A straight-talking page about the NeosVR headless client: learn what still works and what does not after the 2025 cloud shutdown, before you order.

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Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Gold 8GB | One simple world, small LAN groupOur smallest NeosVR plan; enough to start once your scenario is confirmed. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | One complex worldMore memory for object-heavy worlds; not recommended given today's uncertainty. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Several startWorlds entriesFor multiple worlds at once; rarely needed under post-cloud conditions. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommendedAlmost no current NeosVR scenario justifies this capacity. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommendedLooking for an active social VR platform? See our Resonite page instead. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
No hiding NeosVR's current state, just the file and resource access people still running the headless client actually need.
Every headless client setting sits in Config.json in the Config folder. The startWorlds array defines each world's session name, maximum users and access level.
autoRecover, autosaveInterval, idleRestartInterval and forcedRestartInterval control how crashed worlds reopen and how often they are saved.
NeosVR uses LiteNetLib for networking and normally relies on NAT punch-through on random ports. The forcePort field pins a world to a specific port for direct connections.
The default tickRate is 60. In complex, object-heavy worlds, that value and the maxConcurrentAssetTransfers setting directly affect CPU and memory use.
Because NeosVR's post-cloud situation is uncertain, we ask you to describe your setup to our support team first. If it is not workable, we tell you before you pay.
dataFolder and cacheFolder decide where data is kept on disk. The panel's automatic backups protect the Config and data folders.
NeosVR server hosting at TheCrewHost starts at ₺440.00 ($11.00) per month, with the smallest plan offering 8 GB of DDR5 RAM, a Ryzen 9 9950X and NVMe SSD. There is something important to know first, though: in August 2025 the Neos team announced it was winding down NeosVR's cloud services and said the game remains playable only in local, LAN and virtual LAN settings. The headless client, the server version that runs worlds without a VR headset, used to depend on that cloud. On our İstanbul server you get full access to Config.json, but we strongly recommend confirming with our support team that your setup is still workable before you order.
A NeosVR headless server is the version of Solirax's social VR platform NeosVR that runs without a display or VR headset, keeping one or more worlds open around the clock and hosting users in them. Communities used the headless client for hangout spaces, event worlds and shared workspaces that stayed open while their owners were offline.
The headless client was distributed as a separate beta branch of the NeosVR app on Steam. The beta password for that branch was shared on Discord through a specific supporter tier of the Neos Patreon, and installing it required a Steam account with NeosVR in its library. On Linux, Neos.exe runs under Mono and reads its settings from Config/Config.json.
For networking, NeosVR uses the LiteNetLib library, and sessions are usually reached through NAT punch-through or relay on random ports, so classic port forwarding was not needed. A large part of that setup, however, relied on the Neos cloud, and that changed in 2025.
In its Cloud Services Farewell announcement on Steam, dated August 20, 2025, the Neos team said it was winding down NeosVR's cloud services and that cloud-based online features would no longer be available. The same announcement says NeosVR remains playable in local, LAN and virtual LAN settings.
That is a big change for a headless server. You can no longer count on cloud-dependent functions such as account login, worlds and inventories stored in the cloud, or the public session list. The public NeosVR build on Steam was last updated in December 2023. When we checked, the beta branch the headless client was distributed through did not appear in Steam's public branch list, so we cannot confirm that a fresh install is still possible.
Please read this page as information rather than a sales pitch. If you are part of a community that still uses NeosVR over LAN or a virtual LAN, and you have access to the headless files, talk your setup through with our support team before ordering. If you are looking for a separate, actively developed social VR platform, Resonite from Yellow Dog Man Studios has its own page in our game server list.
The headless client's settings file is Config/Config.json, made up of general fields and a startWorlds array. Among the general fields, tickRate sets updates per second, maxConcurrentAssetTransfers caps simultaneous asset transfers, and dataFolder, cacheFolder and logsFolder set where data, cache and logs go. loginCredential and loginPassword were for the cloud account and have largely lost their purpose now that the cloud is gone.
Each entry in startWorlds is one world. sessionName and description set the session's name and blurb, maxUsers the user cap and accessLevel who may join; the default file uses 32 users and Anyone. loadWorldPresetName opens a world from a built-in preset such as SpaceWorld, while loadWorldURL takes the address of a saved world, though worlds stored in the cloud may no longer be reachable.
autoRecover reopens a crashed world, autosaveInterval sets how often it saves, and awayKickMinutes sets when idle users are kicked. forcePort binds a world to a fixed port for setups that need direct connections. Loading mods through the community-made NeosModLoader was also possible.
The smallest plan we offer for NeosVR is Gold 8GB, which is enough for a headless server running a single simple world. World complexity drives the headless client's resource use: worlds packed with objects, scripts and high-resolution assets need more memory and CPU, and adding several worlds to startWorlds at once raises the load further.
Under today's conditions, though, the real question is access rather than hardware. With the cloud gone, the officially supported way to play NeosVR together is LAN or a virtual LAN. If building a virtual LAN means running network-level software on the server, a VDS with full root access may suit you better than our game server plans; our VDS page lists the Linux and Windows options.
That is why we do not recommend Platinum, Diamond, Emerald or Xtreme for NeosVR; paying for a big plan makes little sense given the current uncertainty. Starting on Gold 8GB after confirming your scenario with our support team is the sensible path.
While the cloud services were running, users joined headless sessions from NeosVR's session list, through friend invites or through session links. Much of that depended on the cloud, so it can no longer be relied on after August 2025.
According to the Neos team's announcement, the supported route today is for users to meet on the same local network or over a virtual LAN. How a remote server fits into that depends on the network setup your community uses. Pinning a world to a fixed port with forcePort makes direct connection attempts easier, but we cannot guarantee that every client will be able to connect that way.
Where a connection can be established, the İstanbul location gives users in Türkiye low latency, and in VR, latency is especially noticeable in movement and voice sync. Describe the setup you have in mind to our support team, and we will work out together what is possible before you order.
With the cloud shutdown and headless branch access in mind, describe your intended use to our support team. If it will not work, you find out before ordering.
Gold 8GB is enough for a headless server running one simple world. After payment, the server environment is prepared automatically and appears in the panel.
The headless client needs a Steam account with NeosVR in its library and access to the headless branch. Make sure you actually have that access.
Set sessionName, maxUsers, accessLevel and a load source for each world. Add forcePort for a fixed port and autoRecover for automatic recovery if you need them.
Once the console shows the world running, test connecting with a small group of users. Do not move to a bigger plan until you have seen the result.
What you need to know about a NeosVR headless server before ordering, with clear and honest answers.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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