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SourceCoopSourceCoop Server Hosting

SourceCoop Server Hosting

Server hosting for the SourceMod plugin that turns Black Mesa's single-player campaign into a team run, with version-sensitive setup handled carefully.

Black Mesa co-opSourceMod 1.12 buildEDT map scriptsSurvival modeİstanbul locationFree DDoS protection
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which SourceCoop Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBRecommended: 2–8 players, Black Mesa campaignEnough memory and single-core power to play the whole campaign with a group of friends.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBRecommended: 8–12 players, public serverExtra memory headroom for NPC-heavy chapters and long sessions.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBRecommended: 12–16 players, Workshop rotationA safe buffer for a wide map rotation and a busy public server.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBUsually unnecessaryOne SourceCoop server rarely uses this much memory; the bottleneck is usually one core.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended for one serverMore memory will not speed up co-op play; a lower plan does the job.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended for one server6 vCores add little to the Source engine's mostly single-threaded loop.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBOverkill for SourceCoop32 GB and 12 vCores are far beyond what a co-op campaign server needs.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for SourceCoop?

A campaign server has different needs than a competitive shooter, and these features reflect that.

Smooth NPC-heavy chapters

The Source engine leans on a single core, and a Ryzen 9 9950X keeps the server responsive through physics-heavy, NPC-packed chapters like Surface Tension and Xen.

Metamod and SourceMod access

You get full SFTP access to the addons folder, so you can install the exact SourceMod and Metamod builds SourceCoop tests against and control every upgrade yourself.

Map fixes with EDT scripts

SourceCoop's EDT scripts adapt single-player maps for co-op; edit the bundled ones or write a new script for your own map and upload it to the server.

Backups before game patches

Black Mesa updates can temporarily break the plugin, so take a panel backup before patching and roll back to the last working state if something goes wrong.

Free DDoS protection

Public co-op servers get attacked too. DDoS protection is included on every plan at no charge and aims to keep long campaign sessions running without interruption.

Support around the clock

Plugin not loading, a map crashing or a port that needs changing? Reach the team in Turkish through tickets, Discord, WhatsApp or live chat, 24/7.

Getting a SourceCoop server from TheCrewHost starts at ₺240.00 a month (about $6.00), and it runs in İstanbul on a Ryzen 9 9950X with DDR5 memory and NVMe storage. SourceCoop is a plugin built on Metamod:Source and SourceMod that makes Black Mesa's single-player campaign playable in co-op, and on Half-Life 2: Deathmatch it lets you build your own co-op map setups. Gear carries over between maps, checkpoints pull stragglers forward, and votes let the group skip intros or switch maps. Players do not install any client mod; they simply join your server from Black Mesa's multiplayer menu.

What is SourceCoop and what actually runs on your server?

SourceCoop is a SourceMod plugin that a small group of developers started in 2020 and continue to develop in the open on GitHub. Its goal is to make the single-player campaigns of Source engine games playable together. It currently supports Black Mesa and Half-Life 2: Deathmatch dedicated servers, with the ready-made content focused on Black Mesa.

The plugin brings back single-player mechanics that normally break in multiplayer, including scripted triggers, NPC behavior and chapter transitions. Weapons and equipment persist between maps, the checkpoint system moves players who fell behind up to the group, and difficulty can scale automatically with the number of players.

On the server side there are three layers: the Black Mesa (or HL2DM) dedicated server at the bottom, Metamod:Source and SourceMod in the middle, and SourceCoop's plugin files and map scripts on top. On the player side, no mod is required; people find you in Black Mesa's server browser and jump in. This plan is for groups who want to finish Black Mesa together or build a public co-op community.

Why does version matching matter so much?

SourceCoop hooks deeply into the game's internals, which makes it sensitive to versions. The project lists the exact SourceMod and Metamod:Source build numbers it has tested in its release notes, and recent releases recommend a specific SourceMod 1.12 build while explicitly warning against installing anything newer. The usual instinct to grab the latest SourceMod can leave your server unable to start.

The second moving part is Black Mesa itself. After the Resonance Decade update in 2025, the SourceCoop team had to push out hotfix releases quickly. In other words, when Black Mesa receives a patch, the plugin may be out of sync for a while.

That is why seasoned owners follow a routine. When a Black Mesa update is announced, they take a backup in the panel, check SourceCoop's GitHub page for a new release or hotfix, and then update the plugin, and SourceMod if required, exactly as the release notes describe. Some notes also ask you to delete old plugin files, so never skip them.

How much RAM do you need? Player count versus NPC load

A co-op campaign server works harder than a deathmatch server with the same player count, because it simulates every NPC, physics object and scripted trigger on the map, not just the players. Black Mesa's large military firefights and the Xen chapters are where that load peaks.

For a group of 2 to 8 friends working through the campaign, the Bronze plan with 4 GB is enough. If you are planning a public co-op server for 8 to 16 players or a long rotation of Workshop maps, Silver or Gold gives more comfort. Plans above that are rarely needed for a single SourceCoop server.

Single-core speed matters more than memory. The Source engine's game loop runs mostly on one core, and that is the first thing to struggle as NPC density climbs, so the Ryzen 9 9950X leaves real headroom there. Storage-wise, the Black Mesa server files and Workshop maps take up space, and NVMe keeps map transitions quick.

How do votes, survival mode and gear persistence work?

SourceCoop's behavior is controlled by cvars and commands. sourcecoop_respawntime sets how many seconds a fallen player waits, sourcecoop_survival_mode toggles survival mode, sourcecoop_difficulty_auto scales difficulty to the player count, and sourcecoop_homemap names the map to return to once the campaign ends.

For players, sm_coopmenu opens the main menu. sm_skipintro starts a vote to skip the intro, sm_restartmap starts a vote to restart the map, and sm_changemap brings up the map selection menu. Anyone wedged into a wall can use the stuck command to free themselves.

Admin commands give you manual control over persistence: sc_save, sc_load and sc_clear save, restore or wipe player equipment, while sc_revive forces a player back to life. Permissions follow the standard SourceMod admin system, so you define your staff in the admin files under addons/sourcemod/configs. Survival mode makes every death costly, so on a public server letting the players vote it on tends to go down better than forcing it.

EDT scripts, Workshop maps and the HL2DM side

EDT files are how SourceCoop turns a single-player map into a co-op one. These scripts modify entities on the map, fix doors and triggers that wait for a lone player, and add checkpoint positions. Ready-made EDTs for the Black Mesa campaign ship with the project, and recent releases add scripts for some Black Mesa Workshop maps as well.

If you run a Workshop map, tell your players in advance: they need to subscribe to that Workshop item on Steam manually and launch the game afterwards. Otherwise they will hit a missing map error when connecting.

Half-Life 2: Deathmatch support serves a different crowd. The SourceCoop developers present the HL2DM side not as a finished campaign package but as a map configuration and repair tool for server owners, which means your own EDT work largely defines the co-op experience there. If you want something polished out of the box, start with Black Mesa; if writing map scripts sounds fun, explore HL2DM.

How to Set Up a SourceCoop Server

  1. 1

    Choose a plan for your group size

    Bronze covers a group of friends finishing the campaign; start on Silver or Gold for a public 8 to 16 player server or a Workshop map rotation.

  2. 2

    Open the panel once the auto install finishes

    Payment triggers an automatic install. Log in at gamepanel.hostingmerkezi.net, open the console and confirm the server boots and the file structure is in place.

  3. 3

    Install Metamod, SourceMod and SourceCoop at matching builds

    Use the SourceMod and Metamod build numbers from SourceCoop's release notes, extract the archives into the game folder over SFTP and check the console for the plugin loading.

  4. 4

    Set the cvars and your admin list

    Choose respawn time, survival mode, automatic difficulty and the home map, add yourself and your staff to the SourceMod admin file, then restart the server.

  5. 5

    Point your friends to the server browser

    Players find you in Black Mesa's multiplayer menu or type connect with your IP and port in the console; remind them to subscribe first if you run Workshop maps.

Frequently Asked Questions

Common questions before launching a Black Mesa co-op server.

How much does SourceCoop server hosting cost?
Bronze, with 4 GB of DDR5 memory, costs ₺240.00 a month (about $6.00) and is where most co-op groups start. Although 7 plans are listed, Bronze through Gold covers practically every SourceCoop server. Hardware quality does not change between tiers: every plan runs on a Ryzen 9 9950X with NVMe storage, unlimited traffic and DDoS protection.
Which plan fits my player count?
Bronze handles a group of 2 to 8 friends. We suggest Silver for a public server with 8 to 12 players and Gold for 12 to 16 players with a larger Workshop rotation. In co-op, NPC and physics simulation create most of the load, so single-core speed matters more than the amount of RAM.
Do players need to install a mod?
No. SourceCoop runs entirely on the server, and players connect with a normal Black Mesa install. The one exception is Workshop maps: if the server runs one, players must subscribe to that item on Steam and launch the game afterwards.
Which SourceMod version should I install?
Install the build SourceCoop's release notes specify. Recent releases recommend a particular SourceMod 1.12 build and explicitly ask you not to install newer ones, and they list a tested Metamod:Source build too. Updating just because a newer SourceMod exists can stop the server from starting.
Black Mesa updated and my server broke. What now?
Black Mesa patches can leave SourceCoop temporarily incompatible; after the Resonance Decade update in 2025, hotfix releases followed quickly. Check SourceCoop's GitHub page for a new release and follow its notes. The backup you took before the update lets you roll back in the meantime.
How long does setup take?
Once your payment is confirmed, the server installs automatically and appears ready in the panel. You then upload Metamod, SourceMod and SourceCoop over SFTP and restart. If the plugin install gives you trouble, the support team is available in Turkish at any hour.
How do my friends connect?
SourceCoop servers show up in the server browser like any other Black Mesa server, so friends can search for your server name in the multiplayer menu. They can also type connect followed by the IP and port from your panel in the console. Add a server password for a private session.
How are campaign progress and backups protected?
Two layers protect a campaign. In game, sc_save, sc_load and sc_clear store, restore or wipe player loadouts. On the server side, automatic backups run in the background, and a manual panel snapshot taken before you edit EDT files or update SourceMod gives you a clean restore point if a map script misbehaves.
Does the server get DDoS protection, and can I move up a plan?
Yes. Attack filtering comes bundled free with the server, so a public co-op night is not at the mercy of one angry player. Should your group or Workshop rotation grow, moving up a plan is possible at any time and keeps your plugins, EDT scripts and settings intact.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

Turkey

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İstanbul

Turkey

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