From Payload to MvM, MGE to trade servers: build your own Team Fortress 2 community with SourceMod and Workshop maps.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | Recommended: 24–32 players, vanilla/light SMMore than enough memory and a strong core for a standard TF2 community server. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Recommended: 32 players, plugin-heavy serverHeadroom for long uptimes on plugin-heavy trade, jump or MGE servers. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Recommended: MvM or a large rotationA comfortable buffer for robot AI and a wide custom map rotation. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Recommended: 100-player test eventsFor -unrestricted_maxplayers experiments; remember Valve does not support that mode. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Usually unnecessary for one serverA TF2 server rarely uses this much memory; the bottleneck is usually one core. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended for one server6 vCores add little to a Source loop that leans on a single core. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Overkill for TF232 GB and 12 vCores go far beyond what one TF2 server can use. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Features picked around what TF2 community server owners spend their time on.
TF2 servers run at a fixed 66 tick on a mostly single-threaded loop. The Ryzen 9 9950X leaves headroom to hold that tick through chaotic 24 to 32 player Payload finales.
Full SFTP access to tf/addons lets you install Metamod:Source, SourceMod and the plugins that MGE, trade or jump servers depend on.
Set hostname, rcon_password, sv_pure, mp_timelimit and bot options in tf/cfg/server.cfg, and define your rotation in mapcycle.txt.
Community maps and SourceTV demos fill disks fast. NVMe storage speeds up map changes, and disks from 50 GB leave room for wide rotations.
Popular trade and MGE servers are frequent targets. DDoS protection is free on every plan and aims to filter attack traffic before it reaches your players.
Questions about GSLT, ports, plugin errors or launch parameters get answered through tickets, Discord, WhatsApp or live chat, any time of day.
Team Fortress 2 server hosting at TheCrewHost starts at ₺240.00 (about $6.00) per month, running Valve's official TF2 dedicated server on a Ryzen 9 9950X with DDR5 memory and NVMe storage in İstanbul. Casual matchmaking happens on Valve's own machines, while community servers are where players set their own rules: custom map rotations, trade and jump servers, MGE practice or Mann vs. Machine missions. You get full access to tf/cfg/server.cfg and the addons folder, so you can install Metamod:Source and SourceMod and upload plugins over SFTP. Looking for four-team modes and the Civilian class? See our Team Fortress 2 Classic page.
Every official Team Fortress 2 mode runs on a community server: Payload and Payload Race, Control Points, King of the Hill, Capture the Flag, Arena, Player Destruction, Special Delivery, Mannpower and PASS Time. The map prefix (pl_, cp_, koth_, ctf_) decides the mode, so you either mix prefixes in your rotation or focus on a single mode.
The real color of TF2's community scene comes from SourceMod. MGE servers offer 1v1 duel practice, jump servers run dedicated maps for Soldier and Demoman rocket and sticky jumping, and trade servers are social hubs for swapping items. Versus Saxton Hale, Prop Hunt and similar community modes are installed through plugins as well.
Mann vs. Machine also works on community servers, with a six-player team defending against waves of robots. As for which TF2 to pick: this page is the right place for Valve's current TF2. If you want four-team game modes, the Civilian class and VIP mode, look at our page for Team Fortress 2 Classified, formerly TF2 Classic, which is released on Steam as a separate game.
A TF2 server defaults to 24 players, and most community servers run somewhere between 24 and 32. In that range, the Bronze plan with 4 GB is enough for a vanilla or lightly modded SourceMod setup. Plugin-heavy trade or jump servers are more comfortable on Silver.
In 2023 Valve added the -unrestricted_maxplayers launch option, allowing servers of up to 100 players, while stating clearly that the feature is unsupported and not recommended. If you want to try a 100-player event, the bottleneck is single-core speed rather than memory; Gold or Platinum is reasonable for that experiment, but expect results to vary a lot with maps and plugins. Our support team can help if you need a launch parameter changed.
Source servers that run for long stretches without a restart can see memory use creep up, so many communities restart once a day during quiet hours. On the storage side, the TF2 server files and custom maps fit comfortably within Bronze's 50 GB.
Metamod:Source and SourceMod are the foundation of TF2's plugin ecosystem. Extract both archives into the tf folder over SFTP and a tf/addons directory appears; plugin .smx files go in addons/sourcemod/plugins and their config files in cfg/sourcemod. Add yourself and your staff to addons/sourcemod/configs/admins_simple.ini with Steam IDs and permission flags.
TF2 updates occasionally break SourceMod's gamedata. If some plugins stop working after a big Valve update, installing the latest SourceMod build usually fixes it, which is why backing up the addons folder before updates is a good habit.
Custom maps come in two flavors. Steam Workshop maps can be pulled onto your server by their workshop IDs and added to your rotation. For maps outside the Workshop, players have to download the file from the server, and the default method is slow. Define a FastDL address with sv_downloadurl and keep bz2-compressed copies of your maps on a web server, and connection times drop noticeably.
Your TF2 server's identity lives in tf/cfg/server.cfg. hostname sets the server name, rcon_password the remote console password, and sv_password a private server password. sv_pure 1 limits players' ability to gain an edge by modifying game files and is the usual choice for public servers. mp_timelimit and mp_maxrounds control map length, and tf_bot_quota decides how many bots play while the server is empty.
Using a Game Server Login Token (GSLT) is recommended for community servers. Create the token on Steam's game server account management page using app ID 440, the game itself, not the dedicated server's 232250, and apply it with sv_setsteamaccount. That gives your server a persistent identity on Steam.
The map rotation lives in mapcycle.txt. Some values, such as player slots, are read only when the server starts, so you need a restart after changing them. Take a panel backup before experimenting and rolling back takes minutes.
Competitive TF2 is played in 6v6 and Highlander (9v9) formats using config packs published by leagues such as ETF2L and RGL. Those configs switch on tournament mode with mp_tournament 1, disable random crits with tf_weapon_criticals 0 and set class limits. To record matches, enable SourceTV with tv_enable and keep demos on the server; they take up disk space, so download old ones over SFTP and delete them regularly.
On a Mann vs. Machine server, a team of six defends against robot waves. Because robots also occupy player slots, MvM servers are usually started with 32 slots, and with many robot AIs running at once the CPU load is higher than on an ordinary Payload server. Missions are defined by mvm_ maps and the mission files tied to them.
When performance drops, suspect plugins first: a single SourceMod plugin doing heavy work every tick can cost a 32-player server its tick rate. Disabling plugins one at a time is the fastest way to find the culprit.
Start on Bronze for a 24 to 32 player vanilla or lightly modded server, Silver for a plugin-loaded trade or jump server, and Gold for MvM.
After payment the TF2 dedicated server installs itself, and the console at gamepanel.hostingmerkezi.net shows the first map loading.
Fill in hostname, rcon_password and sv_pure, apply a GSLT created under app ID 440 with sv_setsteamaccount, and prepare your mapcycle.txt rotation.
Extract the archives into the tf folder over SFTP, add yourself to admins_simple.ini, upload plugins to addons/sourcemod/plugins and restart the server.
Players search the community server browser or type connect with your IP and port in the console. Share the address on Discord and ask them to add it to favorites.
The most common questions before opening your own TF2 server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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