Run GoMint, the experimental Java-based Bedrock server, for development and testing, and get clear advice on what to use for players on current versions.

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Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | Development, testing, archiveOur recommended plan for GoMint; its low resource use makes this more than enough. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Several test worlds, load testingExtra room for memory profiling or loading a few worlds at once. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Usually unnecessaryCurrent clients cannot connect, so this capacity is rarely needed. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Not recommendedExtra RAM goes to waste on software that is no longer maintained. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommendedSame 4 vCores as smaller plans; adds nothing for GoMint's use cases. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommended, look at Nukkit or PNXA community this size needs software that supports the current protocol. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommendedFor large projects, Vanilla Bedrock, LeviLamina or PowerNukkitX is the better choice. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
What we provide so GoMint works well as a development and testing environment.
Watch GoMint's startup output, plugin loading lines and error logs live from the web panel console, and send commands straight to the server.
GoMint keeps its settings in a YAML file called server.yml; edit values such as the port in the file manager and restart to test each change.
GoMint was designed so its features extend through Java plugins, so you can build your own, load them and try the API and event system on a real server.
GoMint was written for quick startup and a small memory footprint, so for testing and development even the smallest plan gives it more than enough headroom.
Move compiled plugin files, world folders and logs quickly over SFTP, and use automatic backups to recover a setup you broke while experimenting.
When you want to reach players on current versions, talk to our round-the-clock support team about whether Nukkit, PowerNukkitX or Vanilla Bedrock suits you.
With GoMint server hosting from $6.00 per month, you get an AMD Ryzen 9 9950X server in İstanbul ready to run GoMint for development and testing. Despite the name, GoMint is written in Java, not Go. It is a BSD-licensed Minecraft: Bedrock server built for fast startup, low resource use and extension through plugins. To be straight with you, the project is no longer actively maintained: its final release, 1.0.0-RC6, shipped in December 2020 for Bedrock 1.16.200. That means current phone and console clients cannot connect to a GoMint server. This page is for people who want to run GoMint to study its code, test plugins or keep a legacy archive.
GoMint is open-source server software for Minecraft: Bedrock Edition, written from scratch. The name can be misleading: it is developed in Java, not the Go programming language, and it requires Java 11 or newer to run. It is distributed under the BSD 3-Clause license.
The goal of the project was a modern, high-performance Bedrock server. Its developers emphasized fast startup, low resource use and easy customization through config files, and extending most functionality through plugins was central to the design. Core gameplay such as crafting, enchanting and broad block and item support was implemented.
Like Nukkit and PocketMine-MP, GoMint is a third-party server that reimplements the game rather than running Mojang's BDS, so it never aimed to offer every vanilla mechanic exactly. Because its codebase is written with a clean Java architecture, it still draws interest today from developers who want to study the Bedrock protocol and how a server is designed.
No, GoMint is not actively developed. The project's GitHub page carries a note saying it is no longer actively maintained. The last release was 1.0.0-RC6, which came out in December 2020 and added support for Bedrock 1.16.200. No update for newer Minecraft versions has been published after that.
Since Bedrock requires the client and server protocol versions to match, the consequence is clear: today's phone, tablet, Windows and console clients cannot connect to a GoMint server and get a version mismatch error. Only players who can run a client from the 1.16.200 era can join. On consoles and on iOS installs from the App Store, going back to an old client is not realistically possible. For that reason we do not recommend planning GoMint as a public community server, and keep in mind that unmaintained software will not receive security fixes either.
Today GoMint makes the most sense for development and learning. A Java developer who wants to see how the Bedrock network protocol, chunk sending or a plugin system are built on a real server can run GoMint and follow its code step by step. Teams writing their own server software or proxy can also use it as a reference point for comparison.
The second use is old projects. You might want to run a plugin that was written for GoMint in the past to document its behavior, or open a world from that period. Work like this is usually short-lived, so a small plan is enough.
If you are building a server to play with people on current versions, though, GoMint is the wrong choice. If you want to write plugins in Java, Nukkit, which kept shipping protocol updates in 2026, or PowerNukkitX, with its vanilla-like mob AI, is the better home. For pure vanilla survival choose Vanilla Bedrock, and for mods on top of vanilla mechanics choose LeviLamina.
GoMint was written to use few resources, and because its use today is limited to development, testing and archiving, it does not need a big plan. It runs on Java 11 or newer and uses memory through the JVM heap, which is filled mainly by the loaded world and the data structures of the plugins you are testing.
For reading the code, trying plugins or opening an old world, Bronze 4GB is more than enough. If you want to profile memory, load several test worlds at once or try load-testing scenarios, Silver 6GB gives extra room. We do not recommend larger plans for this software: current clients cannot connect, so there is no crowd of players to serve, and extra RAM and vCores would sit idle. If your project is going to turn into a live community, putting that budget straight into an actively developed Bedrock server is the better use of it, and our support team can help you pick the right plan for the move.
When planning the move, think about three parts separately: the world, the plugins and the settings. Start by taking a full backup in the panel and downloading the world folder to your own computer.
Plugins take the most work. GoMint's plugin API is not compatible with the APIs of Nukkit, PowerNukkitX or PocketMine-MP, so GoMint plugins have to be rewritten for the target software's API. If you want to stay with Java, Nukkit or PowerNukkitX requires the fewest language changes.
On the world side, there is no guarantee that a world created in GoMint will open cleanly in other software, and a world from the 1.16 period goes through an upgrade on newer versions. Always try the conversion on a copy of the original. Settings live in different files depending on the software, so note the values in server.yml and carry them over by hand into the target server's config files.
If you want a server open to players on current versions, choose Nukkit, PowerNukkitX or Vanilla Bedrock; if you are running GoMint to study or test, carry on.
GoMint uses few resources, so the smallest plan handles testing and development; look at Silver if you will load several test worlds.
Your server installs automatically once payment clears, and the console at gamepanel.hostingmerkezi.net shows GoMint's startup output and any warnings right away.
Adjust the values in server.yml through the file manager to match your test scenario, then restart and check the console to confirm the new settings were read.
Send plugin files compiled against the GoMint API over SFTP, and document their behavior by following the loading and error lines in the console output.
Join using a Bedrock client from the 1.16.200 era with the IP and port from the panel, and take a backup in the panel when your tests are done.
Honest answers about GoMint's status, its limits and the alternatives.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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