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TravertineTravertine Server Hosting

Travertine Server Hosting

The 1.7-capable Waterfall fork for legacy networks whose players still log in on 1.7.10, running your BungeeCord plugins on İstanbul hardware.

1.7.x Client SupportBungeeCord Plugins1.12–1.16 BuildsBungeeGuard CompatibleRyzen 9 9950XFree DDoS Protection
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Travertine Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GBLegacy network, a few hundred playersMore than enough for small and mid-sized 1.7 to 1.16 networks; most RAM stays idle.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GB300–600 players, long plugin listComfortable memory margin when the proxy runs many menu and statistics plugins.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GB600–1,000 players, many backendsBalanced choice for larger legacy networks with several PvP and lobby servers.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GB~1,000 players, data-heavy pluginsStill 4 vCores; the extra RAM only matters for plugins that hold a lot of data.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GBRarely needed; unusual plugin loadTravertine seldom touches this much memory; if you are growing, fund a Velocity move.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GB1,000+ players, 6 vCores, pre-migrationExtra cores help with login spikes, but running an archived proxy at this size is risky.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBNot recommended: migrate to Velocity12 vCores offer capacity, but we advise against running unmaintained software this big.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Travertine?

Everything you need to keep a legacy Minecraft network running, with an honest view of where Travertine fits and where it does not.

1.7 protocol at the proxy

Travertine was forked because Waterfall only targeted protocol versions upstream BungeeCord supported; it accepts 1.7.x connections at the proxy so long-time players are not turned away.

Familiar Waterfall configuration

Built directly on Waterfall, Travertine uses the same config.yml and waterfall.yml, so servers, priorities and forced_hosts work exactly the way you already know.

BungeeCord plugin API

Copy the announcement, server-selector and permission plugins your legacy network has used for years into the plugins folder and keep running them on the same API.

BungeeGuard for backends

With ip_forward on, BungeeGuard on the proxy and every backend rejects connections without the shared token, a layer that matters even more on software that no longer gets patches.

Tiny resource footprint

Travertine never loads a world, it only routes connections, so small and mid-sized 1.7 to 1.16 networks leave most of Bronze 4 GB unused.

Backups and SFTP access

config.yml, plugin data and your BungeeGuard token are backed up automatically, and you can bring over your old proxy files with SFTP or the web file manager.

For $6.00 (₺240.00) a month, Travertine server hosting at TheCrewHost gets you the Waterfall fork that adds 1.7.x client support, with full access to config.yml and your plugins. Travertine keeps the BungeeCord plugin API while still accepting players on the 1.7 protocol, which is why old-school PvP and legacy survival communities relied on it. To be straight with you: the project was archived in 2022, its final build dates from June 2021 and stops at the 1.16 line. It makes sense for keeping an existing legacy network alive, not for starting a new one. The proxy itself lives on Ryzen 9 9950X hardware in our İstanbul datacenter, behind free DDoS protection.

What is Travertine, and how does it differ from Waterfall?

Travertine is a proxy the PaperMC team built on top of Waterfall to add support for Minecraft 1.7.x clients. It became a separate project for a simple reason: Waterfall intended to support only the protocol versions that upstream BungeeCord supported, and 1.7 had dropped off that list. Travertine took every Waterfall patch and layered 1.7 protocol support over it.

In day-to-day terms, Travertine behaves like a BungeeCord proxy. It loads BungeeCord plugins, it is configured through config.yml, but it does not bounce a player who shows up on a 1.7.10 client. For legacy PvP communities that wanted 1.7 and 1.8 players on one network, it was the de facto answer for a long time.

Builds for the 1.12 through 1.16 version lines are still listed on PaperMC's download pages. The latest belongs to the 1.16 line and dates from June 2021, and PaperMC marks that version as unsupported.

Who should still be running Travertine?

Only admins keeping an established network with a 1.7.x player base running as it is. The GitHub repository was archived in 2022 and is read-only; because the last build is from June 2021, it contains no fixes for any vulnerability found after that date. It also stops at the 1.16 line, so players on 1.17 or newer cannot connect to it directly.

If you are starting fresh or want to open your network to modern versions, look at Velocity instead. It accepts clients from 1.7.2 through the current release, is actively maintained and offers stronger forwarding, so the 1.7 support that justified Travertine exists there too. The trade-off is that you move from BungeeCord plugins to Velocity plugins.

If you do stay on Travertine, reduce the risk: protect every backend with BungeeGuard, install only the proxy plugins you genuinely need, check your backups regularly, and sketch out a migration plan for the medium term.

How do 1.7 players actually reach your backends?

A common misunderstanding needs clearing up first. Travertine lets a player connect to the proxy using the 1.7 protocol, but it does not translate game content between versions. A player arriving on 1.7.10 must be sent to a backend that also accepts that version.

There are two usual ways to do that. One is running the backend itself on an old version such as 1.7.10 or 1.8 with the bungeecord option enabled in spigot.yml. The other is keeping the backend on a newer release and adding ViaVersion, ViaBackwards and ViaRewind; ViaRewind is the piece that lets players on 1.7 and 1.8 join servers running 1.9 or later.

With the second approach, blocks, items and movement do not line up perfectly across versions, so anti-cheat plugins can raise false flags. On a PvP-focused server, test that thoroughly before opening the doors. Checking which client version most of your players actually use, and picking the backend version to match, keeps the translation layer as thin as possible.

Configuring config.yml and securing backends

Configuration works just as it does on Waterfall: config.yml is the main file and extra options live in waterfall.yml. Add each backend's name and the IP:port from its panel under servers, then use the priorities list under listeners to decide where players land at login. forced_hosts can route a specific hostname straight to one server.

Set ip_forward to true; without it, backends only ever see the proxy's address and offline-mode UUIDs. On the backends, enable the bungeecord option in spigot.yml and turn online-mode off in server.properties. The well-known weakness of this setup is that someone connecting straight to a backend port can attempt to log in under a fake identity. Because this proxy no longer receives updates, be extra careful: if you cannot firewall backend ports so only the proxy reaches them, install BungeeGuard on the proxy and every backend, then confirm that connections without the token are refused.

The default config.yml lists a sample admin named md_5 under groups. Replace it with your own name first, or hand permissions to a dedicated permissions plugin.

How much RAM does Travertine need?

Very little. Travertine does not process worlds, entities or blocks; it accepts connections and relays packets to backends. Legacy 1.7 and 1.8 networks typically run in the range of a few hundred concurrent players, so Bronze 4 GB leaves most of its memory idle in nearly every scenario.

Plugins are what push memory up: lots of server-selector menus, statistics collectors, or large player datasets kept on the proxy. If that sounds like your network, Silver or Gold gives comfortable headroom. On the CPU side, Bronze through Diamond include 4 vCores of Ryzen 9 9950X, Emerald 6 and Xtreme 12, but we would not recommend growing a network past a thousand players on an archived proxy.

That is why the real question when choosing a plan is less about player count and more about where your network is heading. For keeping a small legacy community going, the entry plan does the job. If you expect growth, the money is better spent on a Velocity migration than on a large Travertine plan.

How to Set Up a Travertine Server

  1. 1

    Choose a Travertine plan sized for your network

    Most legacy networks peak at a few hundred concurrent players, so Bronze 4 GB is enough; move to Silver only if the proxy carries a long plugin list.

  2. 2

    Decide on a backend version strategy

    Choose whether 1.7 players go to backends running 1.7.10 or 1.8 directly, or to a newer version that admits them through ViaRewind, and set up backends accordingly.

  3. 3

    Add your servers to config.yml

    List backend names and IP:port addresses under servers, put the lobby first in priorities, and set ip_forward to true.

  4. 4

    Prepare backends for forwarding

    Enable the bungeecord option in each spigot.yml, set online-mode to false in server.properties, then install BungeeGuard alongside the proxy and match the token.

  5. 5

    Upload plugins and fix the admin entry

    Place your BungeeCord plugins in the plugins folder via SFTP, replace the sample md_5 entry under groups with your own name, and restart the proxy.

  6. 6

    Test with a 1.7.10 and a newer client

    Log in on 1.7.10 and on 1.8, hop between servers, and once everything works, point your domain at the proxy IP and announce it to your players.

Frequently Asked Questions

What admins ask most before keeping a 1.7-capable BungeeCord network alive on Travertine.

How much does Travertine server hosting cost?
You can start Travertine at $6.00 a month (₺240.00) on Bronze 4 GB, which covers nearly every legacy network. Rather than climbing the 7-tier ladder, we suggest putting any growth budget toward a move to a maintained proxy. DDR5 memory, NVMe storage and free DDoS protection are the same on the smallest plan as on the largest.
How much RAM and which plan do I need?
Networks from the 1.7 and 1.8 era usually run a few hundred concurrent players, a load the 4 GB Bronze plan handles with room to spare. Move to Silver or Gold if your menu, statistics and announcement plugins pile up. Bigger tiers work technically, but rather than growing past a thousand players on an archived proxy, we recommend moving to Velocity.
Which Minecraft versions does Travertine support?
Travertine accepts 1.7.x clients on top of the versions Waterfall supported. PaperMC lists builds for the 1.12 through 1.16 version lines, with the final build on 1.16, so players on 1.17 or newer cannot connect to it directly. If you want a network that also covers modern releases, Velocity, which supports 1.7.2 and up, is the better fit.
Is Travertine still maintained?
No. The GitHub repository was archived in 2022, the final build dates from June 2021, and PaperMC marks that version as unsupported. You can keep using the existing files, but no new security fixes will arrive, so protect your backends with BungeeGuard and plan a move to Velocity over time.
Do my BungeeCord plugins work on Travertine?
Generally yes, since Travertine uses the Waterfall and BungeeCord plugin API. Because it stops at the 1.16 line, though, the latest releases of plugins written against a newer BungeeCord API may not be compatible. The versions already running smoothly on your old network are the safest choice; upload them to the plugins folder via the file manager or SFTP.
When will my server be ready?
Nothing to wait on: once payment is confirmed, your Travertine server is prepared and appears in your gamepanel.hostingmerkezi.net account. The first start writes a default config.yml, but when you are moving an existing network it is quicker to replace it with your own. Upload your plugin folders over SFTP and update backend addresses with their new IP:port values.
How do players connect to a Travertine network?
A player on 1.7.10 or another supported version adds your proxy to the multiplayer list, using either the IP:port from the panel or a domain pointed at that IP, with an SRV record handling a non-default port. Remember that the backend a 1.7 player is sent to must accept that version too, for example through ViaRewind.
How are my backups handled?
Automatic backups regularly capture Travertine's most valuable files: config.yml, waterfall.yml, the BungeeGuard token and your plugin folders, and manual backups are available from the panel at any time. Since this is archived software, keeping your own offline copy of those files over SFTP is a sensible extra habit.
Is my Travertine proxy protected against DDoS attacks?
Yes, free DDoS protection covers network-level attacks on your Travertine plan as well. Because the proxy no longer receives updates, though, pay extra attention to the application layer: slow repeat logins with connection_throttle, lock backends with BungeeGuard, and install only the proxy plugins you actually use.
Can I upgrade to a larger plan later?
Yes, you can upgrade whenever you like. If your Travertine network outgrows its plan, though, question the software first: putting the same budget toward a Velocity plan and moving to a maintained proxy is usually a more durable fix than adding resources to an archived one.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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