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SCP:SLSCP:SL Server Hosting

SCP:SL Server Hosting

Northwood's official dedicated server, set up for vanilla rounds: edit config_gameplay.txt, build Remote Admin roles and get ready for server-list verification.

Official dedicated serverconfig_gameplay.txtRemote Admin rolesLabAPI readyİstanbul locationFree DDoS protection
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which SCP:SL Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBRecommended: 20–25 players, vanillaComfortably above Northwood's 3 GB minimum for a 25-player vanilla server.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBRecommended: 25–35 playersLeaves safe memory headroom for long rounds and a few LabAPI plugins.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBRecommended: 35–45 playersA solid buffer for high max_players values and crowded Surface fights.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBRecommended: 45+ players, event roundsPick it for large community events where plugins and a full server run at once.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBHeavy event serverMore than one vanilla server needs; only worthwhile for very busy, long-running servers.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBUsually unnecessary for vanillaVanilla SCP:SL will not use this much memory; a lower plan is enough unless you need 6 vCores.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBNot recommended for vanilla SCP:SL32 GB and 12 vCores sit far above what a single SCP:SL server can use.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for SCP:SL?

What actually matters when you keep a vanilla SCP:SL server running week after week.

Steady tick through the round

Holding your server_tickrate depends on single-core speed, and Ryzen 9 9950X cores keep the simulation smooth when Surface fills up and the Alpha Warhead countdown starts.

Full config_gameplay.txt access

Open the per-port config_gameplay.txt through the file manager or SFTP and set max_players, friendly fire, MTF and Chaos wave limits and intercom behavior exactly how your community likes it.

Remote Admin role structure

Define owner, admin and moderator roles in config_remoteadmin.txt with their own badges, colors and kick_power values, then assign staff by SteamID64@steam.

Official plugins via LabAPI

LabAPI has shipped with the dedicated server since version 14.1 and is Northwood's own plugin loader, the natural first step if you want light admin tools without abandoning vanilla gameplay.

Config backups

Broke a config while tuning waves? Restore it from the automatic backups or a snapshot you took in the panel, and keep your own copy of the config folder over SFTP.

24/7 support in Turkish

Stuck on a verification request, a port question or a Remote Admin permission? Reach the team through tickets, Discord, WhatsApp, phone or live chat at any hour.

SCP: Secret Laboratory server hosting at TheCrewHost starts at ₺240.00 (about $6.00) per month and gives you Northwood's official dedicated server on a Ryzen 9 9950X with DDR5 memory and NVMe storage, installed automatically as a clean vanilla build. The machine sits in İstanbul, so players in Türkiye and nearby regions get a responsive connection during door fights, elevator escapes and Tesla gate timing. You control round balance through config_gameplay.txt and your staff through config_remoteadmin.txt, and this page walks through Northwood's verification process for the public list. If you plan to run the EXILED plugin framework, our separate SCP:SL - Exiled page covers that setup.

What exactly do you run with an SCP:SL server?

You get the official SCP: Secret Laboratory dedicated server that Northwood Studios distributes through SteamCMD (app 996560), launched and supervised by LocalAdmin, Northwood's console wrapper. This page is about the unmodified, vanilla experience: rounds play out the way Northwood designed them, and Class-D, scientists, facility guards and SCPs all start under the same rules every player already knows.

As the owner, you shape the skeleton of every round. The team_respawn_queue setting decides who spawns in which order, separate values control how often MTF and Chaos Insurgency waves arrive and how large they are, and friendly fire is simply a line in your config. All of it lives in a folder named after the server's port, under SCP Secret Laboratory/config/<port>/.

A vanilla server suits communities that love the game as shipped and want fair rounds with clear rules. If you would rather hand players custom roles, new items or entirely different game modes, the SCP:SL - Exiled plan built around the EXILED framework is the better fit.

How much RAM does an SCP:SL server need?

Northwood's own technical guide lists 3 GB of RAM, 2 CPU cores and 4 GB of storage as the minimum for a plugin-free server capped at 25 players. That makes the 4 GB Bronze plan a comfortable home for a 20 to 25 player vanilla server rather than a tight squeeze.

Three things push memory up: raising max_players, long rounds and LabAPI plugins. Planning to go past 30 slots or to add a handful of plugins? Silver or Gold gives you breathing room. Event servers that regularly pass 40 players are where Platinum starts to make sense.

On the CPU side, core count matters less than per-core speed, because the game loop does its work tick by tick and a crowd on Surface makes each tick heavier. Storage is never the bottleneck here; the server files take up only a few GB. If you outgrow your plan, upgrade from the panel whenever you like and your files stay where they are.

Why isn't your server on the public list? Verification explained

The public SCP:SL server list only shows servers that Northwood has verified. An unverified server works perfectly well, but players have to reach it through Direct Connect by typing the IP and port. No hosting company can grant verification; Northwood's team makes that call.

Before you apply, fill in three fields in config_gameplay.txt: server_name, which is what the list displays; contact_email, a working inbox Northwood can reach; and serverinfo_pastebin_id, the ID of a public, never-expiring Pastebin that holds your server info text. Then send your server name, IP and port to [email protected]. Northwood's checks are known to take anywhere from a few days to a couple of weeks.

Verified servers must follow the Community Server Guidelines, formerly called the Verified Server Rules. Any change that affects gameplay has to be reported through the modded flag, while tools that leave gameplay alone, such as admin utilities or timed broadcasts, can use the transparently_modded_server flag instead. To hide a test server from the list, type !private in the console, and !public to bring it back.

How do Remote Admin roles and permissions work?

The whole permission system lives in config_remoteadmin.txt, and players with access open the Remote Admin panel in game with the M key. In the Members section, each line ties one account to one role, for example '- 76561198000000000@steam: owner'. Staff who sign in through Discord can be added with the @discord suffix instead.

Every role carries its own properties. The _badge value is the text shown in game, _color sets the badge color, _cover decides whether it overrides global badges, _hidden hides the badge by default, _kick_power is how much authority the role has, and _required_kick_power is what someone needs to kick that role. Giving moderators a lower kick_power than admins prevents staff from kicking each other in the middle of an argument.

Permissions are then handed out with lines like '- AdminChat: [owner, admin, moderator]'. The file is extremely picky about spacing; a missing space around a dash or bracket can silently disable a whole role. Keep a copy before editing and delete the placeholder IDs that ship in the default file.

Round tuning, updates and the problems owners hit most

The settings that change the feel of a round sit in config_gameplay.txt. friendly_fire and friendly_fire_multiplier handle team damage, maximum_MTF_respawn_amount and maximum_CI_respawn_amount cap wave sizes, intercom_cooldown controls the intercom, and warhead_tminus_start_duration sets the Alpha Warhead countdown. Use afk_time to kick players who stall rounds and player_list_title to brand the player list.

The most common headache is a version mismatch. When Northwood ships an update, the server and every client must run the same game version, so players on a new build cannot join a server that has not updated yet. Watch the patch announcements and restart the server so its files are refreshed.

The second classic problem is config syntax: wrong indentation or a missing space can quietly send a value back to its default. Watch the console after every change and roll back from a backup if something looks off. The default game port is 7777 over UDP; on TheCrewHost, use whatever port the panel shows for your server.

How to Set Up a SCP:SL Server

  1. 1

    Pick a plan for your target player count

    Bronze covers a 20 to 25 player vanilla server; start on Silver or Gold if you expect bigger rounds or want to add LabAPI plugins.

  2. 2

    Let the automatic install finish

    Once payment clears, the server installs itself. Log in to gamepanel.hostingmerkezi.net and watch LocalAdmin boot the server and start listening on its port in the console.

  3. 3

    Give the server its identity in config_gameplay.txt

    Fill in server_name, contact_email, max_players and serverinfo_pastebin_id, set friendly fire and respawn waves to suit your community, then restart the server.

  4. 4

    Add your Remote Admin staff

    Add yourself as owner and your team with fitting roles in config_remoteadmin.txt using SteamID64@steam, then press M in game to confirm the permissions work.

  5. 5

    Apply for verification and share IP:port meanwhile

    Send your verification request to Northwood. Until it is approved, players join through Direct Connect with your IP and port, so pin that address in your Discord.

Frequently Asked Questions

The questions owners ask most before launching a vanilla SCP:SL server.

How much does SCP:SL server hosting cost?
Plans start at ₺240.00 per month (about $6.00) for Bronze with 4 GB of DDR5 memory. There are 7 plans reaching up to 32 GB. Every plan includes the Ryzen 9 9950X, NVMe storage, unlimited traffic and free DDoS protection, and current prices are always on the order page.
Which plan fits my player count?
Northwood recommends at least 3 GB of RAM for a plugin-free, 25-player server. In practice Bronze handles up to about 25 players, Silver suits 25 to 35 and Gold suits 35 to 45. Move up a tier as you add LabAPI plugins or run longer rounds, and you can upgrade at any time.
Why doesn't my server appear on the public server list?
The in-game list only shows servers verified by Northwood. Fill in server_name, contact_email and serverinfo_pastebin_id in config_gameplay.txt and apply for verification. The decision belongs entirely to Northwood; until then, players connect through Direct Connect using your IP and port.
Does a LabAPI plugin make my server count as modded?
Under the Community Server Guidelines, anything that changes gameplay must be reported with the modded flag. If a plugin only provides admin tools, timed broadcasts or informational messages without touching gameplay, the transparently_modded_server flag can be used instead. Misreporting this on a verified server puts your verification at risk.
How long does setup take?
Setup starts automatically as soon as your payment is confirmed, with no manual queue. After the server files download and install, the console opens in the panel and LocalAdmin starts the server. The config folder is created on first boot, and then you can start editing config_gameplay.txt and config_remoteadmin.txt.
How do players connect to my server?
If your server is verified, players find it on the list by its server_name. If it is unverified or hidden with !private, they open Direct Connect from the Servers menu and type the IP and port shown in your panel. Their game version must match the server's version or the connection is refused.
Who can open the Remote Admin panel?
Only accounts assigned to a role in the Members section of config_remoteadmin.txt. Add yourself with a line like '- SteamID64@steam: owner' and give your team roles such as admin or moderator. Pressing M in game opens the panel, and each role's permissions decide which commands a staff member can use.
How do backups work?
Your server is backed up automatically, and you can create a manual backup from the panel whenever you want. Taking one before a big config change or an SCP:SL update is a smart habit. You can also download the config folder over SFTP to keep an extra copy on your own machine.
Am I protected against DDoS attacks?
Yes. DDoS protection is free and enabled on every game server. That matters for popular SCP:SL servers, which sometimes attract attacks from rival communities; the aim is to filter hostile traffic while the round keeps going. If you notice unusual disconnects, send support the approximate time so they can look into it faster.
Can I upgrade later, and how is this different from SCP:SL - Exiled?
You can move to a larger plan at any time and keep your files and settings. This page targets the official, plugin-free experience. If you want custom roles, custom items and community plugins that heavily change the game, the SCP:SL - Exiled page covers the EXILED framework.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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