Stop tying your factory to your own PC: let the rest of the crew keep expanding production lines while you are offline.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.






Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Silver 6GB | New world, 1–3 players, early gameEntry option; memory climbs as the factory grows, so expect to move to Gold by mid-game. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | 2–4 players, mid-gameMatches the 8 GB the wiki lists for dedicated servers; comfortable for a standard group of four. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | 4 players, advanced productionExtra memory for saves expanding with rail networks and multi-story factories. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 4–6 players, late-game saveFor groups running big saves or raising MaxPlayers above four. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 6–8 players or a huge modded factoryThe 16 GB level the wiki recommends for large saves and more than four players. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Very large, heavily modded savesMore than most groups need; safe headroom for long mod lists and enormous factories. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
What a growing factory needs on the server side.
The Satisfactory wiki calls for strong single-thread performance on dedicated servers. The Ryzen 9 9950X helps the simulation keep up in saves with hundreds of machines and miles of belts.
Save files grow as your factory does. NVMe SSD storage speeds up writing autosaves and loading a big save after a restart.
Satisfactory Mod Manager connects to your server over SFTP and installs the server builds of your mods in the right place. Players just install the same mods in their own game.
Change the player cap in Game.ini and the server tick rate and number of rotating autosaves in Engine.ini; just make your edits while the server is stopped.
On top of the game's rotating autosaves, the panel automatically backs up the SaveGames folder, and you can create a manual backup before any big update.
A server you cannot claim, a modded save that will not load or a teammate who cannot connect: reach us by ticket, Discord, WhatsApp, phone or live chat.
Satisfactory server hosting at TheCrewHost begins with a 6 GB plan at $8.63 (₺345.00) a month and scales to 32 GB across 6 tiers, each with a Ryzen 9 9950X, DDR5 memory and NVMe storage. You claim the official dedicated server from the game's own Server Manager, set the admin password and upload your single-player save in a few clicks. Satisfactory's factory simulation is sensitive to per-core speed, so high-clocked cores make a real difference as production lines grow. Mods install over SFTP with Satisfactory Mod Manager. The server is in İstanbul, giving your crew in Türkiye low-latency building.
When you invite a friend from your own game, the factory only exists while you are playing. A dedicated server breaks that link: the world lives on the server, every crew member can log in whenever they like and work on their own line, and trains keep running their routes while you are away.
You manage the server from inside the game. In Server Manager on the main menu, add the server by IP and port; whoever adds it first claims it and sets the server name and admin password. A player password is off by default and can be switched on from the same screen. Then you either start a new session or load an existing save.
Server settings include options such as auto-pause and the autosave interval. With auto-pause on, the server stops time whenever nobody is connected, so an empty factory is not burning CPU and fuel all night. Turn it off and production continues without you, and your storage will be full when you come back.
The Satisfactory wiki lists 8 GB of memory for a dedicated server and recommends 16 GB for larger saves or more than four players. Our smallest Satisfactory plan is Silver 6GB, which carries a group of two or three on a fresh, early-game world. Memory use climbs as the factory grows, so plan on moving to Gold 8GB as you reach mid-game, and to Diamond 12GB or Emerald 16GB for late-game saves with multi-story factories and long rail networks.
On the CPU side, the wiki asks for strong single-thread performance. Every added belt, pipe and machine increases simulation load, and that is where per-core speed on the Ryzen 9 9950X shows directly.
Player count matters too. The server is tuned for four players by default, and according to the wiki it runs most efficiently at that cap. You can raise it with MaxPlayers in Game.ini, but plan for extra memory to keep a busier server stable.
The easiest route is the game's own tool. Open the Manage Saves tab in Server Manager, pick the save on your computer and upload it to the server; the same tab downloads server saves back to your PC. Select the uploaded save, start the session, and your factory picks up right where you left it.
If you prefer working with files, saves on a Linux server sit in the .config/Epic/FactoryGame/Saved/SaveGames/server folder. You can upload a .sav there over SFTP, or download server saves to archive them. Player inventories and positions are stored inside the save, so your teammates keep their gear in the migrated world.
Autosaves rotate: mNumRotatingAutosaves in Engine.ini sets how many are kept, and the default is three. In a big factory, three may not reach back far enough once you notice a mistake. Raise the value, or take a manual backup in the panel before major build phases.
Yes. Satisfactory Mod Loader 3.7 made it possible to compile mods for dedicated servers, and Satisfactory Mod Manager (SMM) supports managing a server. In SMM, add your server through an SFTP connection using the credentials shown in the panel. Then choose mods just as you would for your own game, and SMM places the server builds where they belong. If you prefer the command line, ficsit-cli does the same job.
Two rules apply. First, players' mod lists must match the server's; nobody can join with a different set. The simplest approach is using the same profile in SMM for the server and your game. Second, copying your own mods folder to the server does not work, because the server and client use differently compiled files.
Not every mod supports servers, so check server compatibility in the version table on the mod's page before installing. After a major game update, be ready to run the server unmodded until your mods catch up.
Players join through Server Manager as well: they enter the server IP and port under Add Server, and once it appears in their list, they use Join Game. If you set a player password, it is requested on first join. In current versions of Satisfactory, game and server traffic uses port 7777 over both TCP and UDP, with TCP port 8888 used for reliable messaging.
Versions must match. The server and players have to be on the same branch; if your players run Experimental, the server must run Experimental too. When a big update lands, back up your save first, then update the server.
A few performance tips: NetServerMaxTickRate in Engine.ini defaults to 30 and is a ceiling your hardware must be able to reach, so do not raise it on a whim. Large saves can hitch briefly during autosave; lengthening the interval a little makes that less frequent. Always edit ini files with the server stopped, because the server writes to them on a clean shutdown and your changes could be overwritten.
Silver 6GB works for a small group on a new world; bring a mid-game save on Gold 8GB, and large saves are safer on Emerald 16GB.
The dedicated server installs automatically once payment clears; downloading its files can take a few minutes. IP, port and SFTP details wait in the panel.
Open Server Manager in game, add the server by IP and port, and set the server name and admin password, plus a player password if you want one.
Create a new world with Create Game, or upload your single-player save in the Manage Saves tab and start the session from it.
Add the server to SMM over SFTP, pick server-compatible mods, and have players install the same mod profile in their own games.
Share the IP and port; players add the server in Server Manager and join with Join Game, typing the player password on first join if you set one.
The questions we hear most about Satisfactory dedicated servers.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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