No port forwarding, no PC left running: a password-protected Clone Hero lobby your band can drop into any time.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | One lobby, 4 players plus spectators (recommended)The server runs on roughly 80 MB of memory; 4 GB RAM and 50 GB disk leave huge headroom. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Not needed for Clone HeroExtra memory adds no speed to the lobby, and it has the same 4 vCores as Bronze. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Not needed for Clone HeroSongs live on players' PCs, so a bigger disk does nothing here either. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Not recommendedMany times what the standalone server will ever ask for. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommended12 GB of RAM would sit idle on this server; keep your money on Bronze. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommendedExtra vCores make no difference to a lightweight lobby server. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommended32 GB and 12 vCores are never needed for a Clone Hero lobby. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Clone Hero-specific details that matter when you run the game's online mode on your own server.
The standalone server is a separate app that only handles lobby traffic. Close Clone Hero, shut down your PC, and the room stays open for friends to keep joining.
Server name and password are set at startup. Mid-session, the leader can lock the lobby with \setpass using a password of up to 25 characters.
\setsongcount sets how many songs each player picks, from 1 to 25, and \setmaxspeed and \setlowspeed bound song speed between 5% and 5000%. Perfect for setlist battles.
Clone Hero's online traffic runs over UDP on port 14242 by default. A server in İstanbul keeps lobby sync quick and steady for players connecting from Türkiye.
The standalone server has to match the game's version. When Clone Hero updates, move the server files to the same release and you avoid the classic nobody-can-connect evening.
Clone Hero plays with 5- and 6-fret guitar controllers, MIDI drum kits, gamepads and keyboards, so one lobby can mix a guitarist, a drummer and a friend tapping along on a keyboard.
Clone Hero server hosting at TheCrewHost starts at ₺240.00 ($6.00) a month and runs the official Clone Hero standalone server in İstanbul, headless, with no copy of the game needed. Hosting from your own PC through Create Server means router settings, UDP port forwarding or Hamachi, and the room vanishes the moment you quit. A rented server keeps the lobby up around the clock at an address that never changes, locked with a password if you like. Your guitar crew, drummers or setlist-battle friends all connect to the same place, while the lobby leader controls song picks, speed limits and kicks through chat commands.
A Clone Hero server is a meeting point that puts players in the same lobby and relays song picks and scores; the songs themselves live on each player's own computer, not on the server. Online play arrived with Clone Hero 1.0 and gives you three options: the public official servers, a room opened from inside the game with Create Server, and the standalone server that runs without the game at all.
Public servers are fine for a quick round, but they are busy and unpredictable, and you do not control the leader, password or rules. Hosting from inside the game needs UDP port forwarding on your router or a VPN like Hamachi, and the room disappears when you close the game.
A hosted server fills that gap. The standalone server runs nonstop in İstanbul at a fixed address, private if you want it to be. Since Clone Hero works with 5- and 6-fret guitar controllers, MIDI drum kits, gamepads and even a keyboard, friends can join with whatever they play on. And because the game is free, getting everyone in is easy.
Because a song is only selectable online when every player in the lobby has exactly the same notes file for it. A single difference in notes.chart or notes.mid makes that song unavailable for the lobby, which is why it turns gray. Two charts of the same track by different charters behave like two different songs.
The cleanest fix is a shared song pack. Decide on one folder for your group, share it once, and make sure everyone uses it unchanged. That alone clears up almost every matching problem.
The second tip is about timing: do not have everyone rush in at once. If a player joins too quickly, the song comparison can end up incomplete and songs that should match appear gray. When that happens, the player should delete their song cache, rescan the library and rejoin. All of this happens on the players' machines; you never need to upload songs to the server.
The first player to join a standalone or public server becomes the lobby leader and changes the rules by typing backslash commands into lobby chat. Typing \help in game prints the current list.
\setpass locks the lobby with a password of up to 25 characters, the fastest way to keep strangers out of a busy event. \setsongcount decides how many songs each player can pick, from 1 to 25; three each is a fair starting point for a setlist battle. \setmaxspeed and \setlowspeed bound the song speed players can choose between 5% and 5000%, so nobody sneaks a 200% chart past the rest of the band.
Kicking is granular too. \kick all removes everyone except the leader, \kick players removes only players, \kick spectators clears the spectators, and \kick player followed by a number from 1 to 4 removes one specific player. On your own server, make sure you are the first to join an empty lobby so the leader role is yours.
The smallest one, with room to spare. The standalone server is a very light app, and the people who package it suggest around 80 MB of memory and roughly 100 MB of disk. The heavy lifting, meaning audio, graphics and chart parsing, happens on the players' computers; the server only carries lobby state, picks and scores.
That makes the 4 GB of RAM and 50 GB of NVMe in Bronze 4GB far more than a Clone Hero server will ever touch. Silver through Xtreme bring no extra performance for this game, so Clone Hero should never be the reason you pick one of them.
What actually shapes the experience is the network. A server in İstanbul gives players across Türkiye a balanced meeting point: instead of connecting to one friend's home line, everyone connects to the same well-connected hub, which trims the waiting you feel when joining and when picks are being made.
The golden rule of Clone Hero online is that everyone runs the same game version, and the standalone server has to match it too. After a game update, the first suspect for failed connections is the server's version. Moving the server files to the new release and restarting usually fixes it.
The server name, password and log verbosity are passed as startup parameters, and the server folder also holds a settings.ini file. Leave the password empty and the lobby runs open. Once the console shows the line saying the server is running, players can connect.
On custom servers, the same rules the leader sets through chat can also be adjusted in game under Settings, in the Gameplay section. If you are building a long-term community lobby, pin house rules such as song count and speed caps in your Discord channel so newcomers pick up the lobby's culture quickly.
Players open Online from Clone Hero's main menu, go to Join Server and add a custom server with the IP address, port and password shown in your panel; the default port is 14242. Once saved, the server is one click away the next time.
If someone cannot get in, have them check their game version first, since the server and every player must match. The second most common mistake is a mistyped address or port. Nobody needs port forwarding or Hamachi, because the server is already directly reachable on the internet.
If your group plays regularly, pin one Discord message with the IP, port, password and a link to your shared song pack. A newcomer who reads it and grabs the songs will see a fully colored song list on their very first visit.
The standalone server does not even use a few hundred megabytes. The entry plan is more than enough for a Clone Hero lobby, so skip the bigger tiers.
After payment clears, the server installs itself and appears at gamepanel.hostingmerkezi.net. The files are tiny, so it is ready quickly.
Choose the lobby name players will see and, optionally, a password. Confirm the server version matches the Clone Hero version your friends run.
Settle on one song folder for the group and make sure everyone uses identical files. Different chart versions of a song show up grayed out.
The first player in becomes leader. Set picks with \setsongcount and a speed cap with \setmaxspeed, and lock the lobby with \setpass if needed.
Post the IP, port 14242 and password in Discord for the Join Server screen. Have players join one at a time so song comparison completes.
The questions people ask most before setting up their own Clone Hero lobby.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
Turkey
Everything your project needs — from game servers to VPS, dedicated servers, web hosting and Discord bot hosting.
Connect with our community of gamers and developers
Get instant support, share experiences, and stay updated with the latest news