Keep your Nitrox world of 4546B online around the clock, so your crew can dive in and pick up where they stopped even when the host is asleep.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.





Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Gold 8GB | Recommended: 2–5 players, standard worldCovers the player count Nitrox developers recommend; enough for most friend groups. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Recommended: 5–8 players, large basesExtra room for saving and syncing worlds packed with base pieces and full storage. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Recommended: 8–10 players, vehicle-heavy playComfortable for long-running worlds with several Cyclops subs and wide exploration. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 10+ player experiments, full entity cacheFor sessions above Nitrox's recommended size or when using CreateFullEntityCache. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Usually more than Nitrox can useA single Nitrox server will not make use of this much memory outside unusual setups. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Stop running Nitrox on your own PC: let a hosted server handle syncing, saving and backups for the whole crew.
Your server runs the Nitrox server software itself, so player positions, inventories, base pieces and vehicles are synced from one place and nobody has to act as the host.
Change GameMode, ServerPassword, AdminPassword, MaxConnections and SaveInterval in the file manager, then restart once to apply them.
Nitrox keeps its own rolling world backups through MaxBackups, and panel backups sit on top of that, so a sync glitch never costs you weeks of base building.
Run save, backup, op, deop, kick and list from the panel console. Players who know the admin password can also elevate themselves in-game with the login command.
Entity tracking and saving happen on the server, so single-core speed matters. A Ryzen 9 9950X keeps hitches down when someone swims into an unexplored biome.
Free DDoS protection guards the network edge while ServerPassword keeps the world limited to people you invite, not whoever finds your address.
Subnautica server hosting at TheCrewHost starts at ₺440.00 ($11.00) per month and gives you a server with 8 GB to 32 GB of RAM, ready to run the Nitrox multiplayer mod. Subnautica has no official multiplayer, so shared worlds rely on Nitrox, an open-source community project with its own server application. Your server sits in our İstanbul datacenter on AMD Ryzen 9 9950X hardware with NVMe storage, and you control game mode, join password and autosave timing through server.cfg. Bases, Seamoths and Cyclops subs stay in one persistent world instead of vanishing whenever the friend who hosted logs off.
Subnautica has no official multiplayer; playing together means using Nitrox, an open-source mod built by the community. Nitrox adds a synchronization layer to the game and relies on a separate server application that stores player positions, inventories, base pieces, vehicles and story progress.
The Nitrox 1.8 series supports the current release of Subnautica, and older game versions are no longer targeted. The mod covers the original Subnautica only; there is no Nitrox build for Below Zero. Nitrox is still in alpha, so the occasional desync is part of the experience, which is exactly why regular backups matter.
When you host Nitrox on your own PC, the world goes offline the moment you close the game. On a hosted server the world lives in İstanbul around the clock: one friend can scout the Aurora at midnight and you continue from the same state the next afternoon.
8 GB is a comfortable starting point for a small crew, because Nitrox load depends more on explored area and entity count than on raw player numbers. Every time someone enters a new biome, the server starts tracking the creatures, resources and wreck pieces there. Sprawling bases, packed storage lockers and several Cyclops subs push memory and disk use higher.
Nitrox technically allows up to 100 connections, but its developers recommend around five players for smooth play. A realistic breakdown: Gold 8GB handles a 2–5 player crew, while groups of 6–10 who build heavily get more headroom from Platinum 10GB or Diamond 12GB. Emerald and Xtreme only make sense for experimental crowded sessions or if you enable CreateFullEntityCache to pre-cache entities for the whole map.
On the CPU side, single-core speed directly affects save and sync steps, and NVMe storage prevents the brief freezes frequent autosaves can cause on slower disks.
Almost everything about a Nitrox server is defined in server.cfg. Open it through the file manager or SFTP and edit it while the server is stopped.
The lines you will touch most are GameMode (SURVIVAL, FREEDOM, HARDCORE or CREATIVE), ServerPassword for joining and AdminPassword for admin rights. Nitrox generates a random AdminPassword on first launch, so replace it with a strong one you choose.
SaveInterval sets the autosave interval in milliseconds and defaults to two minutes. MaxBackups controls how many Nitrox backups are kept, and DisableAutoBackup switches them off entirely. KeepInventoryOnDeath stops items from dropping on death, PvPEnabled decides whether players can hurt each other, and DefaultPlayerPerm sets the permission level new arrivals receive. A blank Seed means players get a random starting position.
Restart from the panel after saving the file. Before making big changes to an existing world, take a backup so you can experiment without risking your progress.
Most day-to-day administration happens in the panel console. save writes the world immediately, backup creates a separate copy, op and deop grant and revoke admin rights, kick removes a troublemaker, and list shows who is connected. Commands such as keepinventory and pvp let you adjust some rules without a restart.
The golden rule for updates is version matching: the server and every player must run the same Nitrox version. When Subnautica receives a large patch, you may need to wait for Nitrox to catch up, so resist updating the game and mod in a hurry and back up the world first.
You have two backup layers. Nitrox's own rolling backups are ideal for quick rollbacks, while TheCrewHost panel backups, both manual and automatic, are stored independently of Nitrox and give you a safer restore point before a version jump. You can also pull the world folder to your PC over SFTP whenever you want an offline copy.
Each player needs their own copy of Subnautica (Steam, Epic Games or Microsoft Store) plus the Nitrox Launcher on the same version as the server. After starting the game in multiplayer mode through the launcher, they open the Multiplayer section of the main menu, add a new server and enter the IP address and port shown in your panel. Nitrox defaults to UDP port 11000; if your server was assigned a different port, simply use the one displayed in the panel.
If you set ServerPassword, players are asked for it on connect. The first join can take a while because the server streams the current world state to that player, and big bases make the wait noticeably longer. InitialSyncTimeout controls how long that first sync is allowed to run.
Hosting in İstanbul means low latency for crews in Türkiye, so movement stays smooth when one person pilots the Cyclops while others walk around inside it.
Gold 8GB suits a 2–5 player Nitrox crew. If you plan large bases and several Cyclops subs, look at Platinum or Diamond instead.
Once payment clears, the server is provisioned automatically and appears at gamepanel.hostingmerkezi.net with its console, file manager and backup tools.
Stop the server, edit ServerPassword, AdminPassword and GameMode, then start it again. Tune SaveInterval and MaxBackups to match how often your group plays.
If you already played on a self-hosted Nitrox server, move that save folder over SFTP. Single-player Subnautica saves cannot be converted into a Nitrox world.
Players install the Nitrox Launcher version that matches the server and point it at their Subnautica install. Version mismatches cause most failed connections.
Launch through Nitrox, add the server's IP and port in the Multiplayer menu and enter the password. Once the initial sync finishes, the whole crew shares one ocean.
What people ask most before renting a Subnautica server: Nitrox, saves and connecting.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
Turkey
Everything your project needs — from game servers to VPS, dedicated servers, web hosting and Discord bot hosting.
Connect with our community of gamers and developers
Get instant support, share experiences, and stay updated with the latest news