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Open FortressOpen Fortress Server Hosting

Open Fortress Server Hosting

One class, no brakes: host an Open Fortress arena where Mercenaries bunny hop between power-ups, with your own map rotation running out of İstanbul.

Free-for-All DeathmatchCapture the FlagSource SDK 2013 BasedCustom Maps + FastDLİstanbul LocationDDoS Protection Included
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Open Fortress Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBRecommended: up to 24 players, FFA / CTFPlenty of memory for a Source SDK 2013 server; most Open Fortress communities are comfortable here.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GB24–32 players, large custom map archiveExtra memory and 60 GB NVMe for a full lobby and a big map collection.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GB32 players, heavy plugins and long logsSafety margin for admins who test experimental plugins and keep demo recordings.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBOversized for one Open Fortress serverNot recommended: the mod will not use most of this memory, and you will not feel a difference.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBNot recommended for Open FortressMore RAM does not improve smoothness on a Source server bound to one core.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBNot recommended for Open FortressMost of the six vCores would sit idle; Source runs its main loop on a single core.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBNot recommended for Open FortressThis tier targets far heavier games; a deathmatch mod leaves it idle.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Open Fortress?

Open Fortress is a Source SDK 2013 mod, and its server follows that platform's rules. Our plans are set up with those rules in mind.

High clocks for arena pace

Bunny hopping, rocket jumps and a dozen players firing at once all land on the Source server's main thread. A Ryzen 9 9950X keeps frames stable in a packed free-for-all.

Custom rotations with FastDL

Upload community maps to NVMe storage, list them in mapcycle.txt and point sv_downloadurl at a FastDL host so new players are not stuck on a slow download screen.

server.cfg at your fingertips

Change hostname, rcon_password, sv_password and mp_timelimit in the web file manager, then restart from the console and see the result immediately.

Ready for alpha updates

Open Fortress is still in alpha and builds change. Back up from the panel before each update, move the server to the new build and keep your configuration intact.

Free DDoS protection

Public deathmatch servers attract the occasional sore loser with a booter. DDoS filtering scrubs that traffic and helps keep the lobby from dropping mid-match.

Help at any hour

Maps not downloading, server missing from the list, or connections refused after a patch? Our Turkish-speaking team answers 24/7 via ticket, live chat, Discord, WhatsApp or phone.

Open Fortress server hosting at TheCrewHost starts at $6.00 per month (₺240.00) for a dedicated Source SDK 2013 server on a Ryzen 9 9950X with DDR5 memory and NVMe storage. It runs in our İstanbul datacenter, so players in Türkiye and the surrounding region get the low latency a twitchy deathmatch demands. Open Fortress blends Team Fortress 2 gunplay with old-school arena shooter pacing, and your server can be a public free-for-all, a locked CTF scrim room or a rotation built entirely from custom maps. You get full SFTP access to server.cfg, mapcycle.txt and your FastDL settings from day one.

What is Open Fortress, and what can your server run?

Open Fortress is a fan-made mod built on Team Fortress 2's world and gunplay, inspired by old-school arena shooters. It is a fan creation and is not affiliated with Valve. Instead of TF2's nine classes there is a single character, the Mercenary, who can use every weapon. Speed is the point: bunny hopping, power-ups scattered around the map and a new arsenal that stretches from dynamite to chainsaws.

On your own server you can run free-for-all deathmatch, capture the flag and objective modes built around stealing briefcases. Build a rotation made entirely of custom maps, dedicate the server to a single mode, or keep a password-protected room where your friends practice movement.

Open Fortress has a small, scattered player base, and a reliable, well-connected server can become the place that community gathers. Hosting in İstanbul matters in a genre where reaction time decides every duel, especially for players in Türkiye, the Balkans and the Middle East.

Running a server for a mod in alpha: what should you know?

Open Fortress is still in alpha, and that shapes how you run a server. Players install and update the mod with a tool called Beans from the official site, and they need Team Fortress 2 and Source SDK 2013 Multiplayer installed on Steam to play. The official site also publishes a separate binaries package for server operators.

Version matching is the rule that matters most. When players move to a new build, the server has to be updated to the same build, or their connections will be refused. That is why a manual backup from the panel before every update is worth the ten seconds it takes: server.cfg, mapcycle.txt and your map folder stay safe if something goes sideways.

The developers have opened a Steam store page and plan to release Open Fortress there as a full free-to-play game. The distribution method and server files may change with that release, so follow the official announcements and keep your configuration backed up through the transition.

How much RAM does an Open Fortress server need?

Bronze 4GB handles most Open Fortress servers, and we recommend starting there for up to 24 players. Source SDK 2013 servers are light on memory; the real bottleneck is single-core CPU performance. In deathmatch every player is moving, shooting and rocket jumping nonstop, which puts a constant load on the main thread that runs game logic. A fast core is what keeps frames from dipping during the busiest fights.

Silver 6GB makes sense for a full server between 24 and 32 players, or when you keep a large custom map archive on disk. Gold 8GB gives breathing room if you experiment with lots of plugins and keep long log and demo history. Anything above that is more than a single Open Fortress server can use: the memory sits idle and gameplay feels the same. Start small, watch how the server behaves, and upgrade to a higher plan when you actually need it.

Managing maps, FastDL and server.cfg

Open Fortress server settings live in cfg/server.cfg inside the mod folder. hostname sets the name in the browser, rcon_password protects remote admin, and sv_password locks the room. mp_timelimit controls map length; keeping it short on a fast free-for-all server keeps the rotation fresh and players coming back.

Custom maps define a server's identity. Upload .bsp files to the maps folder, add them to mapcycle.txt, and they join the rotation. Players who are missing a map can download it from the server, but Source's built-in transfer is slow. Host the same files on a web server using the FastDL layout, set sv_downloadurl to that address, and newcomers get in far faster.

Plugin platforms such as Metamod:Source and SourceMod can be used with Source SDK 2013 mods, but do not assume every plugin works with Open Fortress, since many depend on game-specific structures. Test each one on an empty server and check the error logs before opening it to players.

How do players connect to your server?

Players first need Open Fortress itself: Team Fortress 2 and Source SDK 2013 Multiplayer installed on Steam, and the mod brought up to date with the official installer. From there they can find your server by name in the in-game browser, or open the developer console and type connect followed by the IP and port from your panel.

Source servers default to port 27015, but always use the exact port shown in your panel. If you want the community to grow, pin the address in your Discord and schedule regular game nights. For a niche game like this one, a server that is actually full is the strongest advertisement you can have.

When someone cannot connect, check the version first. If the client and the server are on different alpha builds, the connection will not go through, so updating the server right after an official release announcement solves the most common support question before it is asked.

How to Set Up a Open Fortress Server

  1. 1

    Choose a plan: Bronze 4GB fits most servers

    Start with Bronze 4GB for a deathmatch server of up to 24 players. Pick Silver 6GB if you expect a full 32-player lobby or a large map archive.

  2. 2

    Wait for automatic setup

    Once payment clears, the server is provisioned automatically. gamepanel.hostingmerkezi.net gives you the console, file manager, backups and your SFTP details.

  3. 3

    Edit server.cfg and mapcycle.txt

    Set the server name, RCON password and map time limit, then list the free-for-all and CTF maps you want in mapcycle.txt in the order they should play.

  4. 4

    Upload custom maps and wire up FastDL

    Send .bsp files to the maps folder over SFTP, host copies on a FastDL address, add it to sv_downloadurl and restart the server.

  5. 5

    Check the build and share the address

    Confirm the server runs the same alpha build as your players, then post the IP and port in your Discord and kick off the first match.

Frequently Asked Questions

What server owners ask before launching Open Fortress: pricing, version matching, maps, plugins and connecting.

How much does Open Fortress server hosting cost?
Hosting starts at $6.00 per month (₺240.00) with Bronze 4GB, which usually covers a deathmatch server of up to 24 players. You can choose from 7 plans in total. DDoS protection, automatic backups, SFTP access and unmetered traffic are included with every one of them.
Which plan should I pick for Open Fortress?
Bronze 4GB with 4 GB of memory is enough for most servers. Source SDK 2013 servers are light, and a single CPU core carries most of the load. If you are planning a full 32-player server or an archive of hundreds of maps, Silver 6GB or Gold 8GB makes sense; larger plans are not needed for this game.
How do players connect to my Open Fortress server?
Players need Team Fortress 2 and Source SDK 2013 Multiplayer installed on Steam, plus an up-to-date Open Fortress install from the official site. After that they can find your server in the in-game browser or type connect in the console followed by the IP and port from your panel.
What happens to my server when Open Fortress launches on Steam?
The developers plan to release Open Fortress on Steam as a full game, and the store page is already live. The server files and install method may change with that launch. Back up your configuration first, follow the official announcements, and our support team can help you move the server to the new release.
Do SourceMod plugins work on Open Fortress?
Metamod:Source and SourceMod can run on Source SDK 2013 mods, and with full file access you are free to install them. Not every plugin is compatible, though, because many rely on game-specific structures. Test each new plugin on an empty server and check the error logs before enabling it for players.
How do I add custom maps?
Upload the map file to the maps folder with SFTP or the file manager, add its name to mapcycle.txt and restart the server. To make downloads fast for players, host the files on a FastDL address and set sv_downloadurl to point at it.
How soon is my server ready after ordering?
Setup runs automatically and begins as soon as payment is confirmed. When it finishes you can reach the console, file manager and backups at gamepanel.hostingmerkezi.net. The first thing we suggest is setting a server name and a strong RCON password in server.cfg.
Is my server backed up?
Yes. Automatic backups are enabled on every plan, and you can take a manual backup from the panel whenever you want. On a mod in alpha that habit really pays off: a backup taken before each update lets you restore server.cfg, mapcycle.txt and your maps quickly if a new build causes problems.
What if my server gets hit by a DDoS attack?
Free DDoS protection comes with every plan and filters malicious traffic aimed at your server's IP. Public deathmatch servers occasionally become targets for frustrated players, and the protection helps stop those attempts from wrecking a match or disconnecting everyone at once.
Can I upgrade to a bigger plan later?
Yes, you can move to a higher plan at any time. For Open Fortress that usually happens when the player count approaches 32 or the map archive grows large. Take a manual backup in the panel before switching so your configuration stays safe.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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