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Vintage StoryVintage Story Server Hosting

Vintage Story Server Hosting

A shared Vintage Story world of temporal storms, seasons and hard-won craftsmanship, with everything from serverconfig.json to roles in your hands.

serverconfig.json AccessModDB ModsRoles & Whitelist.vcdbs World UploadAutomatic Backupsİstanbul Location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Vintage Story Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Silver 6GB2–10 players, vanilla or light modsThe smallest plan for this game; comfortable for friend groups at default view distance.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GB10–16 players or content modsRecommended for full servers at the default 16-player cap or a few content mods.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GB16–25 players, modded communityRoom for the loaded area on servers with a raised MaxClients and players spread across the map.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GB25–35 players, large mod listFor community servers with widely explored worlds and heavy content mods.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GB35–50 players, public server6 vCores and 16 GB, a safe level for heavy world generation and busy sessions.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GB50+ players or a very heavy modpack12 vCores and 32 GB; more than most servers need, sensible for big public projects.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Vintage Story?

Made for the parts of a Vintage Story server that take real effort: one config file, the role system, mods and a growing save.

Full control of serverconfig.json

Edit ServerName, Password, MaxClients, AllowPvP, AllowFireSpread and MaxChunkRadius in the file manager and apply them with a restart.

Role-based permissions

Use roles such as suplayer, sumod and admin to decide who can build and who moderates, and lock the server to known players with the whitelist.

Mods from the ModDB

Upload .zip mods from mods.vintagestory.at to the Mods folder over SFTP; server-side mods ask nothing of your players.

Bring your world as .vcdbs

Upload the .vcdbs save of a world you created in single-player to the Saves folder, point WorldConfig at it and it loads with all its settings.

View distance under control

MaxChunkRadius caps how far players can load the world; tuning it on busy servers cuts memory and CPU load directly.

A fast CPU for world generation

As players push into new land, the server generates terrain, ore deposits and climate on the fly, and the Ryzen 9 9950X with NVMe keeps those moments smooth.

Vintage Story server hosting at TheCrewHost starts at $8.63 per month (₺345.00), on plans beginning at 6 GB of RAM. Your server installs automatically after payment and runs 24/7 on a Ryzen 9 9950X with NVMe SSD storage in İstanbul, giving players in Türkiye low latency. Set the player cap, password, PvP and the view distance ceiling in serverconfig.json, and upload mods from the ModDB into the Mods folder. You can also build a world in single-player with exactly the settings you want, move its .vcdbs file to the server and work your way from copper to iron with friends.

Why rent a Vintage Story server?

Vintage Story is a survival game built on a deep crafting chain that starts with stone tools and runs through pottery, copper casting, bronze alloys and eventually ironworking. Seasons turn, crops need weeks of in-game time to ripen, realistic geology makes prospecting an actual investigation and temporal storms bring danger on a regular rhythm. That progression takes weeks, and it is far more rewarding in a shared world.

In a world hosted on a friend's PC, the crops, the pots firing in the kiln and everything you set up only exist while that friend is playing. On a dedicated server the world is open to everyone at any hour; one player can work the mine during the day while another picks up the smithing in the evening.

Your own server also lets you shape the community. Run a password-protected world for friends only, give newcomers a visitor role until they earn trust, or turn on AdvertiseServer to appear in the public list and grow a community of your own.

Which serverconfig.json settings matter most?

Nearly every Vintage Story server setting lives in serverconfig.json in the data folder. ServerName sets the name, Port holds the connection port, which defaults to 42420, and MaxClients sets the concurrent player cap. MaxClients defaults to 16, so a bigger community needs it raised. Password locks the server, and AdvertiseServer puts it on the public server list.

Settings that shape gameplay sit here too. AllowPvP controls player damage and AllowFireSpread decides whether fire spreads. MaxChunkRadius caps how far players can load the world and defaults to 12; it is one of the most effective levers you have over server load.

The world itself is defined in the WorldConfig block: Seed, WorldName, SaveFileLocation and PlayStyle, plus a WorldConfiguration section holding dozens of options such as temporal storm frequency, death punishment and world size. The easiest route is to create the world in single-player with the options you want and upload its .vcdbs file to the server.

How much RAM does a Vintage Story server need?

For a vanilla group of up to 10 players, 6 GB is a comfortable start. Two big factors drive memory use in Vintage Story: how many world chunks are loaded at once and which mods are installed. Each player keeps an area the size of MaxChunkRadius loaded around them, so as players spread across the map, the loaded area and the memory needed grow together.

Mods are the second factor. Content mods that add blocks, items and creatures noticeably raise both startup time and memory use. A modded community at the default cap of 16 is healthier on 8–10 GB, and servers above 25 players running large mod lists do better with 12 GB or more.

On the CPU side, world generation is the heaviest job. When players head into land nobody has visited, the server generates terrain, climate and ore deposits on the spot. A high-clocked Ryzen 9 9950X cuts the stutter in those moments, and NVMe storage keeps the growing .vcdbs save quick to read and write.

How do roles, the whitelist and admins work?

Vintage Story handles permissions through roles. The defaults include survival roles such as suvisitor, limitedsuplayer, suplayer, sumod and admin, plus their creative-mode counterparts. DefaultRoleCode in serverconfig.json decides which role newcomers get, and it is suplayer out of the box. On community servers, starting new players on a limited role and promoting them once they have proven themselves is an effective defense against griefers.

To make yourself an admin, run /op playername in the server console; it does the same job as /player playername role admin. You can also add that command to the StartupCommands field in serverconfig.json so it runs on every boot.

For a whitelist, use the WhitelistMode setting and add players with /player playername whitelist on. There is /kick and /ban for people who break the rules and /unban for those you forgive. /autosavenow forces an immediate save; running it before a big change and then taking a panel backup is a habit worth keeping.

How do you install mods, and do players need them too?

The official home for Vintage Story mods is the ModDB at mods.vintagestory.at. Mods usually come as .zip files and go into the Mods folder in the server's data directory as they are, without extracting. Restart the server and the console lists every mod it loaded.

Each mod declares a side value in its modinfo.json. Mods marked Server run only on the server and require nothing from players. Universal, the default, covers mods that must exist on both the server and the player's side; most content mods that add new blocks and items fall into this group. Client mods run only on a player's PC, typically interface or visual tweaks.

Watch version compatibility when adding mods. The modding API can change between major Vintage Story releases, so check which game version a mod supports on its ModDB page. Before updating the game, confirm that new mod versions are out and back up your saves together with the Mods folder for a smooth transition.

How to Set Up a Vintage Story Server

  1. 1

    Pick a plan for your players and mods

    A small vanilla group can start on Silver 6GB; communities running content mods or pushing the 16-player default should go for Gold or Platinum.

  2. 2

    Let the Vintage Story install complete

    Once payment is confirmed the Vintage Story server installs and appears at gamepanel.hostingmerkezi.net; the first boot creates serverconfig.json and a default world.

  3. 3

    Prepare your world

    Optionally create a world in single-player with your preferred options, upload its .vcdbs file to Saves over SFTP and point SaveFileLocation in WorldConfig at it.

  4. 4

    Edit serverconfig.json

    Stop the server and set ServerName, Password, MaxClients, AllowPvP and MaxChunkRadius; turn on AdvertiseServer if you want a spot in the public list.

  5. 5

    Add mods and make yourself admin

    Drop the .zip mods from the ModDB into the Mods folder, start the server and run /op playername in the console to take the admin role.

  6. 6

    Invite your players

    Players add a server under Multiplayer and enter the IP:port from your panel, or find it in the public list, and type the password if one is set.

Frequently Asked Questions

The questions people ask before renting a Vintage Story server: RAM, roles, mods, moving worlds and connecting.

How much does Vintage Story server hosting cost?
Pricing for Vintage Story begins at $8.63 per month (₺345.00), and you can choose between 6 plans ranging from 6 GB to 32 GB. Every plan includes a Ryzen 9 9950X, DDR5 memory, NVMe SSD, free DDoS protection and automatic backups. The difference between plans is RAM, vCore count and disk space.
How much RAM is enough?
Silver 6GB is enough for vanilla groups of up to 10. For servers reaching the default 16-player cap or running content mods, Gold 8GB is our recommendation. Communities that raise MaxClients past 25 players and use large mod lists are healthier on Diamond 12GB or above.
How many players can a Vintage Story server hold?
MaxClients in serverconfig.json defaults to 16. You can raise it to make room for a larger community, but since every extra player loads an area the size of MaxChunkRadius, size your plan to match. Lowering MaxChunkRadius a little on busy servers helps balance the load.
Can I bring a world I started in single-player?
Yes. Find the world's .vcdbs save in the Saves folder of the Vintage Story data directory on your PC. Stop the server, upload the file to the server's Saves folder over SFTP and edit SaveFileLocation under WorldConfig in serverconfig.json to point at it. Start the server and your world loads with every structure intact.
Can I install mods, and do players need them too?
Yes, upload .zip mods from the ModDB to the server's Mods folder. Server-side mods need nothing from players, while Universal mods that add blocks and items must be present on players' side at the same version. Always check which game version a mod supports on its ModDB page.
How do I become an admin on my Vintage Story server?
Run /op playername in the server console, which grants the admin role. For other roles, use /player playername role rolecode. You can add these commands to the StartupCommands field in serverconfig.json so they run automatically on every boot.
How do players connect to my Vintage Story server?
Players go to Multiplayer in the main menu, add a new server and enter the IP:port shown in your panel. If AdvertiseServer is on, the server also shows up in the public list. They will be asked for the password if you set one, and with the whitelist on, only listed players can join.
How is my Vintage Story world backed up?
The panel backs up your server automatically and lets you take manual backups whenever you like. Because an entire Vintage Story world lives in a single .vcdbs file, restoring one is simple too. Before a big mod update, run /autosavenow for an immediate save and then take a panel backup.
How long until my server is ready?
Installation begins automatically once payment is confirmed, and the server usually appears in your panel within a few minutes. The first boot generates a fresh world and serverconfig.json, so it runs a bit longer than later ones; after that you can set things up and invite players.
Does Vintage Story hosting include DDoS protection and upgrades?
Every Vintage Story plan includes free DDoS protection, an important safeguard for servers listed publicly through AdvertiseServer. As your community or mod list grows you can move to a bigger plan at any time, and your world, mods and roles stay as they are.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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