby longest. For tournaments, locking the lobby with a password and letting the referee in first keeps admin rights with the right person.
How do players connect to the server?
If Server.AdvertiseOnline is on, players see your server's name in OpenRA's multiplayer browser and join from there. Unlisted servers are reached through the direct connect screen using the IP and port shown in your panel. If you set a password, players are asked for it on connect.
How long does setup take?
Setup kicks off automatically the moment your order is confirmed, and the server is ready in the panel within a few minutes. Once the name, password and listing are set, the lobby opens as soon as the first player joins; there is no long first boot or map load to sit through.
Are my backups and replays safe?
Your server is backed up automatically on a schedule, and you can add manual backups from the panel. Match recordings from RecordReplays, your motd.txt and custom maps are part of those backups. For an important league season, we also suggest pulling the replays down to your own computer over SFTP.
Is there DDoS protection?
Yes, and it costs nothing extra: every plan ships with DDoS filtering turned on. In a lockstep game, an attack on the server freezes every player at once, which is why protection matters so much in a final. Attack traffic is filtered and orders keep flowing.
Can I upgrade my plan?
Yes, you can move up at any moment, and your settings, replays and maps stay where they are. Honestly, OpenRA Red Alert rarely needs it; the only upgrade trigger we usually see is disk space for a replay archive built up over years.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

Turkey

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İstanbul

Turkey

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