Run Mojang's untouched vanilla server as part of your Velocity or BungeeCord network, so technical players get exact vanilla mechanics without leaving the network.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | 1–5 players, small vanilla worldFine for a friend group; can feel tight with dense farms or a high view distance. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | 5–10 players, vanilla survivalBalanced start that handles a few automatic farms at a normal view distance. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | 10–15 players, technical farmsLeaves room for permanently loaded chunks, mob farms and the garbage collector. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | 15–20 players, large redstone buildsFor communities with big explored worlds and plenty of chunk loaders. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 20–25 players, large technical worldMemory stays relaxed on busy nights; simulation-distance decides real performance. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 25–35 players, high view distanceCarries a crowded vanilla survival with a wide view-distance; 6 vCores help background work. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | 35+ players, very large worldPlenty of memory, but the vanilla loop is single-core; manage entities and chunks. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
What it takes to run an untouched vanilla world inside a network: correct forwarding, enough resources for the world, and backups you can trust.
Set the forwarding line in vanillacord.txt to bungeecord, bungeeguard or velocity, then put the matching key on the seecret line; that is the whole handshake setup.
VanillaCord patches only the login path of the official vanilla server, leaving gameplay code alone, so redstone timings, spawning rules and farm rates match vanilla.
Vanilla has no plugin API, so customization comes from datapacks: upload them to the world's datapacks folder via SFTP or the file manager and enable them with /reload.
The vanilla game loop leans on one core, and the Ryzen 9 9950X's high clock speed helps keep tick times down around busy farms and large redstone builds.
Players arrive through your proxy while the vanilla server stays in the background as a backend; free DDoS protection and your forwarding secret guard that entrance together.
One mistake can erase hours of technical work, so automatic backups plus manual panel snapshots let you keep the world safe before every version upgrade.
VanillaCord server hosting at TheCrewHost starts at $6.00 (₺240.00) per month, and what you get is not a proxy but a pure vanilla Minecraft server that can sit behind one. VanillaCord downloads Mojang's official server jar and patches the login flow so your Velocity or BungeeCord proxy can forward real UUIDs and IP addresses using BungeeCord, BungeeGuard or Velocity forwarding. It is built for technical communities that want farms and redstone to behave exactly as they do in vanilla. Your world runs on high single-core Ryzen 9 9950X hardware in İstanbul, stored on NVMe and backed up automatically.
VanillaCord is a patching tool, maintained by ME1312, that adds IP forwarding support to vanilla Minecraft servers. The name can mislead: VanillaCord is not a proxy itself, it prepares the backend server that sits behind one. You give it a version, it downloads Mojang's official server jar for that version, patches the login process, and writes a new jar named after the version into its out folder.
Why is that needed? An unmodified vanilla server cannot understand the real identity of a player coming through Velocity or BungeeCord; it sees everyone as an offline player arriving from the proxy's address. VanillaCord lets it read the forwarded data, so the whitelist, operator permissions and player data stay tied to the correct UUID.
The project README lists versions from 1.7 to 1.21, plus snapshots and pre-releases. Version 2.0, released in March 2024, was a full rewrite on bridge-asm prompted by internal changes in 1.20. If you plan to run a newer Minecraft release than that list covers, test it on a separate server first.
Paper is fast and runs plugins, but it changes some vanilla behavior for performance and safety. It disables piston-based TNT, carpet and rail duplication by default, for example, and certain farm designs or redstone timings can produce different results. For technical players who expect wiki farm designs to work exactly as documented, those differences are frustrating.
VanillaCord gives those communities a place inside a network. Your lobby and minigames can keep running on Paper with all their plugins, while the survival world stays pure vanilla and players switch between them with /server.
The trade-offs are real. Vanilla has no plugin API, so there are no permission, economy or land-claim plugins; customization is limited to datapacks, functions and command blocks. Vanilla also lacks Paper's optimizations, so it uses more CPU and RAM for the same player count. When you pick a plan, size a VanillaCord server like a real survival server, not like a proxy.
The first time the patched server starts, it creates vanillacord.txt in its working directory. Two lines matter: forwarding and seecret. It looks like a typo, but the key really is spelled seecret, and you can repeat that line if you need more than one key.
forwarding defaults to bungeecord. That mode reads the ip_forward data sent by BungeeCord and Waterfall but carries no signature, so anyone who reaches the backend port directly could try to log in under a fake identity. The bungeeguard mode wraps the same format in a token; copy the token from the proxy's BungeeGuard config onto the seecret line.
On a Velocity network, the cleanest option is the velocity mode. Paste the key from Velocity's forwarding.secret file onto the seecret line and set player-info-forwarding-mode to modern in velocity.toml. Velocity's modern forwarding works on 1.13 and newer; for an older vanilla version, use Velocity's bungeeguard mode instead.
After editing the file, restart the server, join through the proxy, and confirm the player data file was created under the correct UUID.
Unlike the other software in this category, VanillaCord actually runs a world, so its memory needs resemble a vanilla survival server rather than a proxy. What drives usage is player count, the view-distance and simulation-distance settings, how many chunks stay loaded, and how dense your farms are.
Bronze 4 GB is fine for a small group of friends. Around ten active players with a few automatic farms sit more comfortably on Silver or Gold. If technical players keep mob farms, raid farms and sprawling redstone permanently loaded, Platinum and above leave room for both world data and Java's garbage collector.
There is also a ceiling to understand: the vanilla game loop runs on a single core. Past a certain point, extra RAM does not shorten tick times. At that stage, lowering simulation-distance, clearing unnecessary chunk loaders and keeping entity counts in check make a bigger difference. That is where the Ryzen 9 9950X's strong single-core performance earns its keep.
Most administration happens through familiar vanilla files. In server.properties you tune view-distance, simulation-distance, difficulty and max-players. Permissions come from ops.json and operator levels, access from whitelist.json; with enforce-whitelist on, anyone not on the list is kicked when the whitelist reloads. Because forwarding works, those files match each player's real UUID.
Upgrading versions takes a little more care than on Paper. For a new Minecraft release, you run VanillaCord again with that version number to produce a fresh patched jar. Take a manual world backup first and, ideally, trial the copy on a separate server, because once a world opens on a newer version there is no clean way back. Also make sure your proxy already supports the target version.
Datapacks go into the datapacks folder inside the world; /datapack list shows what is loaded, and /reload refreshes them. With the panel's web console, you can run all of these commands without joining the game.
VanillaCord runs a real world: Bronze 4 GB suits a small group, while an active world full of technical farms points to Gold or higher.
Choose a vanilla version that your proxy and players support; the README covers 1.7 through 1.21, so test anything newer before going live.
For Velocity, write forwarding = velocity and paste the forwarding.secret key onto the seecret line; on BungeeCord networks, use bungeeguard mode with its token.
Add the IP:port from the panel under a short name in velocity.toml's servers block or config.yml's servers list, then reload the proxy.
Upload datapacks to the world's datapacks folder, manage access with whitelist.json and ops.json, and balance view-distance against simulation-distance in server.properties.
Players only ever use the proxy address; switch to the vanilla world with /server, confirm skins and UUIDs come through correctly, then announce it to the network.
Common questions before connecting a pure vanilla server to a Minecraft network with VanillaCord.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
Turkey
Everything your project needs — from game servers to VPS, dedicated servers, web hosting and Discord bot hosting.
Connect with our community of gamers and developers
Get instant support, share experiences, and stay updated with the latest news