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Waterdog PEWaterdog PE Server Hosting

Waterdog PE Server Hosting

The WaterdogPE proxy puts your Bedrock servers behind a single address, so players connect once and move from lobby to game without disconnecting.

One IP, many serversSeamless transfersXbox Live authconfig.yml controlJava plugin APIİstanbul datacenter
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
Order Now

Which Waterdog PE Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GB2–4 backends, ~50 concurrent playersProxies are light; our recommended start for small and medium Bedrock networks.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GB50–100 concurrent playersExtra room for the heap and proxy plugins as the network grows.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GB100–200 concurrent playersThe sensible ceiling for a proxy among the 4 vCore plans.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GB200–250 players, plugin-heavy proxyExtra RAM only matters if your proxy plugins are memory-hungry.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBUsually unnecessaryStill 4 vCores; a proxy mainly needs CPU, so Emerald is the better pick.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GB250–400 concurrent playersSix vCores spread encryption and compression across more cores.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GB400+ players, large network12 vCores; at this scale, also consider running more than one proxy.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Waterdog PE?

Everything you need to run a Bedrock server network from a single entry point.

Fast server transfers

With prefer_fast_transfer on, the proxy catches transfer requests coming from a backend; if the target is in its server list, the player moves without a reconnect screen.

Central Xbox Live authentication

With online_mode on, players are verified with Xbox Live at the proxy, so the network as a whole stays closed to fake names even though backends run in offline mode.

Priorities and routing

The priorities list in config.yml decides which server a player lands on first, and forced_hosts routes players arriving through different domains to different servers.

A Java plugin API

WaterdogPE's plugin system lets you customize routing logic, proxy commands and events, and community plugins are listed at plugins.waterdog.dev.

CPU power for compression

The proxy encrypts and compresses every player's traffic, Ryzen 9 9950X cores carry that load at peak times, and compression levels are adjustable in config.yml.

Help building the network

Get support around the clock over tickets, Discord, WhatsApp or live chat with connecting backends, offline mode settings and securing your network.

Waterdog PE server hosting gives your Bedrock network its front door: a WaterdogPE proxy on AMD Ryzen 9 9950X hardware in İstanbul, from $6.00 per month. WaterdogPE is a Java-based proxy built for Minecraft: Bedrock Edition. It sits between your players and your game servers: everyone connects to one IP, and the proxy routes them to lobby, minigame or survival backends. Moving between servers happens without a disconnect, and if one server crashes, players can be sent to another. One important note: this plan runs the proxy itself. The game servers in your network are hosted as separate servers and connect to the proxy by address.

What is WaterdogPE and what does it do?

WaterdogPE is proxy software for Minecraft: Bedrock Edition, written in Java. It was built from scratch by the developers of the original Waterdog proxy and uses Cloudburst's protocol library. Think of it as the Bedrock counterpart to BungeeCord or Velocity in the Java Edition world.

The proxy sits between players and your actual game servers. Players only ever connect to the proxy's address; it accepts them, authenticates them with Xbox Live and sends them to the first available server on its priorities list, usually a lobby. When a player later moves from the lobby to a minigame server, the connection is not dropped, because the proxy moves them to the new server behind the scenes. If a game server crashes, players can be sent to another server instead of being kicked.

This setup is ideal for communities that have outgrown a single server or want to run different game modes on separate servers. Each mode uses its own resources, lag in one mode does not spill over into the others, and players see the whole network as a single address.

What does the WaterdogPE plan cover, and where do backends run?

This plan runs only the proxy. Your lobby, minigame or survival worlds run on backends, which are hosted as separate servers and added by address to the servers list in the proxy's config.yml. You can rent one of our PocketMine-MP, Nukkit or PowerNukkitX plans for those backends, or run them on your own VDS.

WaterdogPE works with most common Bedrock server software, and PocketMine-MP and the Nukkit family are the most widely used backends. Compatibility fixes have also been made for Mojang's BDS, but not every server type is supported to the same degree, so compare your planned setup against the compatibility table in the WaterdogPE documentation.

Version support has two layers too: a Bedrock client has to be supported both by the proxy and by the backend it is routed to. When Mojang ships a new version, WaterdogPE needs an update first, followed by each backend's software. If you use PocketMine-MP as a backend, whose official updates ended in July 2026, plan for this early.

How do you set up config.yml and the backend servers?

On first launch WaterdogPE generates config.yml and lang.ini. Stop the proxy, add your backends to the servers list in config.yml, set the server players should land on first in the priorities list, and start it again. Keep online_mode enabled, because turning it off lets anyone connect under any name. prefer_fast_transfer turns transfer requests sent by backend plugins into fast transfers, and values such as motd and max_players control what players see in their server list.

On the backend side there is one critical rule: because the proxy handles authentication, backends must run in offline mode. Set xbox-auth=false in server.properties, and if you use PocketMine-MP, also set player.verify-xuid to false in pocketmine.yml. If a backend tries to authenticate a second time, players cannot connect.

This has a security consequence. Someone who connects directly to an offline-mode backend could join under another player's name. Do not share backend addresses with players, and where possible limit backends to accept connections only from the proxy. Our support team can help you work out how to apply that to your setup.

How many resources does a WaterdogPE proxy need?

A proxy does not simulate a game world; it never calculates chunks, entities or redstone. That is why it needs far less memory than a game server. Its real workload is encrypting each player's connection, compressing and decompressing packets and relaying them in both directions, which leans on the CPU more than on RAM. Current WaterdogPE releases run on Java 17 or newer and use memory through the JVM heap.

For small and medium networks with a few backends, Bronze 4GB is comfortably enough. When concurrent players start passing a hundred, Silver or Gold leaves more headroom. An honest note beyond that: Platinum and Diamond still have 4 vCores, so extra RAM does little for a proxy. For a genuinely busy network, the right step is Emerald with 6 vCores or Xtreme with 12. The upstream and downstream compression levels in config.yml shift the balance between bandwidth and CPU use, so measure the effect before moving far from the defaults.

How do players join the network and move between servers?

Players connect only to the proxy's address. On Android, iOS and Windows they open Add Server in the Servers tab and enter the WaterdogPE IP and port shown in your panel. Out of the box the proxy listens on Bedrock's familiar port 19132, but your assigned port may be different, so give players whatever the panel shows.

A connecting player first lands on the server at the top of the priorities list, usually the lobby. Moving from the lobby to a game server starts when a menu, NPC or command plugin on the backend sends a transfer request. If the target server is in the proxy's list, WaterdogPE handles it as a fast transfer, and the player never leaves the network.

Running a proxy does not change the console situation, and Xbox, PlayStation and Switch players still cannot type in a server address. DNS redirects such as BedrockConnect or apps that make a server appear as a LAN game give access to the entire network once they point at the proxy address. These tools are built by the community.

How to Set Up a Waterdog PE Server

  1. 1

    Plan your network layout

    Decide how many backends you need and which software they run; Bronze 4GB covers the proxy for most networks, and game servers are planned separately.

  2. 2

    Rent the proxy and your backends

    Pick the WaterdogPE plan plus the PocketMine-MP, Nukkit or PowerNukkitX plans your lobby and game modes need; each installs automatically after payment.

  3. 3

    Switch backends to offline mode

    Set xbox-auth=false in every backend's server.properties, and on PocketMine-MP also set player.verify-xuid to false in pocketmine.yml.

  4. 4

    Define your servers in config.yml

    Add backend addresses to the servers list, put the lobby first in priorities, and leave online_mode and prefer_fast_transfer switched on.

  5. 5

    Install transfer plugins and test

    Add a menu or NPC plugin on the lobby that sends players to other servers, try every transfer with your own account and check the console logs.

  6. 6

    Share only the proxy address

    Announce just the WaterdogPE IP and port to players, keep backend addresses private and ask our support team how to limit direct access to them.

Frequently Asked Questions

The questions people ask most before building a Bedrock network on WaterdogPE.

How much does Waterdog PE server hosting cost?
For most proxies Bronze is plenty: $6.00 per month (₺240.00) covers 4 GB of DDR5 RAM, 4 Ryzen 9 9950X vCores and 50 GB of NVMe disk. There are 7 options, the largest with 32 GB of RAM and 12 vCores. Backend game servers are billed separately.
Are game servers included in the WaterdogPE plan?
No. This plan runs only the proxy. Your lobby, minigame or survival backends are hosted separately; you can use one of our PocketMine-MP, Nukkit or PowerNukkitX plans or your own VDS, then add their addresses to the proxy's config.yml.
Which server software does WaterdogPE work with?
PocketMine-MP and the Nukkit family are the most common backends, and compatibility fixes have been made for BDS as well. Not every server type is supported equally, so check your setup against the compatibility table in the WaterdogPE documentation. Backends also need to support your players' client version.
Why must backends have xbox-auth turned off?
Because the proxy already authenticates players with Xbox Live. If a backend tries to authenticate again, players cannot connect, so set xbox-auth=false in server.properties, plus player.verify-xuid=false on PocketMine-MP. In return you need to keep backend addresses private and limit direct access to them.
How much RAM does a proxy need?
A proxy does not simulate worlds, so it uses little memory, and Bronze 4GB is enough for small and medium networks with a few backends. As you pass 100 concurrent players, move to Silver or Gold. For very busy networks vCores matter more than RAM, so look at Emerald or Xtreme.
Where do I find WaterdogPE plugins, and how do I install them?
Community plugins are listed at plugins.waterdog.dev, and the WaterdogPE documentation includes plugin development guides. Plugins are .jar files written in Java; upload them to the proxy's plugin folder with the file manager or SFTP and restart. Proxy plugins are not the same thing as your backends' plugins.
How long does setup take?
WaterdogPE installs automatically after your payment is confirmed and is running in the panel within minutes. Having the whole network ready depends on setting up your backends, adding them to config.yml and switching them to offline mode.
How do players connect to the network?
Players add only the proxy's IP and port in the Add Server screen, land in the lobby and move to other servers from there without disconnecting. Console players can reach the whole network by pointing community DNS redirect or LAN broadcast tools at the proxy address.
Do backups and DDoS protection cover the proxy too?
Yes. Your proxy server is backed up automatically, keeping config.yml and plugin files safe, and you can take manual backups from the panel. Free DDoS protection helps filter UDP attacks aimed at the proxy, which as your network's single entry point matters for every server behind it.
Can I upgrade the proxy plan as my network grows?
Yes, you can move up at any time and config.yml and your plugins are kept. Since a proxy's bottleneck is usually the CPU, jumping straight to Emerald with 6 vCores or Xtreme with 12 does more for a big network than adding RAM within the 4 vCore plans.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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