Hold the line together as the rounds climb in Nacht der Untoten: an always-on NZ:P server for desktop and browser players, hosted in Istanbul.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | One co-op server, desktop or webThe FTEQW-based NZ:P server is very light; this plan is more than enough. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Not needed; only for a big map archiveNo performance gain; 60 GB NVMe and extra memory only help with large archives. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Not recommended, more than NZ:P needsSame 4 vCores; NZ:P will not use this memory in any scenario. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Not recommended, start small instead10 GB would sit idle for this game; put the budget toward another project. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommended, overkill for one serverNeedless resources for a game built to run on a PSP. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended, pair with other projects6 vCores and 16 GB; an NZ:P server uses a tiny share of this. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommended, no benefit for NZ:P32 GB and 12 vCores bring nothing to this game. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
What it takes to keep a small but dedicated community's game online.
NZ:P runs on the FTEQW fork of the Quake engine, and the server starts headless with the -dedicated flag. Game assets and QuakeC files are prepared during installation.
Set com_protocolname to NZP-REBOOT for desktop clients or NZP-REBOOT-WEB for players in a browser. Web connections arrive over WebSocket.
With sv_public 1, your server reports to the Frag-Net master and shows up in the in-game server list. Want it just for friends? Leave listing off and share the IP.
sv_mintic sets the server's physics step in seconds and defaults to 0.045. For packet-size connection problems, the NZ:P docs suggest setting net_mtu to 1200.
Even small community servers on a public list can be attacked. Free DDoS protection on every plan filters attack traffic and protects a squad pushing toward round 30.
Maps and game files load instantly from NVMe. Automatic backups make it easy to undo a cfg or map folder change that went sideways.
TheCrewHost Nazi Zombies: Portable server hosting starts at ₺240.00 per month and runs an FTEQW-based dedicated server for this open-source zombie co-op game on a Ryzen 9 9950X with NVMe storage. Use com_protocolname to open the server to desktop clients or to players in a web browser, and publish it to the Frag-Net server list with sv_public. It boots straight into the default map, Nacht der Untoten. The server lives in our İstanbul datacenter, so your squad in Türkiye and nearby regions gets low-latency play when the horde grows in the late rounds. Setup is automatic after payment, with DDoS protection and automatic backups on every plan.
Nazi Zombies: Portable is a free, open-source game from the NZ:P Team that reimagines the classic survival mode of Call of Duty: Zombies. It began as a PSP homebrew project and now runs on the FTEQW fork of the Quake engine, playable on a long list of platforms including Windows, Linux, web browsers, Nintendo Switch, PSP and PS Vita.
The core loop is familiar: survive round after round of escalating zombie waves, buy guns off the wall, open doors and push deeper into the map. Co-op changes everything, with one player boarding up windows while another holds the hallway.
With your own dedicated server, co-op no longer depends on one player keeping their computer on as host. The server stays up in Istanbul around the clock, your squad joins whenever they like, and nobody plays with a better connection than everyone else. Publish it on the Frag-Net list to meet new players, or keep it private and share it with your Discord group only.
The most important NZ:P server setting is com_protocolname, because it decides which clients can connect. With NZP-REBOOT, the server serves desktop clients, meaning players who downloaded the game on Windows or Linux. With NZP-REBOOT-WEB, players who launch the game in a web browser connect over WebSocket. If the protocol name is wrong, the client does not recognize the server as an NZ:P server and players cannot join.
So which one should you choose? If your squad has the game installed, the desktop protocol is the natural pick. If some friends want to jump in without installing anything, especially for a few rounds from a school or work computer, the web protocol is a big convenience.
One detail about web clients is worth knowing: according to the NZ:P documentation, browser players need to run the game from a page served over HTTP rather than HTTPS, and type connect ws:// followed by the server's IP:port in the console. In either case, the server and players must run the same NZ:P version.
Nazi Zombies: Portable was designed to run on very limited hardware like the PSP, and its server is correspondingly light. Bronze 4GB is more than enough for a single NZ:P server, and memory use stays at a tiny fraction of the plan.
To be honest with you, a bigger plan will not make an NZ:P server run any smoother. The server is a single process, every plan from Bronze to Diamond gets the same 4 vCore Ryzen 9 9950X allocation, and the game uses a small slice of that. Even when zombie counts climb in high rounds, the load stays light for a modern CPU core.
What really shapes the player experience is where the server sits. A server in Istanbul gives low latency to players connecting from Türkiye, and players across Europe, the Middle East and the Caucasus generally connect well too. So rather than spending more, we recommend starting on the smallest plan. If you later plan other projects on the same infrastructure, upgrading is always an option.
An NZ:P server is configured through cvars on its launch line. +map sets the starting map and defaults to ndu, which is Nacht der Untoten. sv_port sets the game port, sv_port_tcp the WebSocket port used by web clients, com_protocolname the client type and sv_mintic the physics step. Extra cvars can be appended to the same line in +cvar value form.
The most common issue is a version mismatch. NZ:P is actively developed, and when a new release ships, connections fail if players update while the server stays on the old version. When a new version is announced, ask our support team to update the server files or replace them yourself over SFTP.
The second common issue is packet size. On some networks players connect but hang while the map loads; the NZ:P documentation suggests setting net_mtu to 1200 in that case. If you plan to change sv_mintic, move in small steps and test in late rounds where zombie counts peak. A panel backup before each experiment makes going back painless.
Desktop players connect two ways: from the in-game server list or directly by IP. With sv_public 1, your server reports to the Frag-Net master and appears in the list, where players find it by name and join with a click. If you keep listing off, players type connect in the console followed by the IP:port from your panel. NZ:P's default port is 27500, but if your server was assigned a different port in the panel, that one applies.
Friends playing in a browser need the server running the web protocol. They start the game from a page served over HTTP, open the console and type the address beginning with connect ws:// together with the IP:port.
When a player cannot connect, have them check their version first; it must match the server's NZ:P version. Then make sure they are using the right client type, since a browser cannot join a server running the desktop protocol. If it still fails, send the connection lines from the panel console to our 24/7 support team and we will take a look with you.
An NZ:P server is extremely light, so the smallest plan is more than enough for a single co-op server.
The FTEQW server, NZ:P assets and QuakeC files are prepared on their own, and your server appears in gamepanel.hostingmerkezi.net with its IP and port.
Set com_protocolname to NZP-REBOOT for desktop players or NZP-REBOOT-WEB for players in a browser.
Add sv_public 1 if you want to be publicly listed, set the starting map with +map, then start the server.
Share the server name or IP:port; players join from the list or with the connect command, and round one begins.
What people ask before renting a Nazi Zombies: Portable server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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