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Clone HeroClone Hero Server Hosting

Clone Hero Server Hosting

No port forwarding, no PC left running: a password-protected Clone Hero lobby your band can drop into any time.

Standalone serverUDP port 14242Password-locked lobbyLeader chat commandsVersion matchingİstanbul location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Clone Hero Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBOne lobby, 4 players plus spectators (recommended)The server runs on roughly 80 MB of memory; 4 GB RAM and 50 GB disk leave huge headroom.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBNot needed for Clone HeroExtra memory adds no speed to the lobby, and it has the same 4 vCores as Bronze.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBNot needed for Clone HeroSongs live on players' PCs, so a bigger disk does nothing here either.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBNot recommendedMany times what the standalone server will ever ask for.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended12 GB of RAM would sit idle on this server; keep your money on Bronze.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommendedExtra vCores make no difference to a lightweight lobby server.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBNot recommended32 GB and 12 vCores are never needed for a Clone Hero lobby.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Clone Hero?

Clone Hero-specific details that matter when you run the game's online mode on your own server.

Runs without the game

The standalone server is a separate app that only handles lobby traffic. Close Clone Hero, shut down your PC, and the room stays open for friends to keep joining.

Passwords and lobby locks

Server name and password are set at startup. Mid-session, the leader can lock the lobby with \setpass using a password of up to 25 characters.

House rules via leader commands

\setsongcount sets how many songs each player picks, from 1 to 25, and \setmaxspeed and \setlowspeed bound song speed between 5% and 5000%. Perfect for setlist battles.

UDP, close to your players

Clone Hero's online traffic runs over UDP on port 14242 by default. A server in İstanbul keeps lobby sync quick and steady for players connecting from Türkiye.

Server matched to game version

The standalone server has to match the game's version. When Clone Hero updates, move the server files to the same release and you avoid the classic nobody-can-connect evening.

Every instrument welcome

Clone Hero plays with 5- and 6-fret guitar controllers, MIDI drum kits, gamepads and keyboards, so one lobby can mix a guitarist, a drummer and a friend tapping along on a keyboard.

Clone Hero server hosting at TheCrewHost starts at ₺240.00 ($6.00) a month and runs the official Clone Hero standalone server in İstanbul, headless, with no copy of the game needed. Hosting from your own PC through Create Server means router settings, UDP port forwarding or Hamachi, and the room vanishes the moment you quit. A rented server keeps the lobby up around the clock at an address that never changes, locked with a password if you like. Your guitar crew, drummers or setlist-battle friends all connect to the same place, while the lobby leader controls song picks, speed limits and kicks through chat commands.

What does a Clone Hero server do, and are songs stored on it?

A Clone Hero server is a meeting point that puts players in the same lobby and relays song picks and scores; the songs themselves live on each player's own computer, not on the server. Online play arrived with Clone Hero 1.0 and gives you three options: the public official servers, a room opened from inside the game with Create Server, and the standalone server that runs without the game at all.

Public servers are fine for a quick round, but they are busy and unpredictable, and you do not control the leader, password or rules. Hosting from inside the game needs UDP port forwarding on your router or a VPN like Hamachi, and the room disappears when you close the game.

A hosted server fills that gap. The standalone server runs nonstop in İstanbul at a fixed address, private if you want it to be. Since Clone Hero works with 5- and 6-fret guitar controllers, MIDI drum kits, gamepads and even a keyboard, friends can join with whatever they play on. And because the game is free, getting everyone in is easy.

Why do some songs show up grayed out in the lobby?

Because a song is only selectable online when every player in the lobby has exactly the same notes file for it. A single difference in notes.chart or notes.mid makes that song unavailable for the lobby, which is why it turns gray. Two charts of the same track by different charters behave like two different songs.

The cleanest fix is a shared song pack. Decide on one folder for your group, share it once, and make sure everyone uses it unchanged. That alone clears up almost every matching problem.

The second tip is about timing: do not have everyone rush in at once. If a player joins too quickly, the song comparison can end up incomplete and songs that should match appear gray. When that happens, the player should delete their song cache, rescan the library and rejoin. All of this happens on the players' machines; you never need to upload songs to the server.

Which commands does the lobby leader use?

The first player to join a standalone or public server becomes the lobby leader and changes the rules by typing backslash commands into lobby chat. Typing \help in game prints the current list.

\setpass locks the lobby with a password of up to 25 characters, the fastest way to keep strangers out of a busy event. \setsongcount decides how many songs each player can pick, from 1 to 25; three each is a fair starting point for a setlist battle. \setmaxspeed and \setlowspeed bound the song speed players can choose between 5% and 5000%, so nobody sneaks a 200% chart past the rest of the band.

Kicking is granular too. \kick all removes everyone except the leader, \kick players removes only players, \kick spectators clears the spectators, and \kick player followed by a number from 1 to 4 removes one specific player. On your own server, make sure you are the first to join an empty lobby so the leader role is yours.

Which plan is enough for a Clone Hero server?

The smallest one, with room to spare. The standalone server is a very light app, and the people who package it suggest around 80 MB of memory and roughly 100 MB of disk. The heavy lifting, meaning audio, graphics and chart parsing, happens on the players' computers; the server only carries lobby state, picks and scores.

That makes the 4 GB of RAM and 50 GB of NVMe in Bronze 4GB far more than a Clone Hero server will ever touch. Silver through Xtreme bring no extra performance for this game, so Clone Hero should never be the reason you pick one of them.

What actually shapes the experience is the network. A server in İstanbul gives players across Türkiye a balanced meeting point: instead of connecting to one friend's home line, everyone connects to the same well-connected hub, which trims the waiting you feel when joining and when picks are being made.

Version matching and server settings

The golden rule of Clone Hero online is that everyone runs the same game version, and the standalone server has to match it too. After a game update, the first suspect for failed connections is the server's version. Moving the server files to the new release and restarting usually fixes it.

The server name, password and log verbosity are passed as startup parameters, and the server folder also holds a settings.ini file. Leave the password empty and the lobby runs open. Once the console shows the line saying the server is running, players can connect.

On custom servers, the same rules the leader sets through chat can also be adjusted in game under Settings, in the Gameplay section. If you are building a long-term community lobby, pin house rules such as song count and speed caps in your Discord channel so newcomers pick up the lobby's culture quickly.

How do friends join your Clone Hero server?

Players open Online from Clone Hero's main menu, go to Join Server and add a custom server with the IP address, port and password shown in your panel; the default port is 14242. Once saved, the server is one click away the next time.

If someone cannot get in, have them check their game version first, since the server and every player must match. The second most common mistake is a mistyped address or port. Nobody needs port forwarding or Hamachi, because the server is already directly reachable on the internet.

If your group plays regularly, pin one Discord message with the IP, port, password and a link to your shared song pack. A newcomer who reads it and grabs the songs will see a fully colored song list on their very first visit.

How to Set Up a Clone Hero Server

  1. 1

    Pick the Bronze 4GB plan

    The standalone server does not even use a few hundred megabytes. The entry plan is more than enough for a Clone Hero lobby, so skip the bigger tiers.

  2. 2

    Wait for the standalone server install

    After payment clears, the server installs itself and appears at gamepanel.hostingmerkezi.net. The files are tiny, so it is ready quickly.

  3. 3

    Set the server name and password

    Choose the lobby name players will see and, optionally, a password. Confirm the server version matches the Clone Hero version your friends run.

  4. 4

    Put together a shared song pack

    Settle on one song folder for the group and make sure everyone uses identical files. Different chart versions of a song show up grayed out.

  5. 5

    Join first and set the rules

    The first player in becomes leader. Set picks with \setsongcount and a speed cap with \setmaxspeed, and lock the lobby with \setpass if needed.

  6. 6

    Share the address and invite friends

    Post the IP, port 14242 and password in Discord for the Join Server screen. Have players join one at a time so song comparison completes.

Frequently Asked Questions

The questions people ask most before setting up their own Clone Hero lobby.

How much does Clone Hero server hosting cost?
Plans start at ₺240.00 ($6.00) a month. Bronze 4GB comes with 4 GB of DDR5 RAM, 4 vCores on a Ryzen 9 9950X and 50 GB of NVMe storage. There are 7 plans listed for Clone Hero, but frankly the standalone server is so light that you have no reason to go beyond the entry plan.
How much RAM does a Clone Hero lobby need?
Bronze 4GB. The Clone Hero standalone server runs comfortably on around 80 MB, because it never handles audio or graphics; it only carries lobby state, song picks and scores. A bigger plan will not make the lobby faster, so save the higher tiers for a heavier game.
Do I need to upload songs to the server?
No. In Clone Hero, songs and chart files live on each player's computer, and the server only syncs who picked what and the scores. What matters is that everyone in the lobby has the exact same notes file for each song. Building a shared song pack for your group helps far more than anything you could upload.
How long before my Clone Hero lobby is online?
The install kicks off by itself once payment clears, and since the standalone server is only a handful of files, it shows up in the panel quickly. Then just set the name and password and check that the version matches the game. Once the console reports the server running, friends are free to connect.
How do my friends connect?
In Clone Hero they open Online, go to Join Server and add a custom server using the IP address from your panel, the port (14242 by default) and the password if there is one. No one needs port forwarding or Hamachi. If someone cannot connect, their game version is the first thing to check.
How many people can play in one lobby?
The leader commands number players from 1 to 4, so a lobby has four player slots, and anyone else can join as a spectator. During a busy event, \kick spectators clears the watchers in one go so the next players can take a turn. The leader is whoever joins the lobby first.
Why are some songs grayed out?
At least one player in the lobby has a different notes file for that song, or does not have it at all. Everyone should use the same song pack. Everyone joining at the same moment can also leave the comparison unfinished; if so, that player should delete their song cache, rescan the library and rejoin.
Are backups taken, and what should I back up?
Automatic backups run for your server, and a manual snapshot is one click away in the panel. There is little data to protect on a Clone Hero server: the settings.ini file in the server folder and your startup settings. The truly valuable thing is your group's shared song pack, which lives on players' PCs, so keep a copy in the cloud.
Is my Clone Hero lobby protected against DDoS?
Yes. Free DDoS protection covers the lobby at no extra cost. A lobby whose address you share publicly is far safer on our server than hosted from home, since any attack hits the protected server instead of your home IP. If an unwanted guest does get in, lock the lobby with \setpass and remove them with \kick.
Can I upgrade my plan?
You can, at any time, though for Clone Hero an upgrade adds no performance, since the standalone server needs a fraction of the entry plan. Connection trouble almost always comes down to a version mismatch, a wrong port or differing song files, so check those first.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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İstanbul

Turkey

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