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Just Cause 3 MultiplayerJust Cause 3 Multiplayer Server Hosting

Just Cause 3 Multiplayer Server Hosting

Wingsuit races, stunts under bridges and chaotic freeroam nights across Medici, on your own JC3:MP server with your own rules.

1.0.8 Version Guideconfig.json AccessJavaScript PackagesBuilt-in Freeroam ModeSteam Server BrowserIstanbul Location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Just Cause 3 Multiplayer Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBBundled freeroam, up to 32 slotsEnough for a standard server running the chat, freeroam and spawn-menu packages.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBCustom packages, 32–64 playersComfortable room for your own racing or deathmatch packages and busier evenings.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBLarge events, 64+ playersSafety margin for mass events with a high maxPlayers and heavy packages that store data.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBUsually more than JC3:MP needsThe server is light; only very heavy packages that constantly process data justify this much memory.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended: beyond JC3:MP needsMost of this capacity would sit idle on a JC3:MP server; Gold 8GB covers nearly every scenario.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended: overkill for JC3:MP6 vCores and 16 GB go far beyond what this server software needs.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBNot recommended: overkill for JC3:MP32 GB and 12 vCores would go unused even at the busiest JC3:MP event.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Just Cause 3 Multiplayer?

Full access to server settings, the package system and client file delivery for the newly revived JC3:MP.

Full control via config.json

name, description, maxPlayers, password, maxTickRate and logLevel live in config.json next to the Server binary, and the server writes a default file on first launch if none exists.

JavaScript package system

Each game mode is a folder under packages with package.json and main.js, linked to other packages via jcmp_dependencies, while its client_package folder is sent to players automatically.

Version 1.0.8 compatibility

The August 2026 1.0.8 update is required on both clients and servers, and 1.0.7 and 1.0.8 cannot connect to each other; our support team can help confirm your server files are current.

Live console commands

restart_package reloads a single package, restart reloads the whole server, and perf or stats prints a tick summary, all typed straight into the panel console.

httpPort for package downloads

Players pull client_package files over httpPort; if that port fails to bind, the server still starts but joiners cannot fetch packages. NVMe storage keeps those downloads quick.

DDoS protection on every port

Game traffic, Steam queries and package downloads each use their own port, and free DDoS protection filters attack traffic mixed into any of them before it reaches your server.

Just Cause 3 Multiplayer server hosting at TheCrewHost starts at ₺240.00 per month (about $6.00), with 4 GB to 32 GB of RAM running the JC3:MP dedicated server on a Ryzen 9 9950X with NVMe SSD storage in Istanbul. The mod first shipped in 2017 and went quiet for years, but the 1.0.7 and 1.0.8 updates brought it back into active development in 2026. You configure the server through config.json and add your own game modes as JavaScript packages in the packages folder. A fresh server is playable right away with the bundled chat, freeroam and spawn-menu packages, and free DDoS protection and automatic backups come with every plan.

What is Just Cause 3 Multiplayer, and is it still alive in 2026?

Just Cause 3 Multiplayer, or JC3:MP, is a free fan-made mod that turns the island of Medici from Just Cause 3 into a multiplayer sandbox. It was developed by nanos GbR, published on Steam together with Square Enix and released on July 20, 2017. The Steam page pitches up to hundreds of players per server, with racing, deathmatch and skydiving alongside game modes the community designs itself.

After the 1.0.5 update in 2017, the mod sat still for years. That changed in 2026. Update 1.0.7 in May got the client running again on Windows 11 and Steam Deck, refreshed the UI and moved to the non-Denuvo build of Just Cause 3. Update 1.0.8 in August brought the server forward too, moved connections to Steam's modern networking system, restored server banners and rewrote most of the sync code.

So JC3:MP is moving again. You can run wingsuit and grapple stunt races, vehicle and aircraft chases, group freeroam chaos, or event nights built entirely around rules you script yourself. News and documentation now live at just-cause.mp.

Which config.json settings should you know?

The JC3:MP server reads config.json from the folder that contains the Server binary, and writes a default file on first launch if it is missing. name sets the title in the server browser, description the text underneath, maxPlayers the connection cap (32 by default) and password the join password; an empty password means a public server.

On the network side, host is the bind address, port carries game traffic (4200 by default), queryPort handles Steam queries (4201) and httpPort serves package downloads to players (4203). steamPort (4202) is written into the default file, but Steam initialization uses port and queryPort. Setting announce to true lists the server through Steam, which requires a reachable public IPv4 address.

maxTickRate caps the server tick rate (60 by default) and logLevel sets log verbosity. minNetworkVersion exists to reject older clients and is best left alone. The requiredDLC array takes Steam AppIDs that players must own, such as 400551 for Sky Fortress or 400490 for Mech Land Assault. If you point logo at a local PNG file, the server uploads it on startup and uses it as your banner in the browser.

How do packages work, and how do you write your own mode?

Every JC3:MP game mode is a package. The server checks the packages folder first, and if it contains even one subfolder, only that tree is loaded. If packages is empty or missing, the bundled chat, freeroam and spawn-menu packages from data/example-server-packages take over. freeroam provides passive mode, weather, time and groups, and depends on the other two.

The easiest way to start your own mode is to copy those three packages into packages and create a new folder next to them. A server package has a package.json and a main script: name is the package id, main is an optional entry file and jcmp_dependencies lists packages that must load first. The nested client_package folder is the client code players download, and the name in its package.json must match the server package. Interfaces are written in HTML and JavaScript inside the ui folder of client_package and rendered in game through CEF.

The server does not watch files for changes. After updating a package, type restart_package followed by its name in the console; connected players keep their old client files until they reconnect. jcmp.network, introduced with 1.0.8, is the recommended API for events that cross between server, client and UI.

How much RAM does a Just Cause 3 Multiplayer server need?

The JC3:MP server renders nothing and is relatively light. Memory depends on player count, the vehicles and objects being synced at once, and what your packages actually do. For a server running the bundled freeroam packages at the standard 32 slots, Bronze 4GB is enough.

If you are writing your own racing, deathmatch or event packages and raising maxPlayers, Silver 6GB gives you more comfortable room. Communities chasing big player counts at mass events, or running heavy packages that store data, have a safe ceiling with Gold 8GB. Plans above that are more than JC3:MP needs, and most of the capacity would go unused.

Because 1.0.8 rewrote much of the sync code, resource use may differ from older builds, so rather than trusting numbers blindly, watch the tick summary with the perf command in the console. Leaving maxTickRate at the default 60 is right for most servers. On the CPU side, the high clock speed of the Ryzen 9 9950X helps keep the tick steady when the server is full.

How do players join a JC3:MP server?

Players need to own Just Cause 3 on Steam and install the free Just Cause 3: Multiplayer Mod client. Since 1.0.7 the client works with the default Just Cause 3 release branch, so anyone who opted into the lastrelease branch has to switch back. Once the client is running, players find you by name and banner in the server browser.

To appear in the browser, set announce to true in config.json. Players download your packages over httpPort as they join; if that port cannot bind, the server still starts but players cannot fetch packages and the join fails. Anyone missing a DLC listed in requiredDLC cannot enter either, so mention DLC requirements in your server description.

The most common connection problem is a version mismatch: clients on 1.0.8 cannot join 1.0.7 servers, and clients on 1.0.7 cannot join 1.0.8 servers. If players cannot get in, check that both sides are on 1.0.8 first. Players in Türkiye glide across Medici with low latency, since the server runs in Istanbul.

How to Set Up a Just Cause 3 Multiplayer Server

  1. 1

    Pick a plan for the size of your events

    Bronze 4GB covers the bundled freeroam packages at 32 slots; choose Silver 6GB or Gold 8GB if you will write your own packages and host crowded events.

  2. 2

    Complete checkout and let the dedicated server install

    Once payment clears, the JC3:MP dedicated server files install automatically and your panel shows the console, file manager and SFTP details.

  3. 3

    Edit config.json

    Fill in name, description, maxPlayers and password, match the port to the one assigned in the panel, and set announce to true to appear in the browser.

  4. 4

    Place your packages in the packages folder

    Copy chat, freeroam and spawn-menu from data/example-server-packages into packages, then upload your own package next to them over SFTP.

  5. 5

    Set up your banner and DLC rules

    Point logo at a PNG file to upload your browser banner, and add the matching Steam AppIDs to requiredDLC if your mode uses DLC vehicles or gear.

  6. 6

    Confirm versions and invite players

    Make sure the server and your players are on 1.0.8; players open the free JC3:MP client on Steam and find you in the server browser.

Frequently Asked Questions

From JC3:MP's 2026 comeback to 1.0.8 compatibility and package development, the questions we hear most.

How much does Just Cause 3 Multiplayer server hosting cost?
JC3:MP plans start at ₺240.00 per month (about $6.00) with Bronze 4GB, and you can choose from 7 plans. The smallest plan is enough for most servers running the bundled freeroam mode at 32 slots. SFTP access to config.json and the packages folder comes standard, along with NVMe storage, free DDoS protection and automatic backups.
Is Just Cause 3 Multiplayer still being updated?
Yes. After years without updates following 2017, the mod returned to active development in 2026. Version 1.0.7 in May 2026 got the client working on Windows 11 and Steam Deck, and 1.0.8 in August 2026 updated the server and moved connections to Steam's modern networking system. The developer has said more updates are on the way, and news is posted at just-cause.mp.
Which plan should I choose for JC3:MP?
Bronze 4GB is enough for a standard 32-player server with the bundled chat, freeroam and spawn-menu packages. Pick Silver 6GB if you write your own packages and raise the player cap, and Gold 8GB for large events and heavy packages that store data. Bigger plans are unnecessary for JC3:MP; decide based on what the perf command shows.
Can I upload my own game mode and packages?
Yes. Game modes are JavaScript packages placed in the packages folder, each with a package.json and a main script, and the code sent to players lives in its client_package folder. Upload packages over SFTP or the file manager, then type restart_package and the package name in the console to load them without restarting. Once packages has content, the bundled examples no longer load.
How quickly will my JC3:MP server be ready?
The dedicated server files install automatically once payment is confirmed, and your server appears in the panel shortly afterward. If config.json does not exist on first launch, the server writes a default one and is immediately playable with the bundled freeroam packages. Set your name, password and announce value, restart, and you are ready for players.
How do players connect to my JC3:MP server?
Players need Just Cause 3 on Steam plus the free JC3:MP client. With announce set to true in config.json, your server is listed through Steam and players see it with your banner in the client's server browser. Packages download over httpPort as they join, and players missing a DLC listed in requiredDLC cannot enter.
Why can't players connect after the 1.0.8 update?
The most likely cause is a version mismatch: clients on 1.0.8 cannot join 1.0.7 servers, and clients on 1.0.7 cannot join 1.0.8 servers. First make sure your server files are on 1.0.8, and message our support team if you are not sure. Then check that players have updated the client on Steam and are on the default Just Cause 3 branch rather than lastrelease.
What do the backups cover?
config.json, every package in the packages folder and any data your packages write to the server folder are included in automatic backups, and you can add a manual backup from the panel at any time. Since server-side packages own persistent data in JC3:MP, taking a manual backup before updating a package or moving to a new version is a good habit.
Does the DDoS protection cover a JC3:MP server?
Yes. Every JC3:MP plan includes free DDoS protection at no extra cost. On this server, game traffic, Steam queries and package downloads each travel over their own port, so an attack could target any of them, and the protection filters that traffic before it reaches your server. Being visible in the Steam list does not have to make you an easy target.
When should a JC3:MP server move up a plan?
Usually when you raise maxPlayers significantly or see the tick dropping regularly in perf output. The switch can happen at any time, and config.json, your packages and data carry over as they are. Tick problems often come from one heavy package, though, so testing packages one by one with restart_package tends to pay off faster.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

Turkey

İstanbul flag

İstanbul

Turkey

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