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V Rising BepInExV Rising BepInEx Server Hosting

V Rising BepInEx Server Hosting

A modded V Rising server your players join with an ordinary client, while Bloodcraft and admin commands run quietly behind the scenes.

BepInEx PreinstalledServer-Side ModsVampireCommandFrameworkBloodcraft ReadyNo Client Mods Neededİstanbul Location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which V Rising BepInEx Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Gold 8GB2–10 players, admin and QoL modsThe official 8 GB baseline; good for small groups on light server mods like KindredCommands.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GB10–20 players, progression modsRecommended as Bloodcraft-style mods that store per-player data start to grow.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GB20–30 players, modded PvPLeaves room for memory and save times while sieges and progression mods run together.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GB30–40 players, heavy mod list6 vCores and 16 GB for communities combining several heavy mods and crowded castles.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GB40+ players, large modded community12 vCores and 32 GB for high-cap, long-season servers with a long mod list.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for V Rising BepInEx?

What a modded V Rising server needs: a ready loader, an open folder layout and logs that explain what broke after a patch.

BepInEx ready on day one

The server arrives with BepInEx, winhttp.dll and doorstop_config.ini in place, so you just drop plugins into the plugins folder and restart.

Players join with a vanilla client

Server-side mods need nothing on your players' PCs; friends launch the game, find the server and step straight into the modded world.

Dot-prefixed chat commands

Mods built on VampireCommandFramework take commands in chat with a dot prefix, and typing .help lists every mod command available on the server.

Full control over mod configs

Each mod writes its .cfg file under BepInEx/config, where you can tune experience rates, class bonuses or command permissions and then restart.

Controlled updates after patches

A V Rising patch can break mods, so back up first, update BepInEx and your mods together and use LogOutput.log to pin down the failing plugin.

Hardware that absorbs mod load

Progression and inventory mods add extra work to every tick, and the Ryzen 9 9950X with DDR5 memory handles it even during crowded sieges.

Our V Rising BepInEx server starts at $11.00 per month (₺440.00), comes with the BepInEx mod loader already installed and runs on a Ryzen 9 9950X with NVMe SSD storage in İstanbul. The big advantage of V Rising modding is that most mods run only on the server: players connect with the normal Steam version of the game, while you add chat commands, leveling and class systems or inventory helpers through mods built on VampireCommandFramework. Upload the DLLs you download from Thunderstore into BepInEx/plugins over SFTP and tune them under BepInEx/config. It is made for communities that want progression beyond the official rules or strong admin tooling.

How is a V Rising BepInEx server different from vanilla?

Both servers run the same V Rising dedicated server files, and ServerHostSettings.json and ServerGameSettings.json work the same way on each. The difference is that this one ships with the BepInEx mod loader. BepInEx loads plugins that hook into the game's code at runtime, which is the only way to add systems the official settings files do not offer.

Which one to pick depends on what you are after. If you want a server that stays close to the official rules and comes back up cleanly after every patch, the vanilla V Rising server needs less upkeep. If you want admin tools such as teleporting and item spawning from chat, progression mods that add levels and expertise, or conveniences for managing loot and storage, this server is the right choice.

The price of a modded server is maintenance. When Stunlock Studios ships a major update, you may need to switch some plugins off until compatible versions appear. For communities who accept that, mods turn V Rising into something you will not find on official servers.

Do players need to install mods?

Usually not, and that is what sets V Rising modding apart from most games. V Rising mods on Thunderstore are tagged by side: mods marked Server run only on the server and players connect with an unmodified game, while mods marked Client or needing both sides must be installed by players too.

Most popular server mods fall in the first group. KindredCommands provides a broad set of admin tools used from chat, Bloodcraft adds progression systems like levels, expertise and classes, and KindredLogistics makes inventory and storage management easier. What they share is VampireCommandFramework, or VCF: mods register their commands through it, and players use those commands by typing lines that start with a dot in chat.

That makes onboarding painless. You do not have to walk anyone through a mod manager or hand out profile codes; a player joins the server and types .help to see what they can use.

How do you install mods, and what happens on first boot?

Start by downloading VampireCommandFramework from Thunderstore and uploading it to BepInEx/plugins, since nearly every server mod depends on it. Then add the DLLs for the mods you want to the same folder, along with any other dependencies listed on each mod's page.

The V Rising build of BepInEx runs on IL2CPP, so on first launch it generates interop assemblies. That makes the first boot of a BepInEx server noticeably longer than usual; the console may look stuck for a while, but the server has not frozen, so give it time. Later boots return to normal speed.

Each mod writes its own settings file into BepInEx/config the first time it runs. The right order is: upload the mods, start and stop the server once, edit the generated .cfg files and start again. If a mod seems to do nothing at all, check BepInEx/LogOutput.log first. Mods built against a different VCF version do not register their commands, which is the most common reason a freshly installed mod appears dead.

How much RAM does a modded V Rising server need?

The 8 GB starting point that applies to vanilla V Rising holds for modded servers too, and a group of 10 running a few admin and convenience mods is comfortable on Gold 8GB. What really adds load are mods that keep per-player data and do continuous calculations.

Progression mods like Bloodcraft track every player's level, expertise and class data and do constant math during combat. On a server with more than 20 players running mods like that, 10–12 GB is healthier. For communities of 30 to 40 players combining dozens of castles, frequent sieges and several heavy progression mods, the 6-vCore Emerald 16GB plan brings noticeable relief.

Single-core CPU speed matters here, because mod hooks add work to the game's main loop. The Ryzen 9 9950X's clock speed limits the extra delay mods introduce, especially in big fights. On the storage side, remember that some mods keep their own data files, so make sure your backups include the BepInEx folder.

What should you do when a V Rising update breaks your mods?

When the game patches, stay calm and take a backup. A panel backup covering the BepInEx folder, your settings files and the Saves directory gives you a point you can always return to.

Next, update the BepInEx pack, VampireCommandFramework and your mods at the same time. Upgrading everything together matters, because a version mismatch between VCF and a mod makes commands quietly disappear. Start the server and look through LogOutput.log for plugins throwing errors.

To disable a mod that has not been updated yet, move its DLL out of the plugins folder. The server can stay up in the meantime, vanilla or partly modded, so nobody has to sit and wait. When the author ships a compatible version, put the file back and restart. Before leaving a progression mod switched off for a long stretch, check its page to see where it stores player data.

How to Set Up a V Rising BepInEx Server

  1. 1

    Pick a plan based on your mod plans

    Gold 8GB covers a handful of admin and convenience mods; if you will pass 20 players with progression mods like Bloodcraft, Diamond or Emerald is more comfortable.

  2. 2

    Let the first boot build interop

    Setup completes automatically after payment. On first launch BepInEx generates its interop assemblies, which can take a while, so wait until the console shows the server fully up.

  3. 3

    Upload VCF and your mods

    Put VampireCommandFramework and the DLLs of the mods you want into BepInEx/plugins over SFTP, and double-check each mod's listed dependencies.

  4. 4

    Tune configs and game rules

    Run the server once, stop it, edit the mod settings under BepInEx/config and set PvP or PvE and clan size in ServerGameSettings.json.

  5. 5

    Test commands as an admin

    Add your SteamID64 to adminlist.txt, authenticate in game with adminauth and type .help in chat to confirm the mod commands registered.

  6. 6

    Invite players on a vanilla client

    With server-side mods only, players install nothing; they search the server list for your server's name or connect directly with its address.

Frequently Asked Questions

What people ask most when launching a modded V Rising server: client mods, VCF, updates and choosing a plan.

How much does a V Rising BepInEx server cost?
Modded V Rising servers start at $11.00 per month (₺440.00), with 5 plans from 8 GB to 32 GB. Having BepInEx preinstalled costs nothing extra. All of them share the same Ryzen 9 9950X, NVMe SSD storage, free DDoS protection and automatic backups.
Which plan suits a modded V Rising server?
Gold 8GB suits groups of up to 10 running a few admin and convenience mods. If you will use progression mods like Bloodcraft with 10 to 20 players, go with Platinum 10GB, and for modded PvP with 20 to 30 players, Diamond 12GB. Larger communities with heavy mod lists are comfortable on Emerald 16GB.
Do players need client mods to join a modded V Rising server?
Not if you only use server-side mods; players connect with the normal Steam version of the game. Mods tagged Client, or requiring both sides, on Thunderstore do need to be installed by players. Popular mods like KindredCommands, Bloodcraft and KindredLogistics run server-side.
What is VampireCommandFramework, and why do I need it?
VampireCommandFramework, or VCF, is the shared layer that V Rising server mods use to register chat commands, and nearly every server mod depends on it. Players type those commands in chat starting with a dot. If a mod and VCF are on mismatched versions, the commands will not register, so always keep VCF current.
Why does the first boot take so long with BepInEx?
Because V Rising is built with IL2CPP, BepInEx has to generate interop assemblies on first launch so mods can talk to the game. It can take long enough that the server looks frozen, but that is expected. Once it finishes, later boots run at normal speed, though it may happen again after a game update.
What if my mods stop working after a game update?
Take a backup from the panel first. Then update the BepInEx pack, VCF and your mods together and start the server. Find the failing mods in LogOutput.log and temporarily disable any that have not been updated by moving their DLLs out of the plugins folder. The server can stay online while you wait.
How do my friends join the modded server?
With server-side mods, players launch the game as usual, open Online Play and search the server list for your server's name, or connect directly with the address shown in your panel, then enter the password. Once inside, they can type .help in chat to see the mod commands.
Do backups cover my mods?
Yes. Panel backups cover the server files, so along with your world in the Saves directory they also capture the BepInEx folder, mod configs and any data files mods keep on their own. If an update goes wrong, you can roll back both the world and a working mod setup to the same point.
How long does a modded V Rising setup take?
Once payment is confirmed the server installs automatically and usually appears in the panel within a few minutes. Add the time BepInEx spends generating interop on first launch; loading and configuring your mod list afterwards depends on how many mods you choose.
Do I get DDoS protection, and can I move to a bigger plan?
DDoS protection is free on every plan, a real safeguard for modded PvP servers sitting on the public list. As your player count or mod list grows you can move to a larger plan at any time, and your mods, configs and saves stay in place.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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