Server hosting for the SourceMod plugin that turns Black Mesa's single-player campaign into a team run, with version-sensitive setup handled carefully.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | Recommended: 2–8 players, Black Mesa campaignEnough memory and single-core power to play the whole campaign with a group of friends. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Recommended: 8–12 players, public serverExtra memory headroom for NPC-heavy chapters and long sessions. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Recommended: 12–16 players, Workshop rotationA safe buffer for a wide map rotation and a busy public server. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Usually unnecessaryOne SourceCoop server rarely uses this much memory; the bottleneck is usually one core. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommended for one serverMore memory will not speed up co-op play; a lower plan does the job. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended for one server6 vCores add little to the Source engine's mostly single-threaded loop. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Overkill for SourceCoop32 GB and 12 vCores are far beyond what a co-op campaign server needs. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
A campaign server has different needs than a competitive shooter, and these features reflect that.
The Source engine leans on a single core, and a Ryzen 9 9950X keeps the server responsive through physics-heavy, NPC-packed chapters like Surface Tension and Xen.
You get full SFTP access to the addons folder, so you can install the exact SourceMod and Metamod builds SourceCoop tests against and control every upgrade yourself.
SourceCoop's EDT scripts adapt single-player maps for co-op; edit the bundled ones or write a new script for your own map and upload it to the server.
Black Mesa updates can temporarily break the plugin, so take a panel backup before patching and roll back to the last working state if something goes wrong.
Public co-op servers get attacked too. DDoS protection is included on every plan at no charge and aims to keep long campaign sessions running without interruption.
Plugin not loading, a map crashing or a port that needs changing? Reach the team in Turkish through tickets, Discord, WhatsApp or live chat, 24/7.
Getting a SourceCoop server from TheCrewHost starts at ₺240.00 a month (about $6.00), and it runs in İstanbul on a Ryzen 9 9950X with DDR5 memory and NVMe storage. SourceCoop is a plugin built on Metamod:Source and SourceMod that makes Black Mesa's single-player campaign playable in co-op, and on Half-Life 2: Deathmatch it lets you build your own co-op map setups. Gear carries over between maps, checkpoints pull stragglers forward, and votes let the group skip intros or switch maps. Players do not install any client mod; they simply join your server from Black Mesa's multiplayer menu.
SourceCoop is a SourceMod plugin that a small group of developers started in 2020 and continue to develop in the open on GitHub. Its goal is to make the single-player campaigns of Source engine games playable together. It currently supports Black Mesa and Half-Life 2: Deathmatch dedicated servers, with the ready-made content focused on Black Mesa.
The plugin brings back single-player mechanics that normally break in multiplayer, including scripted triggers, NPC behavior and chapter transitions. Weapons and equipment persist between maps, the checkpoint system moves players who fell behind up to the group, and difficulty can scale automatically with the number of players.
On the server side there are three layers: the Black Mesa (or HL2DM) dedicated server at the bottom, Metamod:Source and SourceMod in the middle, and SourceCoop's plugin files and map scripts on top. On the player side, no mod is required; people find you in Black Mesa's server browser and jump in. This plan is for groups who want to finish Black Mesa together or build a public co-op community.
SourceCoop hooks deeply into the game's internals, which makes it sensitive to versions. The project lists the exact SourceMod and Metamod:Source build numbers it has tested in its release notes, and recent releases recommend a specific SourceMod 1.12 build while explicitly warning against installing anything newer. The usual instinct to grab the latest SourceMod can leave your server unable to start.
The second moving part is Black Mesa itself. After the Resonance Decade update in 2025, the SourceCoop team had to push out hotfix releases quickly. In other words, when Black Mesa receives a patch, the plugin may be out of sync for a while.
That is why seasoned owners follow a routine. When a Black Mesa update is announced, they take a backup in the panel, check SourceCoop's GitHub page for a new release or hotfix, and then update the plugin, and SourceMod if required, exactly as the release notes describe. Some notes also ask you to delete old plugin files, so never skip them.
A co-op campaign server works harder than a deathmatch server with the same player count, because it simulates every NPC, physics object and scripted trigger on the map, not just the players. Black Mesa's large military firefights and the Xen chapters are where that load peaks.
For a group of 2 to 8 friends working through the campaign, the Bronze plan with 4 GB is enough. If you are planning a public co-op server for 8 to 16 players or a long rotation of Workshop maps, Silver or Gold gives more comfort. Plans above that are rarely needed for a single SourceCoop server.
Single-core speed matters more than memory. The Source engine's game loop runs mostly on one core, and that is the first thing to struggle as NPC density climbs, so the Ryzen 9 9950X leaves real headroom there. Storage-wise, the Black Mesa server files and Workshop maps take up space, and NVMe keeps map transitions quick.
SourceCoop's behavior is controlled by cvars and commands. sourcecoop_respawntime sets how many seconds a fallen player waits, sourcecoop_survival_mode toggles survival mode, sourcecoop_difficulty_auto scales difficulty to the player count, and sourcecoop_homemap names the map to return to once the campaign ends.
For players, sm_coopmenu opens the main menu. sm_skipintro starts a vote to skip the intro, sm_restartmap starts a vote to restart the map, and sm_changemap brings up the map selection menu. Anyone wedged into a wall can use the stuck command to free themselves.
Admin commands give you manual control over persistence: sc_save, sc_load and sc_clear save, restore or wipe player equipment, while sc_revive forces a player back to life. Permissions follow the standard SourceMod admin system, so you define your staff in the admin files under addons/sourcemod/configs. Survival mode makes every death costly, so on a public server letting the players vote it on tends to go down better than forcing it.
EDT files are how SourceCoop turns a single-player map into a co-op one. These scripts modify entities on the map, fix doors and triggers that wait for a lone player, and add checkpoint positions. Ready-made EDTs for the Black Mesa campaign ship with the project, and recent releases add scripts for some Black Mesa Workshop maps as well.
If you run a Workshop map, tell your players in advance: they need to subscribe to that Workshop item on Steam manually and launch the game afterwards. Otherwise they will hit a missing map error when connecting.
Half-Life 2: Deathmatch support serves a different crowd. The SourceCoop developers present the HL2DM side not as a finished campaign package but as a map configuration and repair tool for server owners, which means your own EDT work largely defines the co-op experience there. If you want something polished out of the box, start with Black Mesa; if writing map scripts sounds fun, explore HL2DM.
Bronze covers a group of friends finishing the campaign; start on Silver or Gold for a public 8 to 16 player server or a Workshop map rotation.
Payment triggers an automatic install. Log in at gamepanel.hostingmerkezi.net, open the console and confirm the server boots and the file structure is in place.
Use the SourceMod and Metamod build numbers from SourceCoop's release notes, extract the archives into the game folder over SFTP and check the console for the plugin loading.
Choose respawn time, survival mode, automatic difficulty and the home map, add yourself and your staff to the SourceMod admin file, then restart the server.
Players find you in Black Mesa's multiplayer menu or type connect with your IP and port in the console; remind them to subscribe first if you run Workshop maps.
Common questions before launching a Black Mesa co-op server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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