Keep your archipelago of sky ships and cleansed islands online for the whole crew, even when you are not playing.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | 2–4 players, 250-island worldEnough for a headless server with a small crew on a standard-sized world. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | 4–8 players, standard worldAdds memory headroom as the group approaches the eight-player co-op cap. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | 8 players, 500-island worldOur comfortable pick for many ship-islands and long campaigns. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | 8 players, large automation basesExtra room for sprawling wind and cable automation; most groups will not need it. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Usually unnecessary for AloftHard to fill this much memory in a game capped at eight players. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended, more than neededSix vCores and 16 GB go well beyond what an Aloft server typically uses. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommendedNearly all 32 GB would sit idle for this game; a smaller plan does the job. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
The tools and hardware that keep a floating archipelago running.
Map name, island count and mode are set when the world is created. Choose something like 250 or 500 islands, and pick Survival or Creative.
The server runs with -batchmode and -nographics, skipping rendering entirely. Values such as servername, playercount and serverport in the load command define its identity.
Use privateislands to lock players' home islands to everyone else, and add Steam IDs to the admin parameter to give trusted friends control.
The server writes its join code to ServerRoomCode.txt. With isvisible on, it also appears in the in-game browser; with it off, only people holding the code get in.
Your world save is backed up automatically. Since output.log is rewritten on each start, grab it over SFTP whenever you are chasing down an error.
Room code missing or world not loading? Get help 24/7 by ticket, Discord, WhatsApp, phone or live chat.
Aloft server hosting starts at $6.00 per month for a server on Ryzen 9 9950X hardware in Istanbul, Türkiye, with 4 GB to 32 GB of RAM to choose from. An Aloft server is a headless copy of the game running without graphics: you create the world once with an island count and game mode, then load that same save on every start. The game supports co-op for up to eight players, and with a hosted server your friends can keep restoring islands and upgrading ship-islands while you are offline. Players join with the room code the server generates or through the server browser.
Aloft is a survival and building game set on islands above the clouds, developed by Astrolabe Interactive and published by Funcom. You clear islands overrun by fungal corruption, rebalance their ecosystems, and eventually turn a whole island into a ship that sails the open sky. Automation with windmills and cables, farming and animal husbandry round out the loop.
The game supports co-op for up to eight players. Normally the world lives on the host's PC, so nobody can continue while that person is offline. With your own server the world is always reachable: one friend can steer the ship to a new island cluster in the evening while someone else harvests the fields the next morning.
For crews that play at different hours, a server stops shared progress from depending on one person's schedule. And in a shared world, settings like privateislands let everyone keep their own space safe.
Instead of a separate server program, Aloft runs the game itself without a graphical interface, launched with -batchmode and -nographics. The developers provide two scripts: AloftServerNoGuiCreate.ps1 to create a new world and AloftServerNoGuiLoad.ps1 to load an existing one.
In the create step, the create command takes the map name (no spaces), the island count and a Creative value, where 0 means Survival and 1 means Creative. These are locked once the world has been generated, so agree on island count and mode with your group up front.
The load step is where you set servername for the display name, playercount for the player cap, serverport for the port, isvisible for browser listing and privateislands for island protection. The admin parameter can be repeated to grant several Steam IDs admin rights at once, and disablevideo prevents shader errors while running headless.
Because the server does no rendering, it is far lighter than the game client's requirements suggest, and a small group can start on Bronze 4GB. What actually drives memory is the island count, how many separate island clusters players occupy at once, and how large the automation in your bases gets.
Ship-islands load new areas as they move. If the crew travels together on one ship the load stays low; if everyone flies off in a different direction on their own island, the server has to simulate all of those areas at the same time.
A practical guide: Bronze 4GB for two to four players on a 250-island world, Silver 6GB for groups nearing the full eight, and Gold 8GB for 500-island worlds and long campaigns. With co-op capped at eight players, most of what Diamond and higher tiers offer goes unused, and you can always upgrade later if you need to.
You do not connect to Aloft by IP address or hostname; there are two ways in. The first is the room code. On startup the server generates a code, prints it to the console and saves it to ServerRoomCode.txt. Friends enter that code on the in-game join screen and land straight on your server.
The second is the server browser. If isvisible is set to true in the load command, your server appears in the in-game list and players can search for it by name. If you only want to play with people you know, switching visibility off and sharing the code privately is the simplest approach.
After a restart, check ServerRoomCode.txt or the panel console in case the code has changed. When friends cannot connect, the first thing to rule out is an outdated code, and the second is a game version that does not match the server.
Aloft is updated regularly, and the server has to run the same version as its players. Back up the world before any big update so you have a point to roll back to if the new version will not load the old save. Automatic backups are already on for every plan, and you can take manual ones from the panel as well.
Your first troubleshooting source is output.log. The server overwrites it on every restart, so when you catch an error, download the log over SFTP and keep a copy. It is also worth noting down the contents of ServerRoomCode.txt after the first setup so the code is never lost.
On the permissions side, only add Steam IDs you trust to the admin parameter. On a server that shows up in the public browser, setting privateislands to true makes it much harder for strangers to damage players' home islands. Free DDoS protection helps keep public servers reachable too.
Bronze 4GB handles two to four players on 250 islands; groups approaching eight or worlds with 500 islands should take Silver or Gold.
Once payment is confirmed, installation starts on its own and you get the console, file manager and backups at gamepanel.hostingmerkezi.net.
Enter a map name without spaces, set the island count and choose Survival or Creative. These values cannot be changed after the world is generated.
Fill in servername, playercount, isvisible and privateislands, and add your own Steam ID plus those of trusted friends to the admin parameter.
Send friends the code shown in the console or in ServerRoomCode.txt; if browser visibility is on, they can also search for your server name.
What people ask before starting an Aloft server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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