Reclaim the mines of Khazad-dûm with your company: your world stays online in İstanbul, dwarves drop in on their own schedule and the orcs keep coming.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.





Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Gold 8GB | Recommended: 2–6 players, default settingsEnough for small and mid-sized groups using the default LoadedAreaLimit. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Recommended: full company of 8Comfortable memory headroom when eight dwarves spread out across different areas. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 8 players, LoadedAreaLimit above 12For groups raising loaded areas to see fewer loading walls. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 8 players, very high LoadedAreaLimitFor companies pushing loaded areas toward the upper limit with heavy orc sieges. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | More than Return to Moria needsWith at most 8 players connected at once, this capacity would sit idle; not recommended. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Run Return to Moria's official server in a ready environment, complete with world, difficulty and permission files.
Your server runs the game's official dedicated server software, so the world stays open even when the friend who usually hosts is offline.
Set the world name, campaign or sandbox type, seed, difficulty preset and password in one config file, then restart the server to apply them.
Steam, Epic Games, PS5 and Xbox Series X|S players can all join the same server; just share the invite code the console prints once the session starts.
Set how many areas stay loaded at once, anywhere from 4 to 32, and balance CPU use with ServerFPS to fit performance to your group.
Restrict building and storage rights with MoriaServerPermissions.txt, and greet everyone who joins with a message of up to 1024 characters in MoriaServerRules.txt.
Upload the .sav file starting with MW_ from your PC to the server's SaveGamesDedicated folder over SFTP and continue your expedition where you stopped.
With TheCrewHost, Return to Moria server hosting begins at ₺440.00 ($11.00) per month on the game's official dedicated server, with 8 GB to 32 GB of RAM to choose from. Your The Lord of the Rings: Return to Moria world stays online 24/7 in our İstanbul datacenter on AMD Ryzen 9 9950X hardware with NVMe storage, so up to eight dwarves can play at once and whoever is free can head into the mines at any hour. You set the world type, difficulty and password in MoriaServerConfig.ini, and players join with the invite code shown in the console or by IP and port. Steam, Epic, PS5 and Xbox Series X|S players can share the same server.
The Lord of the Rings: Return to Moria is a survival game about dwarves reclaiming the mines of Moria, mixing digging, crafting, base building and defense against orc hordes. Multiplayer normally runs on one player's PC, and the expedition pauses the moment that player logs off.
The official dedicated server removes that dependency. Because it stays up in İstanbul, members of your company can drop in at different times: one gathers ore late at night while another takes over at the forge the next day. Up to eight players can be connected at once, but there is no limit on how many different players join over time, which suits larger friend groups who rotate.
The server supports crossplay, so Steam and Epic Games players can share a world with people on PS5 and Xbox Series X|S. Getting friends on different platforms into the same mine needs no extra setup.
Every core setting lives in MoriaServerConfig.ini, which is created the first time the server runs. Always edit it with the server stopped; the file's own comments note that changes made in-game can overwrite it.
In the [Main] section, OptionalPassword makes players enter a password on join, and it is case-sensitive. In [World], Name sets which world to load; if no world by that name exists, the server creates one using the [World.Create] settings. If you have several worlds with the same name, OptionalWorldFilename lets you point straight at the file.
In [Host], ListenPort defaults to 7777, and leaving AdvertiseAddress on auto lets the server detect its public IP by itself. On a hosted server these simply need to match the port and address assigned in your panel. Enabled in the [Console] section decides whether the server opens a console window where you can type commands.
The [World.Create] section only applies to newly created worlds and is ignored when an existing world is loaded. Type takes campaign or sandbox: campaign follows the story progression, while sandbox offers freer play. Leave Seed on random for a random world, or enter a number to regenerate the same map later.
Difficulty.Preset accepts story, solo, normal, hard or custom. Story suits players who want the narrative without much danger, normal is aimed at a small company of dwarves and hard at large groups. Choosing custom lets you set each category separately from verylow to veryhigh: CombatDifficulty covers enemy damage and health, EnemyAggression attack frequency, MiningDrops the ore each vein yields, HordeFrequency how often noisy work draws an orc horde, and SiegeFrequency how often your base comes under siege.
Hard is a good starting point for a full company of eight, while groups who want to progress through mining without constant fighting can raise MiningDrops and lower HordeFrequency with custom.
LoadedAreaLimit has the biggest influence on a Return to Moria server's memory and CPU use. It is the number of areas kept loaded at once and ranges from 4 to 32. According to the game's own config notes, the default of 12 handles eight-player sessions well, and dropping to 8 noticeably improves performance for four-player sessions. Going above 12 reduces loading walls but greatly increases memory and CPU use, because more enemies have to be simulated.
That makes Gold 8GB a sound start for 2 to 6 players on default settings. For groups who regularly play with eight, we recommend Platinum 10GB, and Diamond 12GB or Emerald 16GB for those raising LoadedAreaLimit above 12. Since only eight players can connect at once, Xtreme is more than this game needs.
ServerFPS defaults to 60, and higher values are not expected to help a dedicated server. The game suggests 30 if CPU use gets too high, though the strong single-thread performance of the Ryzen 9 9950X makes that unnecessary in most cases.
An expedition you started on your own PC can move to the server. On Steam, worlds sit in AppData\Local\Moria\Saved\SaveGamesSteam, and on Epic in SaveGamesEpic. Upload the .sav file that starts with MW_ to the SaveGamesDedicated folder on the server via SFTP, match the Name line in MoriaServerConfig.ini to that world's name and start the server.
Once the session begins, the server console displays an invite code. Players type it into the search field on the Join World screen to find your server. Anyone who prefers IP and port can use the Direct Join section under Advanced Join Options. If you set a password, it is requested on join.
MoriaServerPermissions.txt lets you set building rights (NoConstruction, QuickBuild, AllConstruction) and storage rights (NoStorage, AllStorage), and MoriaServerRules.txt holds a join message where you can post your server rules. For dwarves connecting from Türkiye, the İstanbul location helps hits land on time when a big orc attack rolls in.
Gold 8GB suits groups of 2 to 6. If you regularly play with eight, pick Platinum 10GB, and Diamond or Emerald if you want more loaded areas.
After payment the server installs automatically and appears at gamepanel.hostingmerkezi.net. MoriaServerConfig.ini and the other config files are created on first launch.
Enter Name, OptionalPassword, Type and Difficulty.Preset. For a new world, leave Seed on random or set a specific number.
Upload your MW_ .sav file to the SaveGamesDedicated folder over SFTP and match the Name line to that world's name.
Use MoriaServerPermissions.txt for building and storage rights, and write a short welcome message with your server rules in MoriaServerRules.txt.
Share the invite code the console shows when the server starts. Players search for it on the Join World screen or enter the IP and port through Direct Join.
Questions about Return to Moria hosting, from invite codes and crossplay to moving worlds and tuning performance.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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