Pressurize, pipe and program a shared station with your crew on a vanilla Stationeers server that keeps the atmospherics honest while you are away.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.





Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Gold 8GB | 2–4 players, one starter baseMeets the 8 GB floor; right for a small crew still pressurizing its first rooms. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | 4–6 players, growing baseExtra headroom as pipe networks, furnaces and greenhouses multiply. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 6–8 players, several basesComfortable when players build separate outposts that all need simulating. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 8–12 players, megabaseMatches the 16 GB community guides recommend, with 6 vCores for heavy atmos. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Beyond typical Stationeers needs12 vCores and 32 GB exceed one world's needs; only for extreme builds. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Hosting a game with heavy atmos, power and logic simulation, without asking your players to install anything extra.
The official Stationeers dedicated server runs directly on Linux with no compatibility layer in between, so memory goes to your station instead of translation overhead.
ServerName, ServerPassword, ServerMaxPlayers, AutoSave and SaveInterval live in setting.xml and on the -settings startup line; change them, restart, and the server applies them.
Every room, pipe network and gas mixture is simulated continuously, and high-clocked Ryzen 9 9950X cores keep large pressurized bases, furnaces and IC10 automation responsive.
AutoPauseServer freezes the world when nobody is online, so greenhouses and life support do not fail unattended, while periodic autosaves plus panel backups protect progress.
Run save, kick, ban, say, pause and deletelooseitems from the panel console to deal with griefers, announce restarts and clear clutter that slows the simulation.
Each save is a folder holding world.xml and a Backup subfolder, and NVMe storage keeps autosave pauses short even on a sprawling base.
A vanilla Stationeers server from TheCrewHost runs ₺440.00 ($11.00) per month at the entry tier, with 5 plans climbing from 8 GB to 32 GB, all on a Ryzen 9 9950X with DDR5 memory and NVMe storage. This is the vanilla edition: RocketWerkz's native Linux dedicated server, rocketstation_DedicatedServer, running the game exactly as shipped, so every player joins with a stock client and installs nothing. You control the server name, password, player cap, autosave interval and auto-pause, and the save folder is yours to back up or replace. Hosted in İstanbul, it keeps building responsive for crews in Türkiye and nearby regions while the server simulates every gas mixture in your pipes.
Stationeers is RocketWerkz's hardcore space station engineering game, and the server carries the heavy part. The pressure, temperature and gas mix of every room, every pipe and cable network, power generation and draw, plant growth and player survival are all calculated continuously. On the logic side, IC10 chips, programmed in a MIPS-like language, run doors, pumps and furnaces automatically.
The world you pick sets the difficulty from the start. The Moon is relatively forgiving, while Mars, Europa, Mimas, Vulcan and Venus each bring their own trouble with cold, heat, toxic air or storms. Difficulty itself is chosen from Creative, Easy, Normal and Stationeer.
A dedicated server removes the problem of the station shutting down whenever the host quits. A crew playing at different hours joins the same base whenever it suits them: one player tunes greenhouse irrigation tonight, another wires up solar panels tomorrow. This vanilla edition is for groups that want the game exactly as RocketWerkz ships it, with everyone joining on a standard client.
Stationeers plans start at Gold 8GB because 8 GB is the realistic floor for this game, a figure community setup guides share, with 16 GB as their comfortable target. Player count is secondary here; what really grows memory is the number of objects in the world.
In Stationeers, every item on the floor, every pipe and cable segment and every machine is a separate object. As a base grows, atmosphere volumes, pipe networks and object counts multiply, so a base four players have expanded for months can weigh more than a fresh ten-player server. CPU load comes from the same place: pressurized rooms and complex gas mixtures make up most of what the server recalculates every cycle.
Gold, Platinum and Diamond come with 4 vCores, Emerald with 6 and Xtreme with 12. Xtreme 32GB clearly exceeds what one Stationeers world needs. On disk, each save folder also keeps a Backup subfolder and grows over time, which the NVMe space absorbs easily.
A Stationeers server keeps its settings in setting.xml beside the executable, and the -settings section of the startup line can override them as key-value pairs. ServerName is the name shown in the server list, ServerPassword locks entry and ServerMaxPlayers sets the cap. AutoSave turns on automatic saving and SaveInterval sets the interval in seconds, 300 by default, or five minutes.
With ServerVisible on, the server reports itself to the game's master server list. GamePort and UpdatePort are UDP ports that follow the allocation in your panel, and on a hosted server UPNPEnabled should stay off. AutoPauseServer halts the simulation while nobody is connected, and ServerAuthSecret defines a shared secret for remote admin commands.
The startup line also tells the server which save to load and which world to create if none exists yet. On a running server you can change values with the settings command too; settings servermaxplayers 6, for example, updates the cap immediately. Double-check setting.xml for anything you want to persist.
A Stationeers server takes commands from the panel console. save writes the game under a name, while kick and ban remove a player by client ID; bans are stored in a file under the save path and re-read with ban refresh after you edit it. say messages everyone, pause true or false halts and resumes the simulation, and status summarizes the server state.
On long-running worlds, clutter is the biggest performance enemy. deletelooseitems removes every item lying outside a slot, and cleanupplayers dead or disconnected clears the bodies of dead or disconnected players. Running these after a save, with a warning to players first, is the safe routine.
On recent server builds the panel console may show little command output; what you type is still processed, and the log file confirms the result. To manage from inside the game, set a ServerAuthSecret in setting.xml, configure the same value on your client and send commands with serverrun.
With ServerVisible on, your station shows up in the in-game server list; players search for its name and type the password when prompted. They can also connect directly with the IP and port from your panel. Server and client must run the same game version, so update the server whenever RocketWerkz ships a patch or players will be turned away.
This vanilla edition is for owners who want zero extra setup for their players: a public server, a large friend group, or a crew that wants the game as released. If you want code plugins that add machines, interface changes or new mechanics, choose the Stationeers (BepInEx) edition instead, with the caveat that every player then has to install BepInEx and a mod loader on their own client as well.
The İstanbul location keeps latency low for players in Türkiye and the surrounding region, whether they are cycling an airlock or welding a frame.
Gold 8GB suits a small crew starting out; for several bases, huge pipe networks or a group of more than eight, look at Diamond or Emerald.
After payment the Stationeers dedicated server files download from Steam automatically, and you manage everything at gamepanel.hostingmerkezi.net.
Pick Moon, Mars, Europa, Mimas, Vulcan or Venus, set the difficulty and give the save a clear name; the server creates that world if no save exists.
Set ServerName, ServerPassword, ServerMaxPlayers, SaveInterval and AutoPauseServer, and keep UPNPEnabled switched off.
Put a ServerAuthSecret in setting.xml and the same value on your client so you can send commands like save and kick from inside the game with serverrun.
Share the server name or the IP and port; players find it in the list with their standard client and enter the password to join.
Questions about vanilla Stationeers hosting: memory, worlds, admin commands and joining.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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