A fully open-source Minecraft server written from scratch: it runs Bukkit plugins and makes a light alternative for lobby, creative and minigame projects.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.







Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Bronze 4GB | Lobby, creative or minigame projectMore than enough for Glowstone's light footprint; most projects stay here. | 4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO | ₺240.00/mo |
| Silver 6GB | Several creative worlds, busier lobbyExtra room for multiple loaded worlds and a broader plugin set. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | Usually unnecessary for GlowstoneSoftware maturity caps you before hardware does; more RAM won't add features. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | Not recommendedAt this scale, moving the project to Paper is safer and more efficient. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | Not recommendedGlowstone can't use this much meaningfully; choose Paper for big projects. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | Not recommendedExtra cores and memory add nothing to Glowstone's experimental core. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Not recommendedEntirely unnecessary here; these resources are for large Paper or Folia servers. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
File access, a light footprint and honest expectations for anyone who wants to try Glowstone or build a project on it.
Glowstone's code isn't derived from Mojang's server and is open source end to end, making it an instructive base for developers who want to study or contribute to server internals.
Its Glowkit API layer lets plugins written for Bukkit and its descendants run. Only plugins that reach into CraftBukkit or net.minecraft.server internals won't load.
According to its developers, Glowstone's simpler design gives it a performance edge over CraftBukkit. A small lobby or creative server runs comfortably on our entry plan.
Server name, port, player limit, world and network settings live in Glowstone's own glowstone.yml, which you edit directly in the panel's file manager.
Samsung 990 EVO Plus NVMe drives write world saves quickly, and automatic plus manual panel backups give you a safety net against surprises in experimental software.
Running a public lobby or minigame server always carries some risk of attack traffic. Every plan includes free DDoS protection to help keep the server reachable.
Glowstone server hosting at TheCrewHost starts at $6.00 a month and installs Glowstone, an open-source Minecraft server written from scratch in Java without any Mojang code, on 4 GB of DDR5 memory, a Ryzen 9 9950X and NVMe SSD automatically after payment. Glowstone runs plugins written for the Bukkit, Spigot and Paper APIs through its own Glowkit API. Its stable release targets Minecraft 1.12.2, and as its developers state, it isn't feature-complete compared to vanilla: it suits lobbies, hubs, minigames and creative servers, not survival. Your server runs in our Istanbul datacenter with a short route for players in Türkiye.
Glowstone is a fully open-source server for Minecraft: Java Edition, written from scratch in Java. Where Paper, Spigot and Purpur patch Mojang's official server code, Glowstone's code is entirely original and contains no Mojang code at all. That gives you a clean, auditable codebase from a licensing point of view.
The approach has a cost. Every Minecraft mechanic, from mob AI and redstone to world generation and structures, has to be reimplemented. Glowstone's own site admits as much: it's a small project and isn't feature-complete compared to the vanilla server. Because it isn't produced by the Bukkit team, it also hasn't been through the same rigorous testing; nothing is guaranteed to work, although much of it is likely to.
The real reasons to choose Glowstone are curiosity, learning and special projects. It's an interesting option for developers who want to read how a Minecraft server works from source, or for anyone who specifically wants infrastructure free of Mojang code.
Glowstone's latest stable release targets Minecraft 1.12.2. Its development branch works toward a newer version but isn't finished yet. That means your players need to connect with a 1.12.2 client, and blocks, biomes and mechanics from current Minecraft versions simply aren't there. If you want to play the latest release, Paper is the place to go.
On plugins, Glowstone makes a bold claim: it runs plugins written for the Bukkit, Spigot and Paper APIs natively. It does this through Glowkit, an updated Bukkit based on the Paper API. The key exception: plugins that reach directly into server internals, meaning the org.bukkit.craftbukkit or net.minecraft.server packages, won't work, because those classes don't exist in Glowstone.
In practice, plugins that stick to the plain API, such as commands, chat, permissions and simple minigames, will very likely work, while advanced plugins that operate at the packet level or touch NMS will cause trouble. Test every plugin before putting it live.
Glowstone's own site names lobbies, hubs, minigames and creative servers as its best fit and says plainly that it isn't ready for survival. That candid assessment makes the decision easier.
Glowstone is a good pick if you want a 1.12.2-based lobby or creative world, if you want to learn how a Minecraft server works through open-source code, if you contribute to Glowstone or test plugins against it, or if you prefer infrastructure without Mojang code on principle.
It's the wrong pick if you're building a long-running survival world with friends, if you want the current Minecraft version, if you expect redstone machines and mob farms to behave exactly like vanilla, or if you run a server for a large community that needs to stay up without surprises. In those cases Paper or Purpur, with a mature plugin ecosystem and current version support, give you a far safer foundation. If you're torn, treat Glowstone as a side project and Paper as your main server.
Instead of vanilla's server.properties, Glowstone uses its own glowstone.yml. Core settings such as the server name and MOTD, port, player limit, default world and game mode are gathered there; open it in the panel's file manager, make your edits and restart the server.
Plugins go into the plugins folder, just as on other Bukkit-based servers. Watch the console closely afterward: a plugin that calls an API Glowstone doesn't support may throw errors on startup or misbehave on a particular command. When you find a problem plugin, removing it and looking for an alternative is more productive than trying to force it.
Backups matter more than usual with this software. Glowstone is unfinished, so unexpected issues can show up in world saving or in interactions with a plugin. On top of automatic backups, make a habit of taking a manual backup from the panel before any big change. Downloading your creative maps or lobby builds to your own computer over SFTP is another good safeguard.
Glowstone is lightweight, and the lobby, creative and minigame servers it suits best rarely involve huge worlds or heavy farms. Bronze 4GB is more than enough for most Glowstone projects and handles several worlds and a mid-sized plugin set comfortably.
Silver 6GB can make sense if you want to keep several creative worlds loaded at once or run a busier minigame lobby. Plans above that are generally unnecessary for Glowstone: the software's maturity will hit its limits long before the hardware does, and extra memory won't fix a missing feature or an incompatible plugin.
If a project grows big enough to need the larger plans, moving from Glowstone to Paper is the more sensible step. Paper runs most of the same Bukkit plugins, supports current versions and offers a mature performance foundation for busy servers. Back up your world before switching and try it on Paper in a test environment first.
Go ahead if you're building a 1.12.2-based lobby, creative or minigame project; if you want survival on the current version, look at Paper instead.
Glowstone is lightweight, and the smallest plan covers most projects. Should your needs outgrow it, upgrading later is always possible.
No manual install needed: Glowstone is put in place automatically after payment, and its first launch from gamepanel.hostingmerkezi.net writes glowstone.yml.
Change the server name, player limit, default game mode and world settings in the file manager, then restart the server to apply them.
Upload Bukkit plugins to the plugins folder individually and check the console after each; remember that plugins using NMS won't work.
Check the startup lines in the console for the version the server targets (1.12.2 on the stable release), then share it with your IP:port so players pick it in the launcher.
What to know before trying Glowstone: version support, plugin compatibility and which projects it suits.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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