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Factorio ARM64Factorio ARM64 Server Hosting

Factorio ARM64 Server Hosting

What the ARM64 build really is, when it makes sense, and how to move a factory off a Raspberry Pi or ARM box onto native x86-64 Ryzen cores.

box64 Translation Layerx86-64 Native AlternativePi-to-Ryzen MigrationSame Saves and ModsSame Price as Standardİstanbul Location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Factorio ARM64 Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GB1–5 players, fresh vanilla mapEnough memory for a new map; translation still costs CPU, so consider the standard server.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBSaves moved off a Pi, mid-gameComfortable headroom for a save brought over from an ARM board with its mods.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GBLate game or several Space Age planetsRecommended once multiple surfaces run; native x86 gives the same memory more speed.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBLonger mod listsCovers mod memory plus box64's translation overhead with room to spare.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBOverhaul packsHeavy mods under translation hit UPS first; weigh the standard server seriously.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBVery large modded savesMore vCores won't offset translation cost in a single-threaded simulation.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBFar beyond what one map needsExceeds what a single Factorio save uses; rarely sensible under emulation.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Factorio ARM64?

What actually differs between the ARM64 template and a native Factorio server, and what stays exactly the same.

Native x86-64 Cores Available

The Ryzen 9 9950X runs Factorio's official x86-64 binary directly; the standard listing skips translation entirely, and that is where single-thread UPS is decided.

box64 Under the Hood

The ARM64 template starts Factorio as box64 ./bin/x64/factorio, translating x86-64 instructions on the fly for ARM CPUs like those in single-board computers and ARM cloud servers.

Tunable Dynarec Variables

BOX64_DYNAREC settings such as SAFEFLAGS, BIGBLOCK, CALLRET and FASTROUND trade translation speed against accuracy, which matters in a deterministic game like Factorio.

Saves Move Unchanged

Because both templates run the same x86-64 Factorio build, a save created on a Pi under box64 opens on native hardware as-is, mods and all.

NVMe Instead of SD Cards

Single-board servers often save to SD cards or USB drives; NVMe storage noticeably shortens the autosave freeze that grows with every expansion of the factory.

Ask Before You Order

Not sure which template fits? Our support team answers before and after purchase, around the clock, by ticket, Discord, WhatsApp, phone or live chat.

Factorio ARM64 server hosting at TheCrewHost is listed from ₺240.00 ($6.00) a month, and before you order, here is the honest picture. Wube publishes the Factorio headless server only for x86-64 Linux, so the ARM64 template runs that same binary through box64, a translation layer that lets ARM processors execute x86-64 code. Our game servers in İstanbul use AMD Ryzen 9 9950X CPUs, which are x86-64 themselves, so the standard Factorio server runs on them natively with no translation involved. For most people, especially anyone moving a factory off a Raspberry Pi or an ARM cloud instance, the standard plan is the better buy, and your saves carry over unchanged.

What does ARM64 mean for a Factorio server?

ARM64, also called AArch64, is the processor architecture found in Raspberry Pi 4 and 5 boards, many ARM cloud servers and Apple Silicon Macs. Factorio's official headless server, however, is only published for x86-64 Linux; the download page offers a single headless build, and it is x64. There is no native version for ARM Linux servers.

The ARM64 template bridges that gap with box64, an open-source translator. Rather than launching ./bin/x64/factorio directly, it launches box64 and hands it the Factorio binary, and box64's dynamic recompiler (dynarec) converts blocks of x86-64 code into ARM64 code while the game runs. Six BOX64_DYNAREC variables are exposed in the panel so the translation can be tuned.

Everything above that layer is ordinary Factorio: the same server-settings.json, map-gen-settings.json and map-settings.json, the same mods folder and mod-list.json, the same saves folder and the same default UDP port, 34197. To a player, an ARM64 server looks just like any other Factorio server.

Should you choose ARM64 or the standard Factorio server here?

On TheCrewHost, pick the standard Factorio server unless you have a specific reason not to. Our game servers are AMD Ryzen 9 9950X machines, and that CPU is x86-64, the very architecture Factorio's headless build targets. Running natively means there is no translation step at all, and Factorio is the kind of game where that step hurts: most of its simulation runs on one thread, so any overhead lands straight on UPS.

Accuracy is the other factor. Factorio multiplayer is deterministic, and every client has to compute the same result as the server on every tick. box64 is a mature project and the template offers settings that balance speed against correctness, yet a native binary removes that whole category of risk from the start.

Both listings cost the same and share the same 7 plans, so choosing ARM64 saves you nothing. If you still want this template, say to mirror a setup you also run on ARM hardware, message our support team before ordering and we will look at it together. Everyone else gets more out of the standard server.

How do you move a Factorio world off a Raspberry Pi or ARM server?

Moving is mostly copying files, because the save format doesn't care which CPU produced it. On the old machine, type /server-save in the console, stop the server, and gather the save .zip from the saves folder, the whole mods folder including mod-list.json, and data/server-settings.json. If you promoted admins, take server-adminlist.json as well; it usually sits in the server's main directory.

On TheCrewHost, upload the save into the saves folder under the name set in the Save Name variable, replacing the generated one, and copy the mods folder across over SFTP. Instead of overwriting server-settings.json wholesale, carry your visibility, verification and pause preferences over by hand, and put name, slots, password, username and token into the panel variables, since those get written into the file on every start.

Finally, confirm the Factorio version is the same as, or newer than, the one the save came from, start the server and watch the console load the map. Players only need the new IP and port.

What are the box64 variables for?

They decide how aggressively box64 translates code, and on ARM hardware they are the first place to look when Factorio misbehaves. The template ships with BOX64_DYNAREC_SAFEFLAGS, BIGBLOCK, FORWARD, CALLRET, FASTROUND and ALIGNED_ATOMICS. Broadly speaking, bigger translated blocks, call and return shortcuts and relaxed flag handling make translation faster, while safer flag handling and precise floating-point rounding keep results closer to what real x86-64 hardware would produce.

For Factorio that balance is not an academic detail. In a deterministic lockstep game, the server and every client have to agree on each calculation; if translated maths drifted even slightly, players would see desyncs.

On our x86-64 hardware, the standard server needs none of this tuning, which is one more reason we steer most customers there. If you do run the ARM64 template and see crashes or desync reports, change one variable at a time, write down the result, and keep a backup of the save before each test.

How much RAM does a Factorio server need on either architecture?

Factorio's memory needs are the same whichever template you pick, with a little extra on the ARM64 side for box64's own translation cache. A fresh vanilla or Space Age map for a few players fits in 4 GB. Several Space Age planets or a few dozen mods call for around 8 GB, and large overhaul packs are where 12–16 GB earns its price.

The CPU is what really separates the two. Per-core speed sets how big a factory can grow before UPS falls below 60, and translation eats into exactly that budget. A factory that was already straining a small ARM board will feel the move to native Ryzen 9 9950X cores; the same factory running under translation keeps carrying the overhead.

The extra vCores on bigger plans add little to a single Factorio map in either case. Choose the plan for memory, and let your choice of template decide how much of the CPU's speed actually reaches the game.

How to Set Up a Factorio ARM64 Server

  1. 1

    Decide between ARM64 and the standard server

    Without an ARM-specific reason, order the standard Factorio server instead, which runs natively at the same price; if you want the ARM64 template, talk to support first.

  2. 2

    Choose a plan for the size of the factory

    Bronze 4GB is enough for a new map; for a modded save moved off a Pi or several Space Age planets, look at Gold 8GB and above.

  3. 3

    Complete payment and let setup run automatically

    Once payment is confirmed, the Factorio headless build downloads and default settings files are created; console, file manager and backups live at gamepanel.hostingmerkezi.net.

  4. 4

    Bring over your save and mods

    Run /server-save on the old server, then upload the save zip, the mods folder and server-adminlist.json over SFTP, naming the save after the Save Name variable.

  5. 5

    Set the variables and review box64 defaults

    Enter server name, slots, password, factorio.com username and token; only change the BOX64_DYNAREC values if you see a problem, and then one at a time.

  6. 6

    Start the server and share the new address

    Watch the map load in the console, make yourself admin with /promote, and send players the new IP and port for Connect to address.

Frequently Asked Questions

Questions about the ARM64 template, box64 and moving a factory off ARM hardware.

How much does Factorio ARM64 hosting cost?
Factorio ARM64 server hosting starts at $6.00 (₺240.00) a month, with 7 plans from 4 GB to 32 GB. These are the same plans and prices as our standard Factorio server, so picking ARM64 doesn't lower the cost. That is why we suggest choosing on technical fit rather than price.
Is there an official ARM64 Factorio server?
No. Wube's download page offers the headless server for x64 Linux only. People who want a Factorio server on ARM machines run that x86-64 binary through a translation layer such as box64, and our ARM64 template does exactly that.
Should I pick ARM64 or the standard Factorio server?
The standard server, in almost every case. Our hardware is the x86-64 Ryzen 9 9950X, so the standard server runs natively without translation and gives the game the full single-core speed that UPS depends on. If you want the ARM64 template for a particular reason, talk to our support team before ordering.
Can I move my Raspberry Pi Factorio save here?
Yes. Factorio saves don't depend on the CPU architecture. Run /server-save on the Pi, stop the server, then upload the save zip and mods folder over SFTP. Make sure the Factorio version is the same or newer, enter your settings in the panel variables, and the map, research and mods come across intact.
How much RAM does the ARM64 template need?
The architecture barely changes memory needs. A new map for a few players is comfortable on 4 GB; aim for 8 GB with several Space Age planets or dozens of mods, and consider 12–16 GB for large overhaul packs. On the ARM64 template, leave a little room for box64's translation cache.
Do mods work under box64?
Yes. Factorio mods consist of Lua scripts and data run by the game engine, so they don't care about CPU architecture; box64 translates the engine, not the mods. You upload mods to the mods folder and manage mod-list.json exactly as you would on any Factorio server.
How long does the ARM64 setup take?
Setup starts automatically when payment is confirmed: the headless build downloads, settings files are prepared and a first map is created. If you are migrating, most of the time goes into uploading your own files, and the larger your save and mods folder, the longer the SFTP transfer takes.
Do players need ARM hardware, and how do they connect?
No. Players use their normal game and join the same way as on any Factorio server: Multiplayer, Connect to address, then the IP and port from your panel. No ARM hardware or special client is involved; the only requirement is that everyone runs the same Factorio version as the server.
How do backups work while I test box64 settings?
The game writes its own autosave slots, and our panel takes automatic backups separately. We recommend a manual backup before experimenting with box64 variables or opening a migrated save for the first time. You can download any backup to your computer over SFTP.
Does the server get DDoS protection, and can it move up a plan?
Yes, free DDoS protection is included on every plan and filters Factorio's UDP traffic at the network level. When the factory or the mod list grows, you can move to a higher plan at any time, and your saves, mods folder and settings files stay in place.

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Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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