For modded factories: one reinstall pulls the newest compatible version of every mod in your mod-list.json, dependencies included, from the Factorio mod portal.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | 1–4 players, quality-of-life mods onlyFine for light mod lists; overhaul packs will outgrow it quickly. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | 2–6 players, 20–40 mixed modsRoom for a content mod or two alongside the usual helper mods. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Space Age plus mods, mid-size packsOur starting point for modded Space Age saves and long playthroughs. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Overhaul packs, early to mid gameExtra memory for packs that add many ores, machines and recipes. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Overhaul packs deep into the late gameHolds a large modded save plus several autosave slots comfortably. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Heaviest overhauls, very large mapsMemory headroom for extreme packs; extra vCores add little to UPS. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | More than one modded save needsRarely justified for a single Factorio world; choose it only for proven huge saves. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Built around the chore every modded Factorio server shares: keeping dozens of mods on matching, working versions.
Every install or reinstall runs mod_updater.py against your mods folder, replacing outdated zips with the newest releases published on the Factorio mod portal.
Required dependencies of your enabled mods are downloaded too, so adding a big pack to mod-list.json doesn't mean hunting down every library mod yourself.
The updater asks the installed Factorio binary for its version and only picks mod releases built for it, so pinning an older game build keeps your mods on it too.
Overhaul mods add entities and scripts to every tick; fast Ryzen 9 9950X cores give modded saves more room before UPS dips below 60.
Superseded mod versions are deleted during updates, so the mods folder doesn't fill with stale archives, and NVMe storage keeps loading large mod sets quick.
Automatic panel backups plus manual snapshots let you roll back if a mod update migrates or breaks a save, and free DDoS protection covers the game port.
Factorio-ModUpdate hosting at TheCrewHost starts at ₺240.00 ($6.00) a month and is built for modded factories. It is the standard Factorio headless server with one addition: the community factorio-mod-updater script, which runs whenever the server is installed or reinstalled. It reads your mod-list.json, downloads the newest mod releases compatible with your Factorio version, deletes the old zips and pulls in required dependencies. A Factorio patch day turns into one reinstall instead of an evening of manual downloads. Servers run in İstanbul on Ryzen 9 9950X with DDR5 memory and NVMe storage, on plans from 4 GB to 32 GB.
The game itself is identical: the same official Linux headless build, the same server-settings.json, the same mods folder and the same UDP game port. The difference shows up during installation. After downloading Factorio, the install routine fetches the community factorio-mod-updater project and runs it in update mode against your mods folder, using your server settings and the installed game binary.
That makes the choice easy. If you play vanilla or Space Age with a handful of mods at most, the standard Factorio page is enough, and you will never miss the updater. If you run twenty, fifty or more mods, especially a pack whose authors ship updates after every Factorio patch, this variant saves real time. The ARM64 listing only matters for ARM hardware, and Clusterio is for linking several Factorio servers together.
Keep in mind that the updater is a community script, not a Wube feature. It works from public mod portal data, so it can only be as current as what mod authors have published.
Mods are updated when the server is installed or reinstalled, not on every restart. A normal stop and start loads whatever versions are already in the mods folder, which is exactly what you want mid-playthrough: nothing shifts under your feet between sessions.
A reinstall does two jobs in one pass. First it downloads Factorio again according to the Factorio Version variable, which means latest stable by default, or experimental or a specific build number if you set one. Then it updates your mods for that version. Settings files and the existing save are only created when they are missing, so your server-settings.json, map settings and world stay in place. A reinstall still rewrites program files, so take a backup first.
The updater reads every mod listed in mod-list.json, disabled entries included, fetches the latest compatible release of each, removes the old zip and installs required dependencies of enabled mods. Space Age, Quality and Elevated Rails are not portal downloads; they ship inside the headless build and update together with Factorio itself.
It needs a factorio.com account and mod names that actually exist on the portal. Downloading from the mod portal requires authentication, and the script takes the username and token from server-settings.json. On this template those two keys are filled from the panel's Server Username and Server Token variables, so enter your factorio.com username and the token shown on your factorio.com profile there rather than in the file.
Next, make sure mod-list.json lists every mod by its internal portal name. The fastest route is to assemble the mod set in your own game, then upload that mod-list.json together with the mod zips; from then on the updater handles it on every reinstall.
Mods that are not on the portal, such as a private scenario helper or a mod you patched yourself, cannot be fetched by the script. Keep those zips in the mods folder yourself and update them by hand. If the console shows the updater failing to download, check the username and token before anything else.
It can be, but treat every mod update as a small migration. Authors change recipes, rename items, rebalance tech trees and occasionally remove entities outright. Factorio runs migration scripts as the save loads, and anything that no longer exists is removed from the map. With overhaul packs, a single update can reshape an entire production chain.
A safe routine goes like this: run /server-save, take a backup in the panel, reinstall, watch the console while the save loads, and join alone before inviting everyone. If something looks wrong, roll back to the backup and pin the Factorio version while you wait for fixed mod releases; the updater only picks mod versions that fit the installed game anyway.
Players have to end up on the same mod versions as the server, yet they rarely need to do anything by hand. On connect, Factorio compares their mods with the server's and offers to download the matching versions from the mod portal. Give the group a heads-up before a big update so nobody is surprised by a reshuffled tech tree.
Mods raise both memory use and per-tick work, so size by your mod list rather than by player count. A dozen quality-of-life mods add little on top of vanilla, and 4 GB is fine for a small group. Mid-size content mods with Space Age on top push a long-running save toward 8 GB. Large overhaul packs, with their extra ores, machines and long production chains, are where 10–16 GB becomes sensible.
The CPU side follows Factorio's usual rules: most of each update runs on one thread, so fast single-core speed matters more than vCore count. Every plan uses the same Ryzen 9 9950X cores, which means a bigger plan buys memory headroom, not higher UPS. Script-heavy mods cost UPS as well, and no amount of RAM changes that.
Disk space is rarely the limit because the updater deletes superseded zips, but big modded saves and several autosave slots still add up. NVMe storage keeps loading and saving them quick.
Players connect the usual way: Multiplayer, Connect to address, then the IP and port shown in your panel. The game port is UDP, 34197 by default, although your server may be assigned a different one.
The first join after a mod update is where the mod portal earns its keep. The client notices that the server's mods differ from its own, lists them, and offers to download and enable the matching versions. The player restarts the game once and connects again. Anyone who has to stay on an older Factorio build for a while must match the server's version too, so announce updates in your group chat.
If you want the server in the public browser, set visibility to public; the same username and token the updater uses also register the server there. Your server sits in İstanbul, giving players in Türkiye low latency and keeping connections from Europe, the Middle East and the Caucasus in good shape.
A few quality-of-life mods run fine on Bronze 4GB; content packs and long saves suit Gold 8GB, and big overhaul packs are happiest from Platinum 10GB upward.
After payment the install routine downloads Factorio, creates default settings and a first save, and runs the mod updater once; you manage everything at gamepanel.hostingmerkezi.net.
Fill in the Server Username and Server Token variables so the updater can download from the mod portal; the same credentials also enable a public server listing.
Copy mod-list.json and the mod zips from your own game into the mods folder over SFTP, and replace the generated save with yours under the Save Name variable's name.
Back up, then trigger a reinstall from the panel: Factorio is refreshed according to the version variable, and every listed mod is updated along with its required dependencies.
Watch the console while the save loads, join alone to test, then share the IP and port; players accept the mod sync prompt and reconnect.
The questions we hear most about a Factorio server that keeps its mods up to date for you.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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