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OpenRA - Dune2000OpenRA - Dune2000 Server Hosting

OpenRA Dune 2000 Server Hosting

He who controls the spice controls Arrakis: a private OpenRA Dune 2000 server where Atreides, Harkonnen and Ordos meet on your schedule.

Atreides, Harkonnen, OrdosSpice and SandwormsOmnius, Vidious, GladiusPrivate Password LobbyProfile Whitelistİstanbul Datacenter
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which OpenRA - Dune2000 Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBRecommended: 2–8 players, all three housesSpice, worms and combat are computed on the clients; this plan is far more than the server needs.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBNot needed; only for a large recording archiveMemory sits idle; the extra NVMe space holds years of match recordings.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBNot recommended for Dune 2000A lobby server that relays orders will never fill this memory.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBNot recommended for Dune 2000Match flow depends on the network path; extra resources change nothing on Arrakis.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended for Dune 2000Well beyond what a small RTS lobby could use.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended for Dune 2000Six vCores of power left untouched by lobby management.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBNot recommended for Dune 2000Sized for vast modded worlds; the d2k mod has no use for it.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for OpenRA - Dune2000?

A Dune 2000 match runs on the players' machines; the server keeps the lobby ready, hands out orders and decides who lands on Arrakis.

Built for the d2k mod

Your server runs OpenRA's Dune 2000 mod, d2k as the engine calls it. Players see it listed under the right mod, so it never gets mixed up with Red Alert or Tiberian Dawn lobbies.

A private lobby of familiar faces

Lock the lobby with Server.Password and accept only listed OpenRA profiles with Server.ProfileIDWhitelist. No uninvited guests wander into your scheduled house wars.

A clean lobby after each match

Once the Harkonnen Death Hand has had the final word, the server swaps itself for a fresh instance. Nobody needs to host again for the rematch.

Clear admin handover rules

The first player in becomes lobby admin; if they leave, control passes to whoever has been connected longest. Have the organizer join first and maps and teams stay in their hands.

Match recordings on the server

With Server.RecordReplays on, every match is saved server-side. Grab the moment a sandworm swallowed a key harvester, or a disputed final, over SFTP later and watch it back.

Help during setup and after

Lobby not in the list, or one player unable to connect? Our team replies in Turkish 24/7 via ticket, live chat, Discord, WhatsApp or phone.

For $6.00 a month (₺240.00), TheCrewHost's OpenRA Dune 2000 server hosting gets you your own dedicated game server running OpenRA's d2k mod on Ryzen 9 9950X hardware in İstanbul. Dune 2000 lobbies are nowhere near as busy as Red Alert's, which is exactly where your own server earns its place: your crew meets in a ready lobby at the time you set on Discord, and the server opens the next lobby by itself after each match. Lock it with a password, admit only the OpenRA profiles you know, and play out the three-house war over spice and sandworms without interruptions.

What sets an OpenRA Dune 2000 server apart from the other OpenRA mods?

OpenRA Dune 2000 is the d2k mod, which brings Westwood's Dune 2000 back to life on modern systems and online play. The war is fought on Arrakis over spice, with three playable houses. The Atreides, from the water world of Caladan, rely on ornithopters for air superiority and field the Sonic Tank, Grenadiers and Fremen warriors. The Harkonnen will stop at nothing to seize the spice, with the heavy Devastator, the Sardaukar and the atomic Death Hand missile. The Ordos, from the icy world of Sigma Draconis IV, are known for wealth and treachery and play with the fast Raider trike, the Stealth Raider, the Deviator and the Saboteur.

The map itself is an opponent. Spice fields and spice blooms shape the economy, while sandworms roaming the open sand can swallow unprotected units and harvesters. Building on concrete foundations and buying units from the Starport are part of the mod's own economic rhythm too.

Even the bots that fill empty slots have their own names: Omnius, Vidious and Gladius. In short, this isn't a Red Alert reskin; it's a separate game with its own rules.

Who should host a Dune 2000 server, and when are Red Alert or Tiberian Dawn a better fit?

An OpenRA Dune 2000 server makes the most sense for groups who love the Dune universe and want the asymmetric war between three houses. The mod's multiplayer player pool is smaller than Red Alert's, the busiest OpenRA mod, so finding a full Dune 2000 lobby in the public list at any hour can be tough. Your own server fixes that: pick an evening on Discord and everyone walks into a ready lobby at the same time.

Having three houses also makes three-way free-for-alls interesting. When an Atreides, a Harkonnen and an Ordos player race for spice on the same map, you get the alliances and betrayals that two-sided mods rarely produce.

If you want the widest pool of opponents, naval battles and the Allies-Soviet balance, a Red Alert server is the better call. If GDI and Nod's clash of stealth and heavy armor is more your style, choose Tiberian Dawn. But if your community gathers around Dune 2000, this server is exactly what you need.

How many resources does an OpenRA Dune 2000 server use?

Very few. OpenRA's network model is lockstep: spice harvesting, sandworm movement and every skirmish are computed on each player's computer at once. The server just collects the players' orders, hands them to everyone in the same sequence and manages the lobby. When a match ends, it swaps itself for a new instance.

That makes Bronze 4GB more than enough for Dune 2000; even a full lobby on a large map uses a small share of it. Extra memory or cores won't speed a match up in this game. What shapes the experience is orders reaching every player without delay, which depends on the server being close to your players and on a clean network path.

We don't recommend the higher plans for this mod. Only a community that wants to keep years of match recordings and custom maps on the server might find a use for the extra NVMe space, and even then, periodically downloading and archiving old recordings is the smarter move.

How do passwords, whitelists and admin handover work?

Dune 2000 servers are mostly used for scheduled, private games, so access control matters. Server.Password locks the lobby behind a password. If you turn off Server.AdvertiseOnline, the server never appears in the public list at all, and only crew members who know the IP address and port can join.

For a tighter setup, switch on Server.RequireAuthentication so only players with a linked OpenRA profile can enter. Then add your invitees' profile IDs to Server.ProfileIDWhitelist, and the server accepts nobody else. Server.ProfileIDBlacklist and IP-based Server.Ban keep unwanted players out.

In the lobby, the first player to join becomes admin and decides the map, house assignments, bots and game options. If the admin leaves, control passes to whoever has been on the server longest, which is why it's a good habit for the organizer to join first before a scheduled match. Server.EnableSingleplayer is off by default; switch it on if you want a single player to practice against bots. You can also drop a motd.txt file into OpenRA's support directory to show house rules to everyone entering the lobby.

How do players join, and what do they need to install first?

Each player downloads OpenRA's Dune 2000 mod. On first launch, the mod asks them to install Dune 2000's game content and walks them through the available options; they can't play until that step is done. There's nothing you need to do about this on the server side.

Players can reach the server two ways. If it's listed, they find its name in OpenRA's multiplayer list; for a private server, they type the IP and port from your panel into the direct connect screen. OpenRA's default is TCP 1234; your panel shows the exact port your server received.

A player's OpenRA release must match the server's exactly, or they either can't connect or the match falls out of sync. When a new release comes out, move over together with your crew. Since your slice of Arrakis is hosted in İstanbul, house leaders in Türkiye issue orders with low latency, and rivals from Europe, the Middle East and the Caucasus play smoothly too.

How to Set Up a OpenRA - Dune2000 Server

  1. 1

    Land on Arrakis with Bronze 4GB

    A Dune 2000 lobby server barely registers on the smallest plan, full lobbies included. Order it and pay to start the automatic install.

  2. 2

    Open the panel after setup

    Your server installs automatically once payment is confirmed. The console, file manager, backups and SFTP details live at gamepanel.hostingmerkezi.net.

  3. 3

    Make your lobby private

    Set the name with Server.Name and a password with Server.Password. If only your crew should join, turn off Server.AdvertiseOnline or add invitees to ProfileIDWhitelist.

  4. 4

    Get your players ready

    Make sure everyone has installed OpenRA's Dune 2000 mod, finished the content install on first launch and is running the same release as the server.

  5. 5

    Organizer in first, then let the war begin

    The first player to join becomes admin, picks the map and assigns houses and bots. Then the rest of the crew joins from the list or by IP:port.

Frequently Asked Questions

What people ask before setting up an OpenRA Dune 2000 server: price, game content, bots, three-house matches and connecting.

How much does OpenRA Dune 2000 server hosting cost?
Dune 2000 hosting begins at $6.00 (₺240.00) per month, and that entry plan is all the mod needs. We offer 7 plans, but this mod doesn't use the extra resources of the bigger ones. DDoS filtering, scheduled backups, SFTP and unmetered traffic come bundled at no extra charge.
Which plan and how much RAM do I need?
Bronze 4GB is enough. Spice harvesting, sandworms and combat are calculated on the players' computers, and the server only relays orders and resets after every match. Consider a bigger plan only if you want the disk space for a very large archive of match recordings on the server.
Do players need the original Dune 2000?
OpenRA itself is free, but the Dune 2000 mod asks each player to install the game content on first launch and guides them through the available sources. Nobody can join a match until that step is done. Nothing is required from you on the server side; just make sure everyone has finished the install before game night.
Can we play a three-house free-for-all?
Yes. Each lobby slot picks its own house and teams are set however you like, so on a map with enough starting positions, Atreides, Harkonnen and Ordos players can all fight each other. Three-way matches create the alliances and betrayals you don't get in the two-sided OpenRA mods.
Can we play against bots?
Yes. Dune 2000's bots, Omnius, Vidious and Gladius, can fill empty slots or take the field as a rival house against your crew. For a lone player to start a match against bots alone, switch on Server.EnableSingleplayer, which is off by default.
How do players connect to the server?
A listed server shows up by name in OpenRA's multiplayer list, while a private one is reached from the direct connect screen with the IP and port shown in your panel. Most failed connections come down to mismatched releases, so compare the player's OpenRA version with the server's before anything else.
How long does setup take?
Once your payment clears, the server installs itself and is ready in the panel shortly afterwards. Then just set the name and password and tell your crew. Since players need a little time to install the Dune 2000 content on their end, remind them ahead of the first match.
How does backup work?
Automatic backups cover your server, and the panel lets you take a manual one whenever you like. On a Dune 2000 server, the things worth protecting are your match recordings, custom .oramap maps and motd.txt. For an important tournament, we also suggest downloading its recordings to your own computer over SFTP.
Is it protected against DDoS attacks?
Yes. DDoS filtering is switched on for every Dune 2000 server at no cost. Because OpenRA routes every order through the server, an attack on it halts the whole lobby. The protection filters out attack traffic so your spice war isn't cut short.
Can I upgrade my plan later?
Yes, you can switch to a higher plan whenever you want, and your settings and files are kept. For Dune 2000, though, it's rarely necessary; the only thing that might prompt it is the disk space taken up by a long-growing archive of recordings and maps.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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Turkey

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