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Rust StagingRust Staging Server Hosting

Rust Staging Server Hosting

Run Facepunch's staging branch on your own box and try the next Rust update before it reaches your live server, your plugins or your players.

Official Staging BranchTest Before Forced WipeCarbon Staging BuildPlugin & Map TestingIsolated From Liveİstanbul Datacenter
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Rust Staging Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Gold 8GBSolo developer or a 2–5 person test groupPlenty for plugin compile checks and mechanic tests on a small map; the economical start.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GBPlugin bundle testing, 5–15 playersRoom to run most of your live server's plugin list on staging at the same time.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBRealistic performance checks, 15–30 playersTesting on resources close to live lets you pin down what actually causes a slowdown.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GBCustom map or community test nightSix vCores handle large maps and busy test sessions without strain.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBLarge-scale load testing, 50+ testersFor big communities that want to try an update under near-live conditions.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Rust Staging?

The staging branch changes often and occasionally breaks; this server keeps that uncertainty well away from your live one.

Official staging branch

The server installs from the staging beta branch of Rust Dedicated Server on SteamCMD, so you run the exact build Facepunch publishes for testing.

Built for frequent updates

When the staging client updates, the server has to follow. A restart pulls the new build and clears the protocol mismatch quickly.

Carbon's staging build

Carbon publishes a dedicated build for the staging branch. Install it to run your plugins against the upcoming update in a modded environment.

Sandboxed from production

A crash, a corrupted save or a broken plugin on staging never touches your main server, so you can experiment without risking anyone's progress.

CPU headroom for test builds

Test builds often ship unoptimized code. High single-thread speed on the Ryzen 9 9950X gives you realistic numbers on new monuments and systems.

Debug from console and RCON

Watch server logs live in the panel console or over WebRCON, try new convars and catch plugin compile errors the moment they appear.

Rust Staging server hosting starts at $11.00 (₺440.00) per month and gives you a test environment running Rust's official staging branch, fully separate from your live server. Facepunch pushes upcoming changes to staging first, so you see new mechanics, new structures and balance passes before they go live. Plugin developers check their code there, server owners rework configs and loot settings, and map makers test custom maps before forced wipe arrives. The server runs in İstanbul on a Ryzen 9 9950X with NVMe storage, so your testers in Türkiye and nearby regions connect over a short route using the staging client.

What is a Rust Staging server, and who needs one?

Staging is the public test branch Facepunch maintains for Rust. New structures, weapon and item changes, monument reworks and performance changes for the next monthly update usually land on staging first and reach the live branch with the first-Thursday update. A staging server runs the server side of that branch under your control.

Four groups get real value from it. Plugin developers want to know whether their .cs files still compile against the new game code. Community server owners want to rethink loot rates, decay settings and rules around new systems ahead of time. Custom map makers need to check how new prefabs and monuments behave on their maps. Content creators and clans want a private space to learn new mechanics before everyone else.

Think of staging as a test bench, not a place to host a community. Progress is not persistent, builds change often and sometimes ship with bugs. For a server your players will live on for weeks, see our standard Rust hosting page; for testing, you are in the right place.

How do players connect to a staging server?

The regular Rust client cannot join a staging server. Each tester needs Rust - Staging Branch, which shows up as a separate app in their Steam library. Anyone who owns Rust can install it at no extra cost; it installs into its own folder and never interferes with the live game.

With the staging client running, the most reliable way in is the F1 console: type client.connect IP:port using the address from your panel. The staging client has its own server browser too, but for test servers, sharing a direct connect line is usually simpler.

Version mismatch is the most common problem. When Facepunch updates the staging client and your server is still on the previous build, players get a protocol warning and cannot connect; restarting the server so it pulls the new build usually fixes it. If the server is already current and a tester still cannot join, the issue is on their end and Steam needs to update their staging client. Explaining that distinction to your test group up front saves a lot of back-and-forth.

Do Oxide or Carbon plugins work on staging?

Short answer: with Carbon, yes; with Oxide, there are no guarantees. Staging runs different game code from live, so framework builds compiled for the live branch may not load cleanly. Oxide/uMod does not ship an official staging build, and running it on staging means manual patching with unpredictable results.

Carbon, on the other hand, publishes a separate build specifically for the staging branch. It exists to let you test upcoming updates in a modded environment, and it is openly flagged as potentially unstable. Once it is installed, upload your plugins to carbon/plugins and watch the console to see which compile and which throw errors. Since Carbon runs most Oxide plugins, this also works as an early warning for servers that use Oxide on live.

A good habit is copying your live server's plugin list and config files to the staging server over SFTP. That way you know in advance which plugins will need an update on forced wipe day, instead of finding out at 9 p.m. with a full server waiting.

How should you handle staging updates and wipes?

The staging branch can update many times in a month, sometimes with more than one build in a single day. Maintenance on a staging server follows a different rhythm from live: when you see the client update, restarting the server to pick up the new build is routine.

Save compatibility is not guaranteed. After a significant change, an old map or .sav file may fail to load with the new build. The fastest fix is to delete the map and save files in the identity folder and boot on a clean map. Progress on staging is disposable anyway, and your testers should know that.

A smaller world speeds everything up. A worldsize somewhere between 2000 and 3000 means the server regenerates the map much faster after each clean start. Locking the seed gives you the identical island every time, so you can compare a monument or mechanic across builds one-to-one. Take a backup from the panel before you break a test setup you spent time building.

How much RAM does a staging test server need?

Staging servers rarely have many players, so memory needs come down to map size and what you are testing rather than player count. For a solo plugin developer or a small group exploring new content, Gold 8GB runs a small or mid-sized map comfortably.

If you want to clone your live server's plugin load and measure performance, Platinum 10GB or Diamond 12GB gives more realistic results; otherwise you cannot tell whether a slowdown comes from the staging build or from a lack of resources. Testing a large custom map or running a community test night fits the six-vCore Emerald 16GB, and Xtreme 32GB covers large-scale load testing.

Keep in mind that test builds sometimes use more resources than the eventual live release, since optimization often lands in the final weeks before an update. High memory usage on staging will not necessarily carry over to live one-for-one, but it is still a useful hint for how much headroom your main server should have next month.

How to Set Up a Rust Staging Server

  1. 1

    Choose a plan for what you plan to test

    Gold 8GB covers solo plugin testing; pick Diamond 12GB or Emerald 16GB if you will mirror your live plugin load or test a large custom map.

  2. 2

    Check out and let the staging build install

    Once payment is confirmed, the server installs automatically from the SteamCMD staging branch and becomes available at gamepanel.hostingmerkezi.net.

  3. 3

    Set a compact world and a fixed seed

    Keep worldsize modest for testing and lock the seed if you want to compare builds; give the server a name that clearly marks it as a test server.

  4. 4

    Install Carbon's staging build if you need mods

    For modded testing, add the Carbon build published for the staging branch, then copy your live plugins and configs across over SFTP.

  5. 5

    Make yourself owner and hook up RCON

    Save your admin rights with ownerid and server.writecfg in the console, set an rcon.password and start following logs live in your WebRCON tool.

  6. 6

    Invite testers on the staging client

    Testers install Rust - Staging Branch from their Steam library and join by typing client.connect IP:port in the F1 console.

Frequently Asked Questions

Common questions from people running a test server on Rust's staging branch.

How much does a Rust Staging server cost?
A staging server begins at $11.00 (₺440.00) monthly on Gold 8GB, and you can pick from 5 sizes. The staging branch, RCON access and full file management are included. Many owners keep a small staging server next to their main one and lean on it hardest in the weeks before a big update.
Can I join a staging server with the normal Rust client?
No. Staging servers only accept the Rust - Staging Branch client, which appears as a separate app in your Steam library. Anyone who owns Rust can install it for free. Inventory and bases on staging never carry over to the main game, so make sure your testers know it is a test environment.
Which plan is enough for a staging server?
For plugin and mechanic testing alone or with a few people, Gold 8GB is enough. If you will mirror your live plugin load to measure performance, go with Diamond 12GB, and for a large custom map or a crowded test night, Emerald 16GB. You can upgrade later if your testing grows.
Can I use Oxide plugins on staging?
Oxide/uMod does not publish an official staging build, so we cannot promise it will run cleanly. Carbon does publish a staging-specific build and runs most Oxide plugins. For modded testing, install that build and upload your .cs files to carbon/plugins through the file manager or SFTP; it is the most dependable route.
How long does setup take?
Installation starts automatically after payment and pulls the staging build from SteamCMD. On first boot the server generates its map, so allow a few minutes before it accepts connections. A smaller worldsize makes both the first boot and every clean-map restart during testing noticeably faster.
Why are my testers getting a protocol error?
The server and the staging client are on different builds, which is normal given how often Facepunch updates staging. If the server is behind, restart it from the panel and let the update finish. If the server is current and a tester still gets the error, their staging client needs updating in Steam.
The server will not start after a staging update. What now?
Large changes can make an old map or save incompatible with the new build. Take a backup from the panel, delete the .map and .sav files in the identity folder, and boot on a clean map. If it still fails, temporarily remove plugins and try a vanilla start to isolate the cause.
Can I back up my test setup?
Yes; automatic backups are already on, and a manual backup before a test takes seconds from the panel. Because a staging build can break saves, back up before testing anything that took real effort to set up, such as a test base or a tuned plugin config. You can also pull files down over SFTP.
Does a test server need DDoS protection?
Free DDoS protection is active on every plan, so there is nothing extra to set up. Test servers are rarely busy, but once an IP gets shared it can become a target, and filtering keeps a test session from being cut short by malicious traffic. A server password also keeps uninvited guests out.
Can I scale my staging server up later?
Yes, you can move to a larger plan at any time and your files stay put. Scaling up makes sense in the weeks before a major update if you want to run a group test with your community. Remember to raise max players after the upgrade.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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