Keep your rail empire running after you log off: companies, timetables and the economy tick on 24/7 on a server in İstanbul.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | 2–15 companies, large maps includedOpenTTD runs in a few hundred MB; this is the right plan for nearly every server. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Next to no gain over BronzeMore memory does not speed OpenTTD up; you only gain disk for a longer save archive. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Bigger than OpenTTD needsThe simulation runs on one core, so most of these 8 GB sit idle. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Not recommended; far above needSame 4 vCores; you will not see a measurable difference from Bronze in OpenTTD. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not meaningful for OpenTTDEven on huge maps the bottleneck is single-core speed and players' PCs, not memory. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Special cases onlySix vCores do not parallelize the main game loop, so the extra benefit is limited. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Wasted capacity for OpenTTD32 GB and 12 vCores go unused in this game; we do not recommend it for OpenTTD. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
What a long-running transport map needs to stay up for months.
OpenTTD's game loop runs mostly on one core. High per-core speed on the Ryzen 9 9950X keeps the server at full game speed even with thousands of vehicles on the map.
Game and network settings live in openttd.cfg, while secrets such as the server password and rcon password sit in secrets.cfg; edit both through the file manager or SFTP.
Upload NewGRF sets, AI companies and Game Scripts to the server. AIs and Game Scripts run only server-side, so players never need to install them.
Run console commands such as clients, companies, kick, ban, reset_company and save from the panel console and manage the server without ever joining the game.
OpenTTD writes its own autosaves to the save/autosave folder, and panel backups protect that folder and your configuration files as an extra layer.
Server missing from the list, a NewGRF mismatch or a player who cannot connect: reach us by ticket, Discord, WhatsApp, phone or live chat.
An OpenTTD dedicated server at TheCrewHost costs $6.00 (₺240.00) a month on the entry plan, and that plan, like all 7 tiers from 4 GB to 32 GB, runs on a Ryzen 9 9950X with NVMe storage. The server launches in dedicated mode with the -D flag and keeps the map, companies and vehicles alive while you are offline. You get full access to openttd.cfg and secrets.cfg, and you add NewGRF sets, AI competitors and Game Scripts yourself. Publish the game in the public list or keep it invite-only behind a join code. Hosting in İstanbul means orders from players in Türkiye reach the server without delay.
OpenTTD is the open-source continuation of Transport Tycoon Deluxe, and its multiplayer was built for long games. Players can found rival companies on the same map and compete, or share one company and build a network that stretches from coast to coast together.
Host from your own computer and the map closes when you do. A dedicated server runs with the -D flag and no graphical interface; players connect, drop off and come back whenever they like, and their companies are waiting. For co-op maps that run for weeks or months, or competitive servers that reset on a schedule, a rented server is the easiest route.
The server_game_type setting decides who can see you. public puts you in the server list; invite-only admits only people who know the invite code starting with +; local limits the server to a LAN and is of no use on a hosted machine. Type invite_code in the server console to see your code and pass it to your group.
OpenTTD needs very little memory; even a busy map usually runs in a few hundred megabytes. That makes our entry Bronze 4GB plan more than enough for almost any OpenTTD server, and moving to a larger plan will not make the game faster.
Single-core CPU speed is what counts. As the map grows, vehicles pass the thousands and stations get crowded, every game day needs more calculation. The Ryzen 9 9950X gives you a solid base, but the extra vCores on higher plans do not parallelize the main game loop.
One more thing people miss: in OpenTTD every player's computer runs the full simulation too. However fast the server is, a player on a weak PC will fall behind on a huge map and be disconnected once they exceed max_lag_time. Choose map size and NewGRF sets with the slowest computer in your group in mind. Bandwidth, by contrast, is a non-issue, since each player generates only a few kilobytes of traffic per second.
OpenTTD content comes in three kinds, and each behaves differently on a server. NewGRFs are graphics and rules packages that change vehicles, track types, industries and buildings. Whatever NewGRFs the server loads, every connecting player needs as well. The good news: when someone joins without a required NewGRF, the game offers to download any that are available on the BaNaNaS content service. Sets you got from outside BaNaNaS have to be shared with players separately.
AI companies and Game Scripts run on the server alone, and players do not install them. Game Scripts add mechanics such as town growth rules or goal-based modes, which gives competitive servers real structure.
You can add content two ways: upload files over SFTP to the right folder, or use the content command in the server console to fetch them straight from BaNaNaS. Lock in your NewGRF list before a new game starts, because changing NewGRFs on a running map can corrupt saves and knock players out of sync.
OpenTTD 14.0 removed company passwords. In their place are allow lists based on player identity: the players already in a company decide who else may join it, and nobody has to pass passwords around. The same idea applies to remote console and admin access, and the authorized_key console command lets you list, add or remove authorized keys.
You can still lock the whole server with a server password; that value, along with the rcon password and other sensitive settings, lives in secrets.cfg. Day-to-day administration happens in the console: clients and companies show who is where, kick and ban remove troublemakers, and reset_company clears out an abandoned company. With autoclean_companies enabled, companies nobody has played for a long time are cleaned up automatically.
max_companies and max_clients, together with pause_on_join and min_active_clients, shape how a busy server behaves. When a map has run its course, newgame starts a fresh one, and save lets you take a manual save before any big moment.
Players open the Multiplayer screen in OpenTTD. If your server is public, pressing Search Internet brings it up in the list. With invite-only, they click Add Server and type the invite code beginning with +; the same box also accepts a direct IP:port. OpenTTD's default game port is 3979, over both TCP and UDP.
A player's OpenTTD version must match the server's, and anyone on a different version simply cannot join. Letting your players know whenever you update the server saves you a round of evening messages asking why nobody can get in.
On first connection, the player downloads the current map from the server. pause_on_join is on by default, so the game pauses briefly while someone joins and they do not start out already behind. Once in, a player can join an existing company, found their own or spectate the network. With the server in İstanbul, signal changes and track orders from players in Türkiye are processed quickly.
OpenTTD uses very little memory, so Bronze 4GB covers most servers, large maps included; bigger plans do not make the game faster.
After payment is confirmed the OpenTTD server installs itself, and gamepanel.hostingmerkezi.net gives you the console, files and SFTP details.
Stop the server, then set server_name, server_game_type, max_companies and max_clients, adding a server password in secrets.cfg if you want one.
Upload content over SFTP or pull it from BaNaNaS with the content console command, and finalize your NewGRF list before the map starts.
Upload your own .sav and open it with the load command, or run newgame to generate a brand-new map from your settings.
Get your code with invite_code or share the IP:port, and make sure every player's OpenTTD version matches the server.
The questions that come up most before opening an OpenTTD server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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