alt:V development ended in early 2026. Here is a safe home for your server.toml, resources and player data, plus a clear route to FiveM.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | Archive, test copy or small JS serverComfortably runs a small js-module server or a test copy you keep around during a migration. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | alt:V projects using the C# moduleThe .NET runtime needs extra memory, so C#-heavy alt:V projects get more breathing room here. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Restoring a large roleplay project from archiveEnough headroom to boot a roleplay archive full of resources, addon cars and MLOs. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Usually more than alt:V needsOnly makes sense under a very heavy resource load; that budget works harder on a FiveM migration. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommended: far beyond alt:V needsRather than investing this much in a discontinued platform, put the same hardware toward a FiveM plan. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended: overkill for alt:V6 vCores and 16 GB far exceed what alt:V uses; this tier is a much better fit for a large FiveM city. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommended: overkill for alt:V32 GB and 12 vCores would sit idle on alt:V; that capacity only pays off on a crowded FiveM server. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Even on a discontinued platform, your files stay under your control: full access, regular backups and hardware that makes a migration easier.
Edit the name, port, players, password, modules and resources keys in the file manager. alt:V's default game port is 7788, and it has to match the port assigned to you in the panel.
Your resources run on js-module or csharp-module, and the type, main, client-main and client-files fields in resource.toml decide what loads on the server and what gets sent to players.
Keep your resources folder, server.toml and database dump in two places, panel backups and a local copy pulled over SFTP. On a discontinued platform those copies are your only safety net.
Spin up a FiveM test server on the same Ryzen hardware and port your alt:V code piece by piece. Addon cars and MLOs share GTA V file formats, so they usually carry over after repackaging.
The alt:V server runs on a lean C++ core; a high-clock CPU handles the event load of JS and C# resources while NVMe storage speeds up booting large resource folders.
Before ordering, ask us about the alt:V install status; afterward, talk through backups, file transfers and switching to a FiveM plan via tickets, Discord, WhatsApp or live chat.
alt:V server hosting at TheCrewHost starts at ₺240.00 per month (about $6.00), but there is something you should know first: the alt:V team shut the project down in early 2026, and as of September 2026 the official altv.mp site and its file distribution network no longer respond. This page is therefore aimed less at people starting a new community and more at owners who want to keep an existing alt:V project running, archive it or move it to FiveM. Plans run in Istanbul with 4 GB to 32 GB of RAM on a Ryzen 9 9950X with NVMe SSD, and your server.toml, resources folder and JS or C# modules are reachable over SFTP. Please confirm the current install status with our support team before ordering.
No. The alt:V team announced in early 2026 that the project was being discontinued, and development has stopped. As of September 2026 the official altv.mp site does not respond, and the CDN hostname that served client and server files no longer resolves. The issue tracker on GitHub is still open, but you should not expect new releases, security fixes or features.
alt:V was a third-party multiplayer platform for GTA V. It let you write server and client code in JavaScript and C#, build CEF-based interfaces, and use built-in voice chat, addon vehicles, clothing systems and MLOs. The team even published a bridge project to help communities move over from RAGE Multiplayer.
When a platform shuts down, the real risk sits in its central services. You can no longer count on client updates, the server list or file downloads continuing to work. We therefore advise against starting a new community on alt:V. If you have an alt:V project you have poured years into, the priority is to store your code and player data safely and move to a platform that is still maintained.
The heart of an alt:V server is server.toml in the root folder. name sets the server name, host the bind address (usually 0.0.0.0), port the game port (7788 by default), players the concurrent player cap and password the join password. The modules array lists the language modules to load, and the resources array lists what starts at boot. announce and token handled master list registration, useEarlyAuth and earlyAuthUrl handled pre-join authentication, and useCdn and cdnUrl let you serve client files from an external CDN.
Each resource lives in its own folder under resources with a resource.toml. type and client-type define the server and client side types, main and client-main the entry files, client-files what gets sent to players, and deps the dependencies.
Next to the server binary sit data files such as vehmodels.bin, vehmods.bin, clothes.bin, pedmodels.bin, weaponmodels.bin and rpfdata.bin, which are part of every install. When you archive, keep these files and the exact module versions you run, not just your resources. With the official source gone, tracking down a missing piece later can be very hard.
Start with a complete archive: the resources and modules folders, server.toml, the server binary and data files, plus a dump of your MySQL or MariaDB database if you use one. On top of panel backups, download everything to your own machine over SFTP, because there may be nowhere left to download the same files again.
FiveM is the most mature destination. It is developed by Cfx.re, now part of Rockstar Games, and supports JavaScript, Lua and C# resources. Your code will not run as-is because the APIs differ: alt:V calls like alt.on and alt.emitClient map to FiveM counterparts such as on, onNet and emitNet. Player, character and inventory tables also need converting to the schema of your target framework, whether that is ESX, QBCore or Qbox.
Addon vehicles, clothing and MLOs use the same GTA V formats, such as .yft, .ytd and .ymap, so they can usually be repackaged into the stream folder of a FiveM resource. Keeping the alt:V archive and a FiveM test server side by side during the move makes it easy to compare behavior. Our FiveM plans start at Silver 6GB.
The alt:V server itself runs on a lean C++ core, so memory use is driven by the modules you load and the work your resources do. Bronze 4GB covers a small server running only js-module, or a test copy before a migration. Because csharp-module also loads the .NET runtime, Silver 6GB leaves more comfortable room for C#-heavy projects.
If you are bringing a large roleplay project back from an archive, with a long resource list and plenty of addon cars and MLOs, Gold 8GB gives you enough headroom. Anything above that is more than alt:V needs. Since the platform has ended, we suggest spending that budget on the FiveM side instead, where extra memory actually pays off in a busy city.
On disk, even the 50 GB of NVMe storage on Bronze is enough for resource folders and mid-sized car packs in most projects. The one thing to watch is piling up several archive copies on the server; download old copies to your own machine and clean them off to keep the disk tidy.
Your server space is created automatically after payment, but alt:V server files used to be downloaded from the official alt:V infrastructure, which is no longer reachable. That is why we recommend messaging our support team before you order to confirm the current state of alt:V installs.
If you already have a working install, things are simpler. Upload the server files, modules and resources over SFTP and match the port value in server.toml to the port assigned in the panel. Also tell support which platform your files were built for, Windows or Linux, because modules are compiled per platform and that detail matters.
The player side carries its own risk. Client files and updates were also distributed through the central infrastructure, so there is no guarantee new players can install the alt:V client at all. Be upfront with your community, show them their data is safe and share a migration timeline; during uncertain periods, transparency is what keeps players around.
Because the alt:V distribution network is gone, ask via ticket, Discord or WhatsApp which install options exist before ordering, and mention whether you already have your own files.
Bronze 4GB suits a small JS server or test copy, Silver 6GB suits projects using the C# module, and Gold 8GB covers large roleplay archives.
Transfer resources, modules, server.toml and the data files into the server folder over SFTP, and keep an untouched local copy before you upload anything.
Match port to the port assigned in the panel, set players and password, and trim the modules and resources arrays to what you actually use.
Start the server from the panel and look for missing module or resource errors; temporarily drop failing resources from the array and bring them back one at a time.
Export your player data, open a FiveM test server to port resources one by one, and announce a migration timeline with clear dates to your community.
The current state of alt:V, how to protect an existing server and what moving to FiveM involves.
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