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Valheim BepINexValheim BepINex Server Hosting

Valheim BepInEx Server Hosting

A modded Valheim server with BepInEx already installed, so you can drop Thunderstore mods straight into the plugins folder.

BepInEx PreinstalledThunderstore ModsBepInEx/config AccessLogOutput.log InsightSFTP Mod Uploadsİstanbul Location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Valheim BepINex Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GB2–5 players, a few light modsFine for UI and quality-of-life mods in a small group; outgrown once content mods arrive.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GBUp to 10 players, 10–20 mixed modsA balanced tier for the typical friend-group list that mixes light and mid-weight mods.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GB10 players, content mods (Jotunn etc.)Our recommended start for groups adding new items, creatures and build pieces.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBLarge mod list, long-running worldSafe memory headroom when dozens of mods load and the .db file keeps growing.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBRaised player cap, 10–20 playersPast the vanilla cap more zones are active at once, and the extra RAM absorbs that load.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBHeavy modpack, around 20 players6 vCores and 16 GB for big content packs on a busy community server.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBHuge modpacks and community projects12 vCores and 32 GB; more than a single Valheim server usually needs, suited to edge cases.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Valheim BepINex?

What it takes to keep a modded Valheim server healthy: a ready loader, an open file layout and logs that point at the problem.

BepInEx out of the box

The server ships with BepInEx in place. Drop plugins into the plugins folder and restart; no fiddling with doorstop files or custom launch scripts.

Direct plugins and config access

Manage BepInEx/plugins and BepInEx/config through the file manager or SFTP, so adding, removing or retuning a mod is a job of a few minutes.

Live console and LogOutput.log

Watch plugins load in the live console at startup, and after a crash open LogOutput.log to find the failing mod or the dependency it is missing.

Server-enforced mod settings

Mods built on ServerSync push the server's .cfg values to connecting players, so drop rates and crafting rules stay identical for everyone.

RAM that scales with your list

Choose from 4 GB to 32 GB depending on whether you run a handful of tweaks or dozens of content mods, and move up whenever the list grows.

Safe snapshots before patches

Since a Valheim patch can break mods, back up plugins, configs and world files together before updating and roll everything back if something goes wrong.

Our Valheim BepInEx server starts at $6.00 per month (₺240.00) and arrives with the BepInEx mod loader preinstalled, so you skip the loader setup and go straight to building your mod list. It runs in İstanbul on a Ryzen 9 9950X with NVMe SSD storage. Upload the DLLs you grab from Thunderstore into BepInEx/plugins over SFTP, tune each mod's .cfg file under BepInEx/config, and when a plugin refuses to load, LogOutput.log tells you exactly which one failed and why. It is built for groups running content mods like Epic Loot, or communities that want to push past the vanilla player cap.

Who should choose a Valheim BepInEx server?

This server is aimed at groups who want to play Valheim with mods. On a standard Valheim server you would first have to place BepInEx on the server by hand and adjust the launch configuration to load it; here that work is done, and the first boot creates the full BepInEx folder layout.

A simple way to decide between our Valheim options: if crossplay and a clean game matter most, the vanilla Valheim server needs the least upkeep. If all you want are the familiar ValheimPlus improvements, such as crafting from nearby chests, shared map exploration and building helpers, the Valheim Plus Mod server gets you there fastest. If you want to mix several mods, run Jotunn-based content packs or add new weapons, creatures and loot systems, this BepInEx server is the right home.

Be realistic about maintenance. After every major Valheim patch you will need to track compatible mod versions and occasionally switch a few off until their authors release an update.

How do you install mods, and what does the folder layout look like?

Every mod you download from Thunderstore is a zip that usually contains a manifest.json, a README and one or more DLLs. On the server it is the DLLs that matter: upload them, inside their own folder if the package uses one, to BepInEx/plugins. The dependencies line in manifest.json lists the libraries the mod needs; skip a dependency like Jotunn and the mod simply will not load.

The first time a mod runs, it writes its own settings file into BepInEx/config. That makes the right order: upload the mod, start and stop the server once, then edit the freshly created .cfg and start again.

When something breaks, BepInEx/LogOutput.log is your first stop. Missing dependencies, mods compiled for an older game version and conflicts between two plugins all show up there as error lines. To disable a suspect mod, move its DLL out of the plugins folder instead of deleting it, so you can bring it back later.

How do players keep their mods in sync with the server?

Most Valheim mods have to be installed on the server and on every player's PC at the same version. The most practical approach is to build the server's list as a profile in r2modman or Thunderstore Mod Manager, export the profile as a code and share it with your group. Friends import the code and launch the game through the mod manager, which puts everyone on an identical list.

Some mods run purely server-side and need nothing on the player's end, while others are client-only, such as interface tweaks. The mod page usually says which is which. Mods built on Jotunn can check versions at connection time and turn away a player whose setup differs, naming the mismatched mod.

On crossplay, the answer is straightforward: console players cannot run BepInEx. A server that requires client-side mods is effectively PC-only. If someone in your group plays on a console, either stick to server-side mods or run the vanilla server instead.

How much RAM does a modded Valheim server need?

A small group running a handful of quality-of-life mods is still fine on 4 GB. What drives memory is less the number of mods than what they do: a mod that tweaks a few values barely registers, while content mods that add creatures, items and build pieces cost real memory at load time and during play.

In practice, a mixed list of 10 to 20 mods with 10 players sits comfortably in the 6–8 GB range. Once you combine dozens of content mods, a raised player cap and a world that has been growing for a long time, 10–16 GB starts to make sense. Mods also tend to place more objects in the world, so the .db file grows faster than it would in vanilla.

The CPU picture does not change with mods: Valheim still leans on a single core, and every Harmony patch adds a little work to the main loop. That makes the Ryzen 9 9950X's high clock speed even more noticeable on a modded server than on a vanilla one.

How do you protect a modded server when Valheim updates?

Iron Gate patches can break mods, and the 1.0 release in September 2026 was a good example, with many mods needing days to publish compatible builds. Because players get the patch from Steam automatically, holding the server back is not always an option, so it pays to have a routine.

A safe sequence looks like this: back up the plugins, config and worlds_local folders from the panel first. Then update the server and the BepInEx pack, bump your mods to their newest Thunderstore versions and start the server. Use LogOutput.log to find plugins that throw errors, move them out of the plugins folder one at a time until the server boots cleanly, and add them back once their updates arrive.

Take extra care when removing mods that place persistent objects. Pull a content mod from the list and the build pieces and items it added can vanish from the world. A world backup taken right before that kind of change is the easiest way to avoid a mistake you cannot undo.

How to Set Up a Valheim BepINex Server

  1. 1

    Size your plan to your mod list

    Bronze or Silver handles a few light mods; a list full of content mods and a bigger group will run with far fewer headaches on Gold or above.

  2. 2

    Boot the BepInEx server once

    Setup completes automatically after payment. Start and stop the server once so BepInEx creates its folder structure and its first log files.

  3. 3

    Upload mods and their dependencies

    Put the DLLs from each Thunderstore package into BepInEx/plugins over SFTP, and add dependencies such as Jotunn that are listed in manifest.json.

  4. 4

    Tune the generated configs

    Run the server once more, stop it, then edit the new .cfg files under BepInEx/config to set values like player caps or drop rates.

  5. 5

    Share the mod profile with your players

    Recreate the same list in r2modman or Thunderstore Mod Manager, export the profile code and send it to the group so everyone launches through the manager.

  6. 6

    Connect and keep an eye on the log

    Join with the IP:port shown in the panel; if a player is rejected, LogOutput.log and the console usually show which mod version does not match.

Frequently Asked Questions

The sticking points people hit when running a modded Valheim server: the loader, compatibility, crossplay and patches.

How much does a Valheim BepInEx server cost?
Modded Valheim servers start at $6.00 per month (₺240.00), and you choose from 7 plans between 4 GB and 32 GB to match your mod list. Having BepInEx preinstalled costs nothing extra. Every plan includes a Ryzen 9 9950X, NVMe SSD storage, free DDoS protection and automatic backups.
What is BepInEx, and why does preinstalled matter?
BepInEx is the mod loader that nearly every Valheim mod is built on. Installing it on a server by hand means putting the right files in the right places and changing how the server launches. Here the loader is already in place, so the first boot creates the BepInEx folders and you can start uploading mods to the plugins folder right away.
Which plan do I need for my mods?
A small group using a few interface or quality-of-life mods will be fine on Bronze 4GB or Silver 6GB. If you plan to run content mods that add items, creatures and buildings, we suggest starting on Gold 8GB. Communities raising the player cap with dozens of mods will be more comfortable on Diamond or Emerald.
Do my players need to install the mods too?
For most Valheim mods, yes: the same version has to be on the server and on each player's PC. The easiest way is to build the list as a profile in r2modman or Thunderstore Mod Manager and send the profile code to your group. Server-side-only mods need nothing on the player's end, and the mod page usually says so.
Does crossplay work on a modded server?
Console players cannot run BepInEx, so they cannot join a server that requires client-side mods. If you only use server-side mods, console friends may be able to join a server started with -crossplay, but each mod needs testing in that setup. If crossplay is the priority, the vanilla Valheim server is the safer choice.
How do players connect to the modded server?
Players launch the game from their mod manager using the modded profile, open Join Game, choose Add Server, enter the IP:port from your panel and type the password. If one of their mods is on a different version the connection may be refused, and re-importing the profile code usually fixes it.
Will a Valheim update break my mods?
It can. Valheim patches, especially big ones like 1.0, often require mod updates. Back up from the panel before updating, then upgrade the BepInEx pack and your mods to their latest versions. Use LogOutput.log to find plugins that throw errors and move them out of the plugins folder temporarily to keep the server running.
Do backups include my mods and configs?
Yes. Panel backups cover the server files, so along with your world in worlds_local they also capture BepInEx/plugins and BepInEx/config. If a mod update goes wrong you can restore both the world and a working mod setup to the same point in time. We still recommend a manual backup before any big change.
How quickly is the server ready?
After payment is confirmed the server installs automatically and usually appears in the panel within a few minutes. BepInEx builds its folders on the first launch; uploading your mod list and tuning the configs afterwards takes as long as your list requires.
How do DDoS protection and upgrades work?
DDoS protection is included free on every plan, and traffic is filtered even when your server sits on the public list. As your mod list grows you can move to a bigger plan at any time, and your mods, configs and world stay exactly as they are with no reinstall needed.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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