If your Bedrock server is struggling under Box64 on ARM, move it to the x86-64 architecture BDS is actually built for and bring your world with you.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | 2–10 players, small world moved from a PiRuns without emulation, so small worlds that choked on a Pi have room to spare. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | 10–20 players, grown mapMemory for long-running, widely explored worlds and a handful of add-ons. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | 20–30 players, world with add-onsRoom to raise the tick-distance and view-distance you had to cut on ARM. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | 30–40 playersExtra memory for community worlds packed with farms and entities. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 40–50 playersStill 4 vCores, so the CPU becomes the limit; best for very large maps. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 50–70 players, open communitySix vCores make it easier to hold tick speed during peak hours. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | 70+ players, heavy add-on set12 vCores; usually more than one Bedrock world needs, worth it only for very large projects. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
What changes when your Bedrock world leaves an ARM board for a proper game server.
Bedrock Dedicated Server is compiled for x86-64, so on a Ryzen 9 9950X its instructions run directly and all of the CPU time goes to simulating your world.
Bedrock world folders do not care about CPU architecture; upload your worlds folder, server.properties and allowlist.json over SFTP and pick up exactly where you stopped.
The high CPU usage and chunk-generation stalls common on Box64 setups go away when the server runs natively on x86-64 with no translation layer in between.
Behavior and resource packs are architecture-neutral; bring the behavior_packs and resource_packs folders plus the world's pack lists and your add-ons load the same way.
On a Pi the world often sits on an SD card or USB stick; here Samsung 990 EVO Plus NVMe drives write chunk saves and automatic backups far faster.
No more port forwarding on your home router: players connect to a datacenter address with free DDoS protection, and your home IP never gets exposed.
Vanilla Bedrock ARM64 plans start at $6.00 per month and give you a Minecraft: Bedrock server running Mojang's Bedrock Dedicated Server on AMD Ryzen 9 9950X hardware in İstanbul. Chances are you landed here while trying to run BDS on a Raspberry Pi, an ARM cloud instance or an Apple Silicon machine. Here is the honest picture: Mojang only publishes BDS for x86-64 Windows and Linux, so ARM64 setups run it through a translation layer such as Box64. Our game servers are x86-64, which means your server does not depend on that layer, and your existing world moves over unchanged.
An ARM64 Bedrock server is a Minecraft: Bedrock Edition server running on a machine with an ARM processor. The catch is that Mojang's official Bedrock Dedicated Server is only published for the x86-64 architecture, as Windows and Linux builds. There is no native ARM64 build, and although players have requested one on the Minecraft feedback site, Mojang has not announced it.
So on a Raspberry Pi 4 or 5, an ARM cloud instance or similar hardware, BDS runs through a translation layer such as Box64 or FEX-Emu, which converts x86-64 instructions into ARM instructions on the fly. It works, but at a price: CPU load goes up, the number of players the same hardware can carry goes down, and warnings that the server cannot keep up become more frequent while new chunks generate. Community ARM64 setups also document quirks such as chat not appearing in the console and in-game op grants not persisting. In other words, ARM64 is usually a compromise made to use hardware you already have, not a first choice.
The honest answer: our game servers run on AMD Ryzen 9 9950X processors, which are x86-64, the same architecture BDS is compiled for. You do not need a translation layer to run a Bedrock server here, and the standard Vanilla Bedrock setup uses the hardware at full speed.
That is why the plans on this page make the most sense for people whose ARM box has hit its limits and who want to move their server somewhere with real headroom. RAM, storage and vCore numbers are identical to our Vanilla Bedrock plans. If you want the ARM64 build for a specific reason, for example to reproduce a bug you saw on your own ARM setup, or you are simply unsure which build will be installed, ask our support team before ordering. We will confirm which setup fits so you do not carry emulation overhead you do not need.
Bedrock worlds are stored as LevelDB-based folders, and that format does not depend on CPU architecture. The same world folder opens on a phone, on Windows and on a server, and it moves from your ARM machine to an x86-64 server without conversion.
Start by stopping the server on the ARM device cleanly so the last changes are written to disk. Then download the world folder from worlds, along with server.properties, allowlist.json and permissions.json, plus behavior_packs and resource_packs if you use add-ons. Upload the same structure to your new server over SFTP and make sure level-name matches the world folder's name.
The one thing to watch is the version. The BDS on your Pi may be several updates behind, and players on current clients need the new server on the current BDS release. A world upgrades cleanly to a newer version, but there is no guarantee it can go back, so keep a copy of the original folder before you migrate.
Under Box64 a meaningful share of CPU time goes into translating instructions. On x86-64 all of it goes to the game, so a world that struggled with five players on a Pi has far more breathing room here. BDS is a native program, so there are no JVM flags to tune either.
For a small family or friends world, Bronze 4GB is enough. If you are bringing a large, heavily explored map from your Pi or running add-ons, Silver 6GB or Gold 8GB is a more comfortable starting point. For busy communities the real limit is the CPU: Bronze through Diamond include 4 vCores, Emerald 6 and Xtreme 12. If you lowered tick-distance and view-distance in server.properties to keep the Pi alive, raise them gradually here and watch the console for warnings after each change.
After the migration, players only need to swap the old address for the new one. On phones, tablets and Windows they edit the saved entry in the Servers tab and enter the IP address and port shown in your panel. You can now switch off the port forwarding and dynamic DNS you set up for the Pi, which closes your home network to the outside and stops your home IP from being visible to players.
For Xbox, PlayStation and Switch players nothing changes about the rules: consoles still do not let anyone type in a server address. Whatever community method they used with your Pi, such as a DNS redirect or a helper app that broadcasts the server as a LAN game, works the same way with the new server once the target IP and port are updated.
Shut the server down cleanly with stop, then copy the worlds folder, server.properties, allowlist.json, permissions.json and any pack folders to your computer.
Bronze 4GB suits small worlds; Silver or Gold suits add-ons or big maps. If you are unsure which build you need, message support before ordering.
Your server is provisioned automatically once payment is confirmed, and gamepanel.hostingmerkezi.net gives you the console, file manager and backups.
Recreate the same folder structure, match level-name to the world folder and make sure the server is on the current BDS release your players use.
Raise tick-distance and view-distance step by step and set max-players to the real size of your community now that the hardware allows it.
Share the new IP and port on Discord or in your group chat, then close the port forward on your home router to lock your network down again.
Common questions about ARM64, Box64 and moving a Bedrock server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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