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Rimworld TogetherRimworld Together Server Hosting

Rimworld Together Server Hosting

Your colony, everyone's planet: send events, trade pawns and items, build roads, and keep your Rimworld Together server online from İstanbul.

Shared World MapServerConfig.json AccessRequired / Forbidden ModsUID-Based Whitelistİstanbul LocationNVMe SSD
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Rimworld Together Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GB2–25 players, most communitiesThe server is a light .NET app; more than enough for a typical Rimworld Together world.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GB25–50 players, active communityRoom for more simultaneous connections at peak times and a growing pile of player data.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GB50+ players, public serverFor big public worlds; smaller groups will never touch this plan's memory.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBOversized, useful only for diskThe 100 GB disk helps with long-kept backups, while most of the RAM stays idle.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBMore than Rimworld Together needsMemory needs stay low, so 12 GB brings no noticeable gain for this mod.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended; capacity wasted6 vCores and 16 GB are far beyond what this data-relay server requires.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBPointless for Rimworld Together32 GB and 12 vCores go unused on this light server; keep your budget on Bronze.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Rimworld Together?

Everything you need to run the server side of Rimworld Together comfortably.

Feature Toggles in ActionConfigs

Turn activities, sites, roads, factions, trading and spying on or off one by one, and lock every player to the same game speed with EnforcedGameSpeed.

Required, Optional, Forbidden

ModConfig.json decides which mods are mandatory, which are allowed and which are banned. Admins can bypass these rules, so make yourself admin before anything else.

UID-Based Whitelist

The deeplist command shows each player's UID, which you add to WhitelistConfig.json. Building a closed community where only listed players get in is that simple.

Light Server, Strong Hardware

The server processes data between players, not RimWorld itself. As the developers put it, it has no heavy hardware needs; a steady connection and fast storage matter most.

Two Layers of Backups

On top of the server's own backup folder, our panel automatically backs up config files, mod lists and player data, and you can take manual backups before big changes.

Around-the-Clock Support

Players blocked by the mod list, a server that will not start or a broken config file: write to us by ticket, Discord, WhatsApp, phone or live chat.

A Rimworld Together server at TheCrewHost starts at $6.00 (₺240.00) per month, with 7 plans offering 4 GB to 32 GB of memory, all backed by a Ryzen 9 9950X and NVMe storage. Rimworld Together is a community-built multiplayer mod where players live side by side on one world map instead of sharing a single colony. You send each other events, trade items and pawns, build roads and leave permanent marks on the planet through pollution or wiping out NPC settlements. On the server side you get full access to ServerConfig.json, ActionConfigs.json and ModConfig.json. Hosting in İstanbul relays trades and events between players in Türkiye without delay.

What kind of multiplayer does Rimworld Together offer?

Rimworld Together is not built for classic co-op; its goal is for players to coexist on the same world map. Everyone founds and runs their own colony, and on the shared planet you see other settlements and interact with them. Players can send each other events, trade items and pawns, build roads, and permanently change the world for everyone through pollution or by destroying NPC settlements.

Because of that design, your group never needs to be online at the same hour. One player can put a trade on the table in the evening and another can respond when they sit down the next day. That is exactly why a persistent server matters: a server running on someone's home PC takes the whole planet offline for everyone the moment it shuts down.

If you want to manage one colony together at the same time, you need a different co-op mod. Rimworld Together is designed for a world where each player writes their own story while the neighbors' choices shape the planet too; a polluted region or a newly laid road shows up on everyone's map.

Rimworld Together or Open World: which should you run?

Both are asynchronous mods built around a shared planet where everyone plays their own colony, but they are separate products and cannot connect to each other's servers. Open World is the older project; its last server release on GitHub is v1.0.4, and it centers on trading, gifts and PvP. Rimworld Together offers a broader range of interactions, including events, pawn trading, road building, sites and factions, and lets you manage each of them individually in ActionConfigs.json.

If you are founding a new community and want more control on the server side, Rimworld Together is usually the more sensible starting point. Its own wiki covers server creation and each configuration file on separate pages, which makes the first setup much easier.

We only suggest Open World when your group already plays on a world built with that mod. Whichever you choose, every player must run the same mod version, and the server has to be set up for that version.

Does a Rimworld Together server need much memory?

In the project's own words, a Rimworld Together server has no heavy hardware requirements; good network bandwidth and a bit of everything else will do. Since the server never runs RimWorld itself, colony simulation, pawn AI and the load from mods all stay on players' computers. Our Bronze 4GB plan comfortably exceeds what most communities need.

What grows on the server over time is disk usage. Player data, world information and the server's own backups accumulate; NVMe SSD storage keeps them quick to read and write, and the larger disks on higher tiers help on worlds that live for a long time.

You can set MaxPlayers in ServerConfig.json high, but in practice your community's size and connection traffic set the limit, not memory. Unless you are planning a public server for hundreds of people, tiers above Silver are bigger than this mod needs, and the extra RAM will not pay off.

What do ServerConfig, ActionConfigs and ModConfig control?

A Rimworld Together server generates its configuration files on first launch. ServerConfig.json holds the basics: a server name of up to 40 characters, the IP and port, MaxPlayers and various cooldown timers. ActionConfigs.json is where you switch features such as activities, sites, roads, factions, trading and spying on or off, and EnforcedGameSpeed there fixes the game speed for every player. DifficultyConfig.json sets storyteller difficulty using the same options as RimWorld's custom difficulty.

ModConfig.json splits the mod list into Required, Optional and Forbidden. One important detail: admins can bypass mod restrictions, so test the list with an ordinary player account rather than your own.

Events that players can trigger, along with their costs and whether they are enabled, live in a separate Events folder; on a server with a tight economy, keeping events expensive preserves the balance. Stop the server before editing these files and restart it afterward.

Setting up admin rights, the whitelist and player connections

Start by making yourself admin. After connecting once, run the deeplist command in the panel console, find your user in the list and note the UID; then pass that UID to the op command to become admin. The same UIDs are used in WhitelistConfig.json, so for a closed community you whitelist players by their UID.

The first player to connect is responsible for creating the world everyone will share. Enable every mod you plan to use before the world is generated to avoid compatibility trouble later. Some players may see incompatibility warnings caused by mods that use destructive patching; those warnings usually do not point to a real problem.

Players open the connection screen from the button the mod adds to RimWorld's main menu and type in the server IP and port. Out of the box the server listens on port 25555, though the port shown in your panel is the one to share. A server in İstanbul lets events and trades sent by players in Türkiye reach the other side quickly.

How to Set Up a Rimworld Together Server

  1. 1

    Start on Bronze 4GB

    Because the server does not run RimWorld, small and mid-sized communities are fine on Bronze 4GB; upgrade later if you need more disk.

  2. 2

    Let setup complete automatically

    Once payment is confirmed the server installs and, on first start, generates ServerConfig.json and every other configuration file itself.

  3. 3

    Prepare settings and the mod list

    Stop the server and edit ServerConfig.json, ActionConfigs.json and ModConfig.json, fixing your required mods before the world is created.

  4. 4

    Make yourself admin

    Connect once, find your UID with deeplist in the console and grant yourself admin with the op command; add player UIDs too if you will use a whitelist.

  5. 5

    Create the shared world

    As the first player to connect, set up the planet everyone will share; the mod list, difficulty and game speed should be final by now.

  6. 6

    Invite your players

    Share the IP, port and required mod list; players connect from the mod's button on RimWorld's main menu and found their own colonies.

Frequently Asked Questions

Things to settle before you open a Rimworld Together server.

How much does Rimworld Together server hosting cost?
Our entry plan for Rimworld Together is $6.00 (₺240.00) a month, and most communities never leave it, since the server has modest hardware needs. The full range covers 7 plans from 4 GB to 32 GB, all sharing a Ryzen 9 9950X, NVMe SSD, automatic backups and free DDoS protection. Live prices sit in the plan table.
Can we manage the same colony together in Rimworld Together?
No, that is not what this mod is for. In Rimworld Together everyone plays their own colony and interacts with others on the shared world map by sending events, trading items and pawns, and building roads. If you want to share one colony in real time, co-op mods hosted from one player's own game are a better fit.
Why choose Rimworld Together over Open World?
Rimworld Together is the newer project and offers a wider set of interactions: events, pawn trading, roads, sites and factions. You can toggle each feature separately in ActionConfigs.json. Open World makes sense when your group already plays on a world built with that mod. The two mods' servers cannot stand in for each other.
Which plan is enough?
Bronze 4GB for most communities. Colony simulation and mod load stay on players' computers, so the server needs little memory. For a crowded public server, Silver or Gold leaves extra headroom; anything above that is larger than this mod requires and makes no noticeable difference in game.
How do I make mods mandatory?
ModConfig.json divides the mod list into Required, Optional and Forbidden. Nobody can join without the Required mods, and joining with Forbidden ones is blocked. Admins bypass this check, so test the list with a regular account. Enabling every mod before the world is created prevents compatibility issues later.
How long does setup take?
Installation completes automatically once payment is confirmed. The server generates its configuration files on first launch; after adjusting settings and making yourself admin, you create the world as the first player to connect. With your mod list ready, you can invite players the same day.
How do players connect?
Players install the Rimworld Together mod, open the connection screen from the button it adds to RimWorld's main menu, and enter the server IP and port. The default port is 25555. Missing a required mod means the login is rejected, which is why pinning the mod list in a Discord channel is a good habit.
How do I make myself admin?
After connecting to the server once, run deeplist in the panel console, find your user and note the UID. Then give that UID to the op command to receive admin rights. The same UIDs are what you add to WhitelistConfig.json when you want to whitelist players.
How is data backed up?
The Rimworld Together server has its own backup folder, and our panel's automatic backups separately protect config files, event definitions and player data. Before updating the server version or making major changes in ActionConfigs.json, we recommend taking a manual backup and downloading it over SFTP.
What about DDoS protection and upgrades?
Free DDoS protection is standard on every plan; attack traffic aimed at a public Rimworld Together server is filtered at the network level before it reaches your players. Moving up a tier is possible at any time without touching your configs or player data. With this mod, the reason to upgrade is usually extra disk for long-term backups, not memory.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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