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Rage.MPRage.MP Server Hosting

RAGE:MP Server Hosting

Build your own GTA V roleplay world on RAGE Multiplayer: upload your Node.js or C# gamemode, CEF interface and maps to a server in İstanbul.

Node.js + C# Supportclient_packages / CEFFull conf.json AccessUnlimited Trafficİstanbul DatacenterFree DDoS Protection
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Rage.MP Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBRecommended: development, up to 50-player freeroamEnough memory for building and testing your gamemode and for light modes.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBRecommended: 50–100 players, JS roleplayA comfortable start for a mid-sized roleplay gamemode that keeps player data in memory.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBRecommended: 100–200 players, mixed C#/JSBalanced for roleplay with hundreds of vehicles, markers and busy CEF interfaces.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBRecommended: 200–300 players, deep economyRoom for inventory, property and economy systems as their memory use grows.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBRecommended: 300–500 players, mature RPFor long-running servers whose caches and entity counts have grown over time.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBRecommended: 500+ players, multi-core C#Six vCores pay off for large C# gamemodes that spread work across cores.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBVery large projects; overkill for most32 GB and 12 vCores are only really used by very busy, well-optimized gamemodes.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Rage.MP?

What you actually need underneath a code-driven GTA V roleplay server.

Access to packages and client_packages

Upload server-side Node.js packages to packages and your CEF interface and client scripts to client_packages over SFTP. The maps folder is ready for JSON map files too.

Full Control of conf.json

Edit maxplayers, name, stream-distance, voice-chat, server-side-weapons-only-mode, csharp and the rest directly. Changes take effect the next time you restart the server from the panel.

Fast Client Package Delivery

Players pull client_packages from the server's HTTP port on first join. NVMe storage and unlimited traffic keep that wait short, even for heavy CEF interfaces.

Strong Cores for the Event Loop

Server-side JavaScript runs on a single event loop, so one heavy computation stalls every player. The Ryzen 9 9950X's high single-core speed gives that loop room to breathe.

DDoS Protection for RP Servers

Popular roleplay servers attract attacks from rival communities. Free network-level protection filters malicious traffic, and connection-limit settings in conf.json help from the inside.

Backups for packages and conf.json

packages, client_packages, maps and conf.json are backed up automatically. Take a manual snapshot before shipping a new system so you can roll back straight away if it misbehaves.

RAGE:MP server hosting at TheCrewHost starts at $6.00 per month (₺240.00), with 4 GB to 32 GB of RAM for running a RAGE Multiplayer server for GTA V with your own gamemode. Server-side logic lives in the packages folder, written in Node.js or through the C# bridge, while the interface and client code go in client_packages. You edit conf.json directly through the panel file manager or SFTP. Because every player downloads your client_packages on first join, unlimited traffic genuinely matters here. The server is hosted in İstanbul, giving GTA V roleplay communities in Türkiye, the Middle East and the Caucasus a short route to your world.

What is RAGE:MP and who is it for?

RAGE Multiplayer, usually shortened to RAGE:MP, is a multiplayer platform for GTA V best known for code-driven roleplay servers. Players launch their own legitimate copy of GTA V through the RAGE:MP client and connect to your server, where your gamemode controls everything: character creation, jobs, inventory, vehicle ownership, housing and the economy.

The platform does not impose a framework. You can start from open-source sample gamemodes, but most serious roleplay servers write their own code. That makes RAGE:MP a fit for teams that know JavaScript, TypeScript or C#, or work with someone who does. Interfaces are built on CEF, an embedded browser engine, using HTML, CSS and JavaScript, so anyone with web development experience can design a phone, inventory or login screen without learning a new UI toolkit.

The server software is free and needs no separate license key; install the files, edit conf.json and it starts. You can also run freeroam, racing or deathmatch modes, but most of the community is focused on roleplay.

What do packages, client_packages and maps do?

Code on a RAGE:MP server is split across three places, and knowing what runs where is half of debugging. The packages folder is server-side: each subfolder loads as its own package, with index.js as its entry point. This is where you manage players, vehicles, markers and your database connection, and where calls such as mp.events.addCommand register commands.

The client_packages folder runs on each player's PC. Its files are downloaded when a player connects, and it holds CEF interfaces, camera and HUD logic and key listeners. Everything in it is shipped to players, so never put database passwords or secret keys in client_packages.

The maps folder loads JSON map files into the world, and the plugins folder takes additional server plugins. If you want C#, enable the C# bridge with the csharp setting in conf.json. Hybrid projects that write server logic in C# and the client and UI in JavaScript are common. If you rely on npm packages, upload the node_modules folder together with your package, since the server resolves modules the usual Node.js way.

Which conf.json settings should you change?

conf.json is the JSON file that controls how your RAGE:MP server behaves, and a few fields deserve attention before the first launch. name is what appears in the server list, and square brackets add a tag such as [Serious Roleplay]. maxplayers sets your slots (default 100), gamemode sets the mode label shown in the browser, and language sets the flag next to your name. Setting announce to true publishes the server to the master list.

stream-distance (default 500) controls how far away entities stream in for players; lowering it in crowded city areas reduces load on both server and clients. voice-chat turns on built-in voice. server-side-weapons-only-mode syncs only weapons given by the server, which defeats simple weapon-spawning cheats.

For quality and abuse control, disallow-multiple-connections-per-ip blocks several connections from one address, while max-ping, min-fps and max-packet-loss set limits for players on poor connections. Be careful with enable-http-security: according to the RAGE:MP wiki, it can cause client packages to download incompletely on first connect in some versions, and the recommendation is to leave it off.

Why do players get stuck downloading, and how do the ports work?

RAGE:MP uses two ports: the main game port (22005 by default, over UDP and TCP) and the port right after it (22006 by default). That second port is an HTTP server that hands client_packages to players. A connecting player first downloads your client packages from it, then enters the game. When players hang on the download screen, the usual cause is that the second port is unreachable, so check with our support team that both ports are open.

Large client packages, meaning high-resolution CEF images, audio files and fonts, stretch out the first join. resources-compression-level compresses the transfer, and fastdl-host lets clients fetch packages from an external URL instead. In practice, optimizing your images usually makes a bigger difference than either setting.

Traffic is unlimited at TheCrewHost, so hundreds of players re-downloading changed packages after an update costs you nothing extra. If you update often, batching changes into fewer releases still saves your players from sitting through repeated downloads.

How much RAM does a RAGE:MP server need?

The RAGE:MP server itself is light; memory is driven by your gamemode and the number of entities it creates. For development and a small freeroam server, 4 GB is enough. A roleplay gamemode that keeps player data in memory and spawns hundreds of vehicles and markers grows quickly with player count, and for a roleplay server around 100 players, Silver or Gold is a more comfortable starting point.

On the CPU side, Node.js server code runs on a single event loop. Synchronous file reads, large loops and heavy JSON work block that loop and freeze every player at once, so writing database access asynchronously and breaking scheduled jobs into chunks is more effective than buying a bigger plan. Projects built on the C# bridge can spread work across multiple cores, which is where the 6 and 12 vCores on the top tiers start to matter.

The database, usually MySQL or MariaDB, normally lives outside the game server, and you can run it on a TheCrewHost VDS. That keeps the game server's memory dedicated to the game itself.

How to Set Up a Rage.MP Server

  1. 1

    Choose a plan and complete checkout

    Bronze is fine for development; Silver or Gold suits a live roleplay server. Once payment is confirmed, installation starts automatically and the server appears in your panel.

  2. 2

    Set name, slots and language in conf.json

    Open conf.json in the file manager and fill in name, maxplayers, gamemode and language. Set announce to true if you want to appear in the master list.

  3. 3

    Upload your gamemode to packages and client_packages

    Put server code in its own folder under packages, and client code plus your CEF interface in client_packages, over SFTP. Include node_modules for any npm dependencies.

  4. 4

    Configure your database connection

    If your gamemode uses MySQL, add the connection details to your server-side config. The database can live on a separate machine, such as a TheCrewHost VDS.

  5. 5

    Start the server and confirm packages load

    Start from the panel and check the console for clean package loading. Any server-side JavaScript error shows up there with its file and line number.

  6. 6

    Invite players via direct connect

    Players enter the IP:port from your panel in the RAGE:MP client's direct connect option, or find your server in the master list when announce is enabled.

Frequently Asked Questions

Answers to what GTA V roleplay teams ask most before launching on RAGE:MP.

How much does RAGE:MP server hosting cost?
RAGE:MP plans start at $6.00 per month (₺240.00) for Bronze, with 4 GB of RAM and 4 vCores, which suits development and small servers. There are 7 plans in total, all with the Ryzen 9 9950X, NVMe SSD storage, unlimited traffic, free DDoS protection and automatic backups. For a live roleplay server, Silver or Gold is the more realistic choice.
Which plan should I pick for a roleplay server?
Bronze is enough while you write and test code. For a JavaScript roleplay server up to roughly 100 players, go with Silver; for 100 to 200 players or a mixed C# and JavaScript project, Gold. Memory depends more on how much data your gamemode keeps in memory and how many vehicles and markers it spawns than on raw player count, so watch usage and upgrade when needed.
Should I use JavaScript or C#?
Both are supported. Node.js is quick to start with and gives you the npm ecosystem, and enable-nodejs is on by default. C# is switched on with the csharp setting in conf.json and brings a strong type system that helps larger teams stay organized. Either way, CEF interfaces are built with HTML, CSS and JavaScript, and many projects use C# on the server with JavaScript in the UI.
How long does RAGE:MP setup take?
Installation starts automatically once your payment is confirmed, and the server shows up in your panel shortly afterwards. From there you edit conf.json and upload your gamemode; moving an existing project over takes a few minutes depending on file size. If your gamemode uses a database, you will also need to prepare it and enter the connection details.
How do players join my RAGE:MP server?
Each player needs a legitimate copy of GTA V and the RAGE:MP client. In the client they use the direct connect option with the IP:port from your panel. If announce is true in conf.json, your server also appears in the master list and players can search for it by name. Your client_packages download automatically on first join.
Why are players stuck on the download screen?
RAGE:MP serves client_packages over an HTTP port one number above the game port, so a default setup uses 22005 for the game and 22006 for downloads. If that second port is unreachable, players stall on the download, so ask our support team to confirm both ports are open. It also helps to switch enable-http-security off and shrink oversized images in your packages.
How are my files and data backed up?
The packages, client_packages and maps folders and conf.json are backed up automatically, and you can take a manual backup from the panel whenever you like. Characters, inventories and accounts usually live in a MySQL database, so if that database is on a separate server, export dumps of it on your own schedule. Back up both files and database before any major update.
Is my RAGE:MP server protected from DDoS attacks?
Yes, free DDoS protection comes with every plan and filters attack traffic at the network level. That matters because popular roleplay servers can be targeted by rival communities. On the server itself, disallow-multiple-connections-per-ip and limit-time-of-connections-per-ip let you rein in repeated connection attempts from the same address.
Can I upgrade as the server grows?
Yes, you can move to a higher plan at any time, and your files, conf.json and backups carry over. On RAGE:MP, the need usually comes from more players, more data held in server memory, or a C# gamemode that can use extra cores. Upgrading will not cure stutters caused by code blocking the event loop, so fix that first.
Do I need a license key or pay any extra fees?
No. The RAGE:MP server software is free and does not require a separate license key, so the hosting plan is all you pay for. Players only need a legitimate GTA V copy and the free RAGE:MP client. If you use paid scripts or UI packs, their license terms are set by their own developers.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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