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RageCOOPRageCOOP Server Hosting

RAGECOOP Server Hosting

Share GTA V's story mode with your friends: keep your RAGECOOP server online in İstanbul without port forwarding or ZeroTier.

GTA V Story Mode Co-opSettings.xml AccessC# Resource SystemNo Port Forwardingİstanbul DatacenterFree DDoS Protection
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which RageCOOP Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBRecommended: 2–32 players, friend groupThe server only relays data, so this covers the default 32-player cap with ease.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBRecommended: events with a few custom C# resourcesA little extra headroom for your own resources and Management data.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBRecommended: experimental events above 32A safe buffer if you raise MaxPlayers and run crowded test sessions.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBMore than RAGECOOP needsExtra memory will not improve sync; the heavy lifting happens on players' PCs.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended; resources sit idleThis mod does not generate a server load anywhere near 12 GB.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended; far too big for co-opSix vCores and 16 GB are well beyond what a co-op relay server needs.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBNot recommended; Bronze is enough32 GB and 12 vCores are many times what a RAGECOOP server can use.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for RageCOOP?

Everything your group needs to keep a RAGECOOP server up without babysitting it.

Not Tied to Your Home PC

Host on your own PC and everyone drops when you log off. At TheCrewHost, RageCoop.Server runs continuously, so friends can jump in and keep playing even when you are away.

Full Control of Settings.xml

Edit Port, MaxPlayers, Name, WelcomeMessage, AnnounceSelf, WeatherTimeSync, NpcStreamingDistance and more in the file manager, then restart from the panel.

C# Resource Support

Drop server resources into Resources/Server and client resources into Resources/Client, as folders or zips, while .respkg packages go into Resources/Packages.

Access Control via Management

RAGECOOP has no server password setting. The Management resource adds registered accounts, and switching AllowGuest off lets only the friends you have registered get in.

Network Built for Sync

The world runs inside each player's own GTA V while the server relays player, vehicle and NPC data. Hosting in İstanbul keeps that relay path short for players in Türkiye.

Backups of Settings.xml and Resources

Settings.xml, the Resources folder and resource data files are backed up automatically. Snapshot manually before switching versions and you can always return to a known-good setup.

RAGECOOP server hosting at TheCrewHost starts at $6.00 per month (₺240.00), with 4 GB to 32 GB of RAM for keeping a RAGECOOP server online around the clock so your group can play GTA V's story mode together. It is not a roleplay platform; RAGECOOP is a co-op mod for running missions together, free roaming and messing around with mods in the single-player world. The server runs as RageCoop.Server, and you reach Settings.xml and the Resources folder through the panel file manager or SFTP. Your İstanbul server comes with a publicly reachable IP:port, so the port forwarding or ZeroTier setup that home hosting needs simply goes away.

What is RAGECOOP, and how is it different from roleplay platforms?

RAGECOOP is an open-source co-op mod that turns GTA V's story mode into a multiplayer experience. In the project's own words, you can complete missions with friends, use mods without restriction, or just mess around together in Los Santos. Bullets, vehicles, NPCs and projectiles are synchronized, and there is a simple ragdoll sync as well.

The key difference from platforms such as RAGE:MP is architecture. Those run server-side code and are built for persistent roleplay worlds with hundreds of players. RAGECOOP shares GTA V's single-player world instead: most game logic runs inside each player's own game, and the server relays data between them. The default player cap is 32, and the whole experience is shaped around small groups of friends.

Who should pick it? Anyone who wants to play story mode with friends, try single-player mods together, or script small events of their own in C#. If you are after a roleplay server with character registration, an economy and factions, a server-authoritative platform like RAGE:MP is the better fit, and it is worth being clear about that before you start.

What do players need installed on their PCs?

RAGECOOP is a client-side mod, so every player adds a few components to their own GTA V install. The project lists ScriptHookV, ScriptHookVDotNet 3.6.0 or later and the .NET Framework 4.8 runtime as requirements. Each player downloads the release from GitHub, extracts it somewhere outside the game directory and runs RageCoop.Client.Installer.exe from the RageCoop folder.

The most common headache is a GTA V update. When the game patches, ScriptHookV can stop working until it is updated too, and the mod will not load in the meantime. If you play as a group, having everyone check their ScriptHookV version after a major game update saves an evening of troubleshooting.

The other rule is version matching. The project notes that new releases are incompatible with previous RAGECOOP versions and that old files should be removed before installing. Keeping RageCoop.Server and every player's client on the same version prevents most connection failures before they happen, and switching versions together as a group, on the same night, is the cleanest way to handle upgrades.

What can you configure in Settings.xml?

Every RAGECOOP server setting lives in Settings.xml, which the server generates on first launch. Port defaults to 4499 over UDP, MaxPlayers to 32 and MaxLatency to 500. Name, Description, GameMode (FreeRoam by default), Language and Website fill in what the server list shows, and WelcomeMessage is the greeting a player sees on connect.

Set AnnounceSelf to true to publish the server to the master list; for a private friend group you can leave it false and share the address directly. WeatherTimeSync keeps weather and time identical for everyone, and UseVoice turns on in-game voice chat. NpcStreamingDistance (500 by default) limits how far NPC data is sent, and PlayerStreamingDistance does the same for player data, with -1 meaning unlimited.

For abuse control, KickSpamming kicks anyone who spawns more entities than SpamLimit allows, and KickGodMode removes players using invincibility cheats. UseZeroTier and UseP2P exist for servers running behind a home router, and you generally will not need them on a TheCrewHost server with a public address.

Can you password-protect a RAGECOOP server?

RAGECOOP has no classic server password; the supported way to restrict access is the official Management resource. Place RageCoop.Resources.Management.respkg in Resources/Packages and start the server. In the console, run “/register username password” to create your account and “/setrole username Admin” to make yourself an administrator.

One step is easy to miss: the resource ships with a default admin account called Sausage, and you should delete it with “/unregister Sausage”. Then stop the server, open Config.json in Resources/Server/data/RageCoop.Resources.Management and set AllowGuest to false. From that point only registered users can join, entering their password in the in-game RAGECOOP menu.

This is the cleanest way to stay visible in the public list while only letting people you know inside. Management commands can also be run from in-game chat, so day-to-day admin work does not require going back to the console. If you would rather not be listed at all, leaving AnnounceSelf set to false adds another layer of privacy.

Which plan does RAGECOOP need, and what is the project's status?

The honest answer: the smallest plan covers almost every RAGECOOP server. The world and physics run on each player's PC, and the server mostly relays player, vehicle and NPC data, which takes very little memory. Bronze, with 4 GB of RAM, comfortably handles a friend group up to the default 32-player cap. Larger plans only make sense if you run many custom C# resources or raise MaxPlayers for experimental events.

Go in knowing where the project stands. The latest stable release on GitHub is 1.5.4.7 from November 2023, alongside nightly builds that the project itself describes as not thoroughly tested. With AutoUpdate enabled in Settings.xml, the server checks for a new nightly every 10 minutes and updates itself; if you want stability, keep it off and plan version changes with your group.

In short, RAGECOOP is a fun, lightweight option for small groups. If you are aiming for a persistent community of hundreds of players that expects regular updates, look at a more actively developed, server-side platform instead.

How to Set Up a RageCOOP Server

  1. 1

    Choose Bronze and check out

    Bronze is plenty for a friend group. Once payment is confirmed, installation starts on its own and your RAGECOOP server appears in the panel.

  2. 2

    Name your server in Settings.xml

    Open Settings.xml in the file manager and set Name, WelcomeMessage and MaxPlayers. Turn AnnounceSelf on if you want to be listed, and leave AutoUpdate off.

  3. 3

    Lock it down with Management if needed

    Upload the Management .respkg to Resources/Packages, register yourself and set the Admin role in the console, delete the default Sausage account and set AllowGuest to false.

  4. 4

    Have your friends install the client

    Each player installs ScriptHookV, ScriptHookVDotNet 3.6.0 or later and .NET Framework 4.8, then runs the installer for the RAGECOOP client version that matches your server.

  5. 5

    Meet up in story mode

    Players launch GTA V, open the RAGECOOP menu and connect to the IP:port from your panel, or pick the server from the list if AnnounceSelf is on.

Frequently Asked Questions

Answers for groups who want to play GTA V story mode together on a hosted RAGECOOP server.

How much does RAGECOOP server hosting cost?
RAGECOOP hosting starts at $6.00 per month (₺240.00) for Bronze, whose 4 GB of RAM covers a friend group comfortably. There are 7 plans, but RAGECOOP's low resource needs mean the upper tiers are rarely necessary. Even the entry tier runs on the same Ryzen 9 9950X hardware with NVMe SSD storage, free DDoS protection, unlimited traffic and automatic backups.
Which plan is enough for RAGECOOP?
Bronze is enough for most groups. Because the world and physics run on each player's PC, the server only relays sync data and uses little memory. Silver gives headroom if you run several custom C# resources, and Gold is a sensible buffer if you push MaxPlayers past 32 for experiments. Anything larger is unnecessary for this mod.
Can I run a roleplay server on RAGECOOP?
RAGECOOP is designed for sharing story mode with friends, not for roleplay. With the C# resource system you can script small events, races or simple rules, but large roleplay servers that need character registration, an economy and persistent data are better served by server-side platforms such as RAGE:MP. Set expectations accordingly and RAGECOOP is a lot of fun.
How soon is my RAGECOOP server ready?
Installation starts automatically once your payment is confirmed, and the server appears in your panel shortly after. Settings.xml is generated on first launch; edit the name and welcome message, then restart. Setting up the Management resource to restrict access takes a few more minutes, while each player installs the client on their own PC.
How do my friends join the RAGECOOP server?
Each player first installs ScriptHookV, ScriptHookVDotNet and .NET Framework 4.8, then the RAGECOOP client. They launch GTA V, open the RAGECOOP menu (F9 by default), type the IP:port from your panel into the Server IP field and connect. If AnnounceSelf is true in Settings.xml, the server also shows up in the list, and with Management installed, registered players enter their password in the same menu.
Can we use other mods while playing?
Yes. RAGECOOP aims for decent compatibility with other mods, and the project pitches it as a way to set up a private modded server with friends. Not every mod will sync, though, and mods that change the game world can behave oddly. The simplest way to avoid trouble is for everyone in the group to install the same mods at the same versions.
Are Settings.xml and my resources backed up?
Your server files are backed up automatically, including Settings.xml, the Resources folder and resource data such as the Management Config.json. Take a manual backup from the panel before moving to a new RAGECOOP release, since new versions can be incompatible with old files. If something breaks, restore the backup and keep playing on the previous version.
Is a hosted RAGECOOP server safer from DDoS than home hosting?
Yes, free DDoS protection is standard on every game server, RAGECOOP included, and it filters attack traffic at the network level. When you host at home, an attack hits your own connection; at TheCrewHost your personal IP address is never exposed. Inside the server, KickSpamming and KickGodMode add a layer of defense against disruptive players.
Can I move my RAGECOOP server to a bigger plan?
Yes, you can move to a higher plan at any time and your settings stay in place. With RAGECOOP the need rarely comes up; it usually appears only once you add many custom C# resources or raise MaxPlayers. If the game stutters, the cause is more often a player's connection or PC performance than server memory.
The mod stopped loading after a GTA V update. What now?
That is almost always ScriptHookV not supporting the new game version yet, and it has nothing to do with the server. Wait for a ScriptHookV update, install it, then make sure ScriptHookVDotNet is compatible as well. Your server stays online the whole time, so players can reconnect as soon as their game is patched up.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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