The PHP-based Bedrock server shaped entirely by plugins, ready for minigame lobbies, skyblock and game modes you design yourself.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | 5–25 players, lobby plus a few minigamesPocketMine is light on memory, so small arena sets start comfortably here. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | 25–40 players, several large worldsExtra memory for always-loaded maps such as skyblock islands or plot worlds. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | 40–60 players, big plugin setBalanced for servers running economy, protection and minigame plugins together. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | 60–80 players, many arenasSuits minigame servers that load lots of arena worlds at the same time. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 80–100 playersStill 4 vCores; the main thread nears its limit, so watch /timings closely. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 100+ players, heavy world generationSix vCores ease worker-thread jobs such as world generation and compression. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Many large worldsRarely needed for one PocketMine server; at this scale consider several servers behind a proxy. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
The core tools for running a Bedrock server that grows through plugins.
Plugins are single .phar files dropped into the plugins folder, and Poggit, the community plugin repository, holds a large archive of lobby, economy, protection and minigame plugins.
Load several worlds from the worlds folder at once and move players between lobby, arenas, skyblock islands and spawn with plugins, all without running separate servers.
server.properties holds basics such as motd, port, max-players and xbox-auth, while pocketmine.yml exposes advanced options for player data, worlds and performance behavior.
The /timings command measures which plugin or event listener is eating tick time, so you find the source of lag with data instead of guesswork.
PocketMine-MP runs game logic on a single main thread, and a high-clocked Ryzen 9 9950X helps that thread keep up when lobbies get crowded.
white-list.txt and ops.txt decide who can join and who has admin rights, while free DDoS protection helps filter hostile UDP traffic before it reaches your server.
PocketMine-MP server hosting from $6.00 per month means a Bedrock server running the PHP-based PocketMine-MP software on AMD Ryzen 9 9950X hardware in İstanbul. PocketMine-MP is a third-party server written from scratch, and its strength is plugins rather than vanilla mechanics: with .phar plugins from Poggit you can build lobbies, minigames, skyblock, factions or a game mode entirely of your own design, and multi-world support is built in. There is one important development to know before you choose: the official PMMP team archived the project in July 2026 and said it will not release updates for new Minecraft versions. We explain below what that means for your server.
PocketMine-MP is server software for Minecraft: Bedrock Edition, written from scratch in PHP, C and C++ and licensed under LGPL-3.0. Unlike Mojang's BDS, its goal is not to replicate vanilla gameplay but to let you build custom experiences through plugins. By the project's own description, many vanilla features such as vanilla world generation, redstone and mob AI are missing, and the official documentation also lists minecarts and dimensions among the gaps.
That makes its sweet spot clear: servers where a lobby sends players into different minigames, plugin-driven modes such as skyblock and factions, PvP arenas, creative plot servers and projects where PHP developers write their own game rules. If you want a classic survival world where friends build iron farms together, PocketMine-MP is the wrong tool. In that case Vanilla Bedrock, LeviLamina with mods on top of vanilla mechanics, or PowerNukkitX, which implements mob AI and world generation, will serve you better.
Not by its official team. The PocketMine-MP GitHub repository was archived on July 9, 2026. The team explained that nobody was left who was willing to update it for new Minecraft versions, and published documentation on the protocol update process for anyone who wants to maintain a fork. The final official release, 5.44.3, was made for the Bedrock 26.30 client version. The Poggit plugin repository and community channels are still running.
In practice this means that because Bedrock requires matching client and server protocols, players who install the updates Mojang ships after 26.30 cannot connect to the official PocketMine-MP release. If you already run a PocketMine server with a big investment in plugins, you will need to move to a community fork that supports the new protocol, or plan a medium-term migration to an active project such as PowerNukkitX, Nukkit or LeviLamina. If you go with a fork, confirm it supports your players' client version before installing and try your plugins on a backup first. Our support team is happy to talk through which route fits you.
PocketMine-MP plugins ship as a single .phar archive. Upload it to the plugins folder and restart the server; the plugin's config files are created in its own folder under plugin_data. The main source for plugins is Poggit, where community submissions go through a vetting process.
The thing to watch most closely is the API version. Every plugin's plugin.yml declares which PocketMine API versions it supports, and the server refuses to load a plugin with an incompatible API version. Major version jumps, such as the move from PM4 to PM5, required plugin updates, so do not assume an old plugin will work just because the file name looks right. Watch the console on startup for the line confirming each plugin loaded, and disable failing ones one at a time to narrow things down. Upload files through the panel's file manager or over SFTP, and treat plugin_data as part of your backups, since economy and land data usually live there.
PocketMine-MP is frugal with memory. What drives RAM use is mainly how many worlds and chunks you keep loaded at once, and on minigame servers where each arena is its own world, memory use grows with the arena count. The real limit is the CPU: game logic runs on one main thread, while jobs such as world generation and network compression are handed off to worker threads. That is why strong single-core speed makes a difference in crowded lobbies.
A small lobby with a few minigames runs comfortably on Bronze 4GB. If several large worlds, an economy and protection plugins will run together, Silver 6GB or Gold 8GB gives safer headroom. The project's own documentation says a single server can pass 100 players depending on hardware, but at that level the main thread becomes the bottleneck, and splitting players across several servers behind a proxy such as WaterdogPE is usually healthier. When you see tick lag, look at /timings data first.
To players, a PocketMine-MP server looks like any other Bedrock server. Phone, tablet and Windows players open the Servers tab, create a new entry and fill in the address and port your panel lists. With xbox-auth enabled in server.properties, players must be signed in with a Microsoft account, which stops people joining under someone else's name, so keep it on for public servers. Remember that the client version has to match the protocol your server supports.
Mojang's console limitation still applies: Xbox, PlayStation and Switch do not allow custom addresses, so console players use DNS redirects such as BedrockConnect or apps that broadcast the server as a LAN game. If you put the server behind a WaterdogPE proxy, turn xbox-auth off and set player.verify-xuid to false in pocketmine.yml, because the proxy takes over authentication.
Consider your players' client versions and the official update status; choose Bronze for a small lobby, or Silver or Gold for multi-world projects.
Payment confirmation triggers the install, so the PocketMine-MP console, file manager and backups at gamepanel.hostingmerkezi.net are available right away.
Set motd, max-players, white-list and xbox-auth first, then change advanced behavior in pocketmine.yml a little at a time.
Send API-compatible .phar files to the plugins folder over SFTP, restart, and check the console to confirm each plugin starts cleanly.
Upload arena or lobby worlds to the worlds folder, add admins with the op command and restrict joins with the whitelist command if needed.
Give players your IP and port, and on the first busy evening check /timings data to spot which plugin is adding load early on.
The questions that matter most before you launch a PocketMine-MP server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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