A lightweight, schematic-based Limbo server in İstanbul that keeps your network populated while the main server restarts, sits in maintenance or players go AFK.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | A few hundred waiting playersAt 5 TPS with a compact .schem, most memory stays idle; the right pick for most networks. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | ~500 players or a large detailed lobbyHeadroom for a big schematic, ViaLimbo or Floodgate-Limbo traffic. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | 500–1,000 players, plugin-driven lobbyComfortably absorbs many simultaneous connections during crowded restarts. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | ~1,000 players, very large mapThe extra RAM usually sits idle; worthwhile only for very large schematics. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 1,000+ players, heavy plugin loadStill 4 vCores; Limbo rarely needs this much memory. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 1,000–2,000 waiting players, 6 vCoresSix cores handle restart waves on big networks when connections arrive together. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | 2,000+ waiting players, huge network12 vCores for the largest networks; Limbo seldom needs this capacity. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
What a waiting, AFK or fallback server needs, and the cheapest way to restart your main server without emptying the network.
Upload your lobby or waiting area as a .schem file and point level-name at it; with no terrain generation, disk and memory use stay remarkably low.
Enable one of bungeecord, velocity-modern or bungee-guard in server.properties and add the key to forwarding-secrets to place Limbo straight behind your proxy.
ticks-per-second defaults to 5 and view-distance to 6, and disabling chat squeezes out a little more, so hundreds of waiting players cost very little.
Limbo has its own plugin API; the official ViaLimbo plugin admits other client versions, and Floodgate-Limbo lets Bedrock players in through Geyser.
Use motd, tab-header, tab-footer and resource-pack to carry your network's identity into the waiting area and tell players what is happening from inside the world.
enforce-whitelist applies a vanilla-style whitelist.json, permission.yml controls rights such as chat, and free DDoS protection sits in front of the server.
Limbo server hosting at TheCrewHost starts at $6.00 (₺240.00) per month and gives you LOOHP's lightweight Limbo server with full control over server.properties. Limbo is not a survival server: it generates no terrain, runs no mobs, ticks at 5 TPS by default and shows a small area loaded from a .schem schematic. That makes it the cheap place to park players during maintenance, restarts or queue waits instead of dropping them from your network. It runs on Ryzen 9 9950X hardware in İstanbul, supports Velocity modern forwarding and BungeeGuard without extra plugins, and includes free DDoS protection.
Limbo is a standalone server written from scratch by LOOHP with one purpose in mind: holding players somewhere cheap. It is not a full game server like Paper or vanilla. It does not generate terrain, run mob AI or process redstone; it displays a fixed area loaded from a schematic file and keeps players there.
On a network, Limbo typically covers a handful of jobs. It acts as a fallback so players are not kicked while the main survival server restarts, serves as a waiting room during maintenance, gives AFK players a lightweight place to idle instead of occupying a heavy server, and hosts the waiting area for queue systems. Put it at the end of your proxy's try list and it becomes the safe harbor players land in whenever other servers are down.
Each Limbo build targets a single Minecraft version. The current release supports 26.3, and older builds going back to 1.17.1 remain on the download page. For players on other client versions, the official ViaLimbo plugin fills the gap.
Limbo's world is a .schem file. Build your waiting area on any server, export it as a schematic with a tool such as WorldEdit, and upload the file to the same folder as the Limbo jar. The level-name line in server.properties defines the world name and schematic file separated by a semicolon; the default is world;spawn.schem.
The spawn point lives on the world-spawn line as the world name, x, y and z coordinates, plus yaw and pitch. level-dimension lets the area render with an overworld, nether or end atmosphere; a dark end sky is a popular choice for making maintenance notices stand out.
default-gamemode ships as creative. If you do not want players interacting with the schematic, switch it to adventure or spectator, and use allow-flight if you want them to fly. While players wait, tab-header and tab-footer can carry status messages, and the motd accepts JSON formatting for color. Keeping the schematic compact also trims the chunk data sent to each player, even at view-distance 6.
Limbo handles proxy forwarding natively, with no plugin required. server.properties has three mutually exclusive switches: bungeecord reads classic BungeeCord ip_forward data, velocity-modern accepts Velocity's modern forwarding, and bungee-guard validates BungeeCord forwarding protected by a BungeeGuard token. Set exactly one of them to true.
For modern forwarding or BungeeGuard, put the key in forwarding-secrets, separating several keys with semicolons. On a Velocity network, the cleanest setup is enabling velocity-modern and copying the key from forwarding.secret into that field.
On the proxy, add Limbo to the servers list like any other backend. In Velocity, placing it last in the try list means players drop into Limbo automatically whenever the lobby and game servers are unavailable. Sending them back once the main server returns is the proxy's job, handled by a reconnect plugin or the /send command, because Limbo itself never moves players to another server.
Far less than even the smallest plan on this page. Thanks to the default 5 ticks per second, a compact schematic world and no entity simulation, hundreds of waiting players fit into a small slice of Bronze 4 GB. Turning allow-chat off improves performance a little further, as the config file itself points out.
Three things push memory up: schematic size, plugins and concurrent player count. A large, detailed lobby schematic, players arriving on other versions through ViaLimbo, or Bedrock traffic via Floodgate-Limbo are the cases where Silver or Gold gives comfortable headroom.
Higher tiers only make sense for large networks where thousands of players can land in the waiting area at once; the extra cores on Emerald and Xtreme help absorb hundreds of connections arriving in the same second during a big restart. Our honest advice for most networks is to start Limbo on the smallest plan and watch memory use in the console before deciding anything else.
Limbo ships its own plugin API. Plugins written for Paper or Bukkit will not load; you install plugins built for Limbo into the plugins folder and restart. The project offers two official ones: ViaLimbo, which uses ViaProxy to let players on other Minecraft versions join, and Floodgate-Limbo, an adaptation of Geyser's Floodgate that admits Bedrock players.
Version matching matters here. Since each Limbo build targets one version, pick the build that matches your network's main version and install ViaLimbo for anyone connecting on something else. When Minecraft updates, you may need to wait for a new Limbo build and install it.
Permissions are handled in permission.yml; the ability to chat, for instance, is tied to the limboserver.chat permission. Turning on enforce-whitelist applies a vanilla-format whitelist.json. Disable log-player-ip-addresses and player IPs are withheld from the logs, which is useful if you want to keep less personal data around.
Limbo is extremely light, so Bronze 4 GB suits most networks; consider Silver for large schematics or if you run ViaLimbo and Floodgate-Limbo.
Build it on a test server, export it as .schem, upload it next to the Limbo jar over SFTP, and update the level-name and world-spawn lines.
In server.properties, set only one of velocity-modern, bungee-guard or bungeecord to true, and add the key to forwarding-secrets where required.
Switch default-gamemode to adventure or spectator, then put your maintenance and waiting messages into the motd, tab-header and tab-footer.
Register the IP:port shown in the panel in the proxy's servers section, place it last in Velocity's try list, and reload the proxy.
Restart the main server and confirm players land in Limbo, then check that /send or your reconnect plugin returns them once it is back up.
Questions worth answering before you add a Limbo waiting or AFK server to your network.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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