The RAM, CPU and disk space a 100-player Squad server needs for clan training, community events and modded play.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.




Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Platinum 10GB | Recommended: 40–60 players, vanillaAbove the official 8 GB minimum; 100 GB holds vanilla but leaves little room for mods. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Recommended: 60–80 players, a few light modsExtra RAM and 110 GB of disk leave breathing room for updates and small mods. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Recommended: 80–100 players, full server6 vCores and 16 GB make it the safe pick for 100-player rounds with vehicles. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Recommended: 100 players, large mod collection200 GB of disk and 12 vCores for big Workshop mods and busy event servers. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Squad is one of the most demanding shooters to host, and these plans are built around that reality.
Squad's server files approach 90 GB. Plans start at 100 GB of NVMe storage and reach 200 GB for modded servers, and fast disks keep map loads short.
In a 100-player round with vehicles, the main server loop leans on one core. The Ryzen 9 9950X's high clock speed and the 6 to 12 vCores on upper plans carry that load.
Edit Server.cfg, Admins.cfg, Rcon.cfg, LayerRotation.cfg, Motd.cfg and ServerMessages.cfg straight from the file manager or over SFTP.
Upload Workshop mods fetched with SteamCMD into SquadGame/Plugins/Mods and add their layers to your rotation, with disk space that grows as you move up plans.
Connect RCON tools with the password and port from Rcon.cfg, manage players remotely and hook up community bots such as SquadJS.
Community servers are often targeted on event nights, so DDoS protection comes free with every plan and needs no extra configuration.
Squad server hosting at TheCrewHost starts at ₺530.00 (about $13.25) per month on the Platinum plan, which brings 10 GB of DDR5 memory and 100 GB of NVMe storage on a Ryzen 9 9950X in İstanbul. The server files alone approach 90 GB, so smaller plans are simply not offered for this game. You get full access to Server.cfg, Admins.cfg, layer rotations and the rest of ServerConfig, and you can upload Steam Workshop mods over SFTP. Your server runs as a community server outside Offworld's licensing program and is listed under the Custom Servers tab, which is exactly the setup clans use for training, events and modded matches.
Offworld Industries splits Squad servers into two groups. Licensed servers appear in the game's primary server browser tab, while unlicensed servers are listed under Custom Servers. A license is granted through an application on Offworld's licensing portal, and approval is never guaranteed.
The license terms are strict: at least 10 admins per server, active moderation during peak hours, and a server that is public and password-free at all times. Offworld's current policy also requires approved physical hardware and does not license servers running on virtual machines, VPS or VDS. For that reason, plan your TheCrewHost Squad server as a community server that lives in the Custom Servers tab.
That is not a limitation for most owners; it is the right tool for a long list of jobs. Clan and community training, password-protected practice sessions, tournament and event nights, Workshop-modded servers and friend groups playing by their own rules all run perfectly well on an unlicensed server. If your goal is a licensed server in the main browser, read Offworld's current requirements before you commit.
Squad's officially recommended minimum is 8 GB of RAM, and the server files alone approach 90 GB. That is why plans for this game start at Platinum with 10 GB; smaller tiers are not offered for Squad at all.
Platinum's 100 GB disk holds a vanilla install, but it leaves little room for large updates and mods. It is a solid starting point for training and event servers with 40 to 60 players. If you plan to reach 60 to 80 players or add a few light mods, Diamond is more comfortable. For a full 100-player server, Emerald with 6 vCores and 16 GB is the right call, and Xtreme's 200 GB disk suits large Workshop mod collections.
On the CPU side, single-core speed is what counts. The server's game loop processes the movement of 100 players, vehicle physics and ballistics at the same time, and when server FPS drops in a crowded round, players feel it as rubber-banding and delayed hits. The Ryzen 9 9950X's high clock speed makes a real difference here.
Everything that defines your Squad server lives in SquadGame/ServerConfig. Server.cfg holds the core settings such as ServerName, MaxPlayers, NumReservedSlots and MapRotationMode. Set MapRotationMode to LayerList_Vote and players get to vote on the next layer at the end of each round.
LayerRotation.cfg and MapRotation.cfg hold your layer and map lists, and the rotation mode you pick decides which one is used. Admins.cfg stores permission groups and admins, Bans.cfg stores bans, Rcon.cfg holds the RCON password and port, Motd.cfg is the message players see on joining, and ServerMessages.cfg contains the broadcasts that cycle during a round. RemoteAdminListHosts.cfg lets you pull an admin list from a web address, which makes it easy to manage several servers from one list.
Ports are set through launch parameters. The defaults are 7787 for the game, 27165 for queries, 15000 for the beacon and 21114 for RCON, but on TheCrewHost the ports assigned to your server in the panel are the ones that apply. Copy any cfg file before editing it; a single bad line can stop the server from starting.
Permissions in Squad are granted in Admins.cfg in two steps. First you define a group, for example 'Group=Admin:changemap,balance,chat,kick,ban,cameraman,teamchange,canseeadminchat'. Then you attach a person to that group by Steam ID with 'Admin=76561198000000000:Admin'. A common trick is a separate group that holds only the reserve permission, used for supporters who get a reserved slot and nothing else.
Hand out permissions carefully. cameraman unlocks the admin spectator camera, forceteamchange moves players between teams, and manageserver and config touch the server's settings, so those are best kept with a small, trusted team.
RCON uses the password and port you set in Rcon.cfg and is the gateway for remote management tools. SquadJS, a favorite among community servers, sends commands over RCON and reads server logs to provide automated seeding messages, Discord notifications and stats. Running SquadJS on a separate VDS and pointing it at your logs over SFTP keeps that extra load off the game server.
Squad mods come from the Steam Workshop. To install one server-side, you run 'workshop_download_item 393380 <mod ID>' in SteamCMD and copy the downloaded folder into SquadGame/Plugins/Mods; on TheCrewHost, uploading that folder over SFTP is all it takes. After refreshing the mod folder, add the mod's layers to your rotation file. Every mod eats disk space, and a few large ones can burn through Platinum's free space quickly.
When Squad updates, your mods need compatible versions as well. Players who do not have the same mod version cannot connect, so after a patch refresh both the mod folder on the server and your announcement.
The hardest part of a new server is getting the first players in. Squad communities call it seeding: you start on Seed layers with smaller battlefields while the population is low, then switch to the normal rotation as the server fills. Players find you by name in the Custom Servers tab, and pinning the name and a search keyword in your Discord makes the first days much easier.
Start on Platinum for a 40 to 60 player training server, Emerald for a full 100-player server, or Xtreme with 200 GB of storage for a large mod collection.
Installation starts on its own after payment. Once the nearly 90 GB of files have downloaded, you will see the server boot in the console at gamepanel.hostingmerkezi.net.
Enter ServerName, MaxPlayers and NumReservedSlots, pick the MapRotationMode you prefer and prepare your layer list in LayerRotation.cfg.
Add permission groups and admins by Steam ID, set a strong RCON password, then restart the server and test the permissions in game.
Put Seed layers at the top of the rotation for the first players, share the server name on Discord and tell players to search for it in the Custom Servers tab.
The most common questions before renting a Squad server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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