The reference Bukkit implementation, for owners who want SpigotMC's vast plugin library running with mechanics that stay close to vanilla.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | 5–10 players, light-plugin survivalEnough for a small group and a few core plugins; keep view-distance modest. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | 10–20 players, classic plugin setRuns comfortably with staples like EssentialsX, LuckPerms and WorldGuard. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | 20–35 players, economy and land claimsThe most balanced tier for a community server built on Spigot. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | 35–50 players, multi-world setupExtra memory for several worlds and logging plugins; pre-generation is a must. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 50–70 players with careful tuningThe main thread nears its limit here; seriously weigh a move to Paper. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 70+ players, only if Spigot is requiredExtra cores absorb GC and networking but can't lift Spigot's single-thread ceiling. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommended for SpigotA single Spigot server can't use this much; Paper or Folia fits this scale. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
Features picked with Spigot's strengths and limits in mind, so running it stays simple.
Most free and premium plugins on SpigotMC are written for Spigot first. Upload the jar to the plugins folder, restart the server and the plugin is live.
Entity activation ranges, item merge radius, mob spawn range and crop growth percentages are set per world in spigot.yml, so you can shape the server around how your community plays.
Setting up Spigot yourself means compiling it from source with BuildTools. Your server comes with Spigot installed, so you skip Git, the JDK and the build wait and go straight to plugins.
Enable the bungeecord option in spigot.yml to place the server behind BungeeCord, or behind Velocity using legacy forwarding, and tie lobby and game servers into one network.
Spigot lacks Paper's multithreaded chunk system, so it leans even harder on raw CPU speed. The Ryzen 9 9950X's high clocks help its main thread carry the load.
Samsung 990 EVO Plus NVMe drives write world saves quickly, and automatic backups plus manual ones from the panel let you test plugins and versions without risking your world.
Spigot server hosting at TheCrewHost costs from $6.00 a month, and for that you get Spigot preinstalled on 4 GB of DDR5 memory, a Ryzen 9 9950X and NVMe SSD, set up automatically after checkout. Spigot doesn't publish ready-made jars, which is why self-hosters usually start by compiling it with BuildTools; that whole step disappears here. Upload SpigotMC plugins to the plugins folder, then use spigot.yml and bukkit.yml to tune mob spawning, entity activation ranges and crop growth rates. Hosting is in Istanbul, so players across Türkiye connect over a short route.
Spigot is a Minecraft Java server built on CraftBukkit that adds performance and configuration improvements while running the Bukkit API. It is developed by the SpigotMC community and has sat at the center of the plugin ecosystem for years: a large share of plugins are still written against the Spigot API first and published on SpigotMC.
To be straightforward about it, Paper is the better choice for most new plugin servers today. It runs the same plugins and copes with crowds more efficiently. There are still solid reasons to pick Spigot. If you develop plugins and want to prove your code works on the plain Bukkit/Spigot API, Spigot is the right test bed. If you want a server where vanilla mechanics stay as untouched as possible, Spigot leaves alone several vanilla behaviors that Paper disables by default. And if you're migrating a long-running server whose settings and plugins have been stable on Spigot for years, staying on the same software keeps the move simple.
Spigot's real strength is gathering settings vanilla never had into two files. The world-settings section of spigot.yml works per world. entity-activation-range decides how often animals, monsters and villagers beyond a certain distance from players get processed; lowering it relieves the CPU noticeably, although going too low can break farms. merge-radius combines dropped items and experience orbs to cut entity counts. mob-spawn-range controls spawn distance, and the percentages under growth set how fast wheat, sugar cane and other crops grow.
The messages section of the same file lets you rewrite the whitelist, unknown-command and server-full messages in your community's language. Under settings, timeout-time controls when the watchdog shuts down a frozen server.
bukkit.yml handles broader behavior: spawn-limits caps monsters and animals per chunk, ticks-per sets how often spawn attempts and autosaves happen, and allow-end toggles the End dimension. Restarting after changes is the safest way to apply them.
Spigot spends more main-thread time than Paper on the same work, so set capacity targets a little more conservatively. For a light-plugin survival server, Bronze 4GB suits 5–10 players and Silver 6GB suits 10–20. With economy, land-claim and logging plugins, Gold 8GB fits 20–35 players and Platinum 10GB fits 35–50.
Past that point the CPU sets the ceiling, not memory. Chunk generation and loading on Spigot are far less parallel than on Paper, so TPS falls faster when several players explore new land at once. Pre-generating the world with a plugin like Chunky and pulling entity-activation-range to sensible values will do much more for a Spigot server than adding RAM.
If you're aiming beyond 50 players, consider moving to Paper before climbing to the Diamond and Emerald plans; your plugins will very likely keep working and you'll get more out of the same hardware. Xtreme 32GB offers far more than a single Spigot instance can put to meaningful use.
SpigotMC's Resources section is the oldest and largest plugin archive in Minecraft, hosting premium plugins for sale alongside free ones. Always check the supported versions listed on a plugin's page before downloading: plugins that reach into Spigot internals (NMS) need an update for every major Minecraft release, and an outdated jar can throw errors the moment the server starts.
To gather several servers under one address, Spigot works natively with BungeeCord. Set bungeecord to true in spigot.yml and the server takes each player's real IP and UUID from the proxy; online-mode in server.properties is then turned off and the proxy handles authentication. If you prefer Velocity, note that Spigot doesn't support Velocity's modern forwarding, so choose legacy forwarding on the Velocity side. For security, make sure backend servers accept connections only from the proxy, otherwise someone could bypass it and log in under any name.
Moving from Spigot to Paper is easy. Paper reads Spigot's config files and world format, and nearly all plugins keep working as they are. Back up first, swap the jar, start the server and check the console for warnings; Paper adds its own files to the config folder and spigot.yml and bukkit.yml stay in place.
The opposite direction is rougher. Paper hard-forked from Spigot at 1.21.4, and PaperMC has stated plainly that going back from Paper to Spigot is not guaranteed from that version on. Paper-only plugins won't load on Spigot at all. So before moving a world that has run on Paper for a while onto Spigot, take a backup and try it in a test environment.
Version upgrades call for the same care: confirm every plugin supports the new Minecraft release before you upgrade. Worlds only move forward: once opened on a newer release, they can't safely return to an older one.
Remember Spigot uses more CPU than Paper; if you expect more than 20 players, Gold 8GB or above gives you a more comfortable start.
Once payment is confirmed, your server is set up with Spigot automatically. No BuildTools run is needed; sign in at gamepanel.hostingmerkezi.net and start it.
Set entity activation ranges, item merge radius and spawn limits for your community, and rewrite the system messages players see in your own language.
Upload version-matched jars to the plugins folder via the file manager or SFTP, restart, and look for red error lines in the console.
Op yourself, create moderator groups with LuckPerms, and if the server is private, restrict joins with whitelist on.
Give players the IP:port from your panel; they connect through Multiplayer and Add Server. Add ViaVersion if you want to accept other client versions.
What server owners ask most about Spigot: pricing, RAM, plugin support, BungeeCord and moving to Paper.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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