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PaperPaper Server Hosting

Paper Minecraft Server Hosting

The go-to core for plugin servers: an async chunk system, built-in anti-xray and bundled spark let Paper carry far more players than vanilla on the same hardware.

Bukkit & Spigot PluginsBuilt-in Anti-Xrayspark Profiler BundledVelocity ForwardingRyzen 9 9950X + NVMeIstanbul Location
Game Servers

Choose your Game Server

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.

1. Plan Type

2. Location

3. Choose Plan

Premium
İstanbul

Bronze 4GB

4 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
50 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$6.00/mo
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Premium
İstanbul

Silver 6GB

6 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
60 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$8.63/mo
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Premium
İstanbul

Gold 8GB

8 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
70 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$11.00/mo
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Premium
İstanbul

Platinum 10GB

10 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
100 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$13.25/mo
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Premium
İstanbul

Diamond 12GB

12 GB DDR5 6000MHz RAM
4 vCore Ryzen 9950X CPU
110 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$15.44/mo
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Premium
İstanbul

Emerald 16GB

16 GB DDR5 6000MHz RAM
6 vCore Ryzen 9950X CPU
120 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$21.00/mo
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Premium
İstanbul

Xtreme 32GB

32 GB DDR5 6000MHz RAM
12 vCore Ryzen 9950X CPU
200 GB NVMe SSD Samsung 990 PRO
DDoS Protection
$38.00/mo
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Which Paper Plan Is Right for You?

Compare recommended use, plan hardware and monthly prices.

PlanRecommended forHardwareMonthly price
Bronze 4GB5–15 players, light-plugin survivalPaper's efficiency makes this more than enough for a small group.4 vCore Ryzen 9950X · 4 GB DDR5 6000MHz · 50 GB NVMe SSD Samsung 990 PRO₺240.00/mo
Silver 6GB15–30 players, 20+ pluginsWhere the usual LuckPerms, EssentialsX and CoreProtect stack runs without strain.4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO₺345.00/mo
Gold 8GB30–50 players, economy and land claimsThe sweet spot for most community servers, with room for a pre-generated world.4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO₺440.00/mo
Platinum 10GB50–70 players, multi-world setupExtra memory to keep survival, creative and resource worlds loaded at once.4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO₺530.00/mo
Diamond 12GB70–100 players on a tuned PaperAt this scale the main thread sets the ceiling, so keep tuning with spark.4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO₺617.50/mo
Emerald 16GB100+ players, heavy exploration (6 vCore)Extra cores feed Paper's chunk worker threads and keep exploration off the main thread.6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO₺840.00/mo
Xtreme 32GBVery large audiences (12 vCore)Usually more than one Paper instance needs; consider Folia or a Velocity-split network.12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO₺1520.00/mo

Why TheCrewHost for Paper?

Plans that pair Paper's performance and admin tooling with the high single-core speed its tick loop depends on.

Bukkit, Spigot and Paper plugins

Paper loads classic Bukkit and Spigot plugins as well as newer plugins written only against the Paper API. Grab the jar from Hangar or Modrinth and drop it into the plugins folder.

Anti-xray without a plugin

Turn on the anti-xray section in paper-world-defaults.yml and the server hides ores from clients or buries them among fake ones, which makes x-ray texture packs and clients far less useful.

Lag hunting with spark

Paper replaced the old Timings system with a bundled spark profiler. Record a few minutes of gameplay and the web report shows exactly which plugin or entity is dragging TPS down.

Ready for Velocity networks

Paste your forwarding secret into the proxies.velocity section of paper-global.yml to put the server behind Velocity with modern forwarding and link several servers under one address.

Clock speed for short ticks

Paper moves plenty of work off the main thread, but the world tick itself still runs on one core. The Ryzen 9 9950X's high clocks keep MSPT low around mob farms and redstone builds.

Back up before every build bump

Take a manual backup from the panel before switching to a new Paper build; if a plugin breaks, rolling back is straightforward. Automatic backups keep running in the background as well.

For $6.00 a month, TheCrewHost's Paper server hosting gives you a Minecraft server running Paper on 4 GB of DDR5 memory, a Ryzen 9 9950X and NVMe SSD, installed automatically after checkout. Paper loads your Bukkit and Spigot plugins while handling chunks and entities far more efficiently than the vanilla jar, so the same plan holds more players at a stable TPS. The server sits in our Istanbul datacenter, keeping the route short for players in Türkiye. Open paper-global.yml and paper-world-defaults.yml in the panel's file manager to shape anti-xray, entity limits and proxy settings yourself.

What is Paper, and how does it differ from vanilla and Spigot?

Paper is a high-performance Minecraft: Java Edition server that implements the Bukkit API, and it is effectively the standard core for plugin servers today. It started life as a Spigot fork, accumulated thousands of patches, and hard-forked away from Spigot entirely at 1.21.4 to become an independent project. That means Paper no longer waits on Spigot before moving to a new Minecraft version.

The biggest gains over vanilla are in the chunk system and entity handling. Paper spreads chunk loading and generation across worker threads, trims redundant calculations and shortens ticks in crowded areas. It also closes a number of vanilla bugs and duplication exploits by default, which is why technical players find TNT, carpet and rail duplicators dead on arrival; if your community relies on them, enable piston duplication under unsupported-settings in paper-global.yml.

Nearly every plugin written for Spigot runs on Paper without changes. The reverse is not guaranteed: plugins built on the Paper API won't load on Spigot.

Which plan is enough for a Paper server?

Because Paper squeezes more players out of the same memory than vanilla, most communities can start smaller than they expect. Bronze 4GB comfortably runs a survival world with a light plugin set for 5–15 players. Silver 6GB fits 15–30 players with twenty-plus plugins, and Gold 8GB is the right starting point for 30–50 players running heavier stacks like economy and land claims. For 50–100 concurrent players you'll land somewhere between Platinum 10GB and Diamond 12GB.

On Paper the bottleneck is usually how long the main thread takes to finish a tick, not RAM. Check a spark report before upgrading: if it doesn't show memory pressure or garbage collection trouble, extra gigabytes won't help and the fix is a farm or plugin. The 6 vCores on Emerald 16GB give Paper's chunk-generation and I/O worker threads room to breathe, which matters as much as memory on exploration-heavy servers. Xtreme 32GB is usually more than a single Paper instance can use; at that scale, splitting players across several servers behind Velocity tends to work better.

Paper configuration: which setting lives in which file?

Paper still reads vanilla's server.properties plus the bukkit.yml and spigot.yml files it inherited, and keeps its own settings in the config folder. paper-global.yml covers server-wide behavior: the Velocity connection, chunk send rates to players, the packet limiter and unsupported-settings. paper-world-defaults.yml holds defaults applied to every world; to override a value for one world, put only the changed lines in that world's paper-world.yml.

The settings people touch most are the anticheat section for anti-xray, per-chunk entity and item limits, hopper behavior, how many chunks are written per autosave tick, and the redstone implementation. Switching redstone-implementation to ALTERNATE_CURRENT can cut CPU use dramatically on large circuits, but it may change how order-sensitive contraptions behave, so try it on a test world first. The entity-activation-range and merge-radius values in spigot.yml still apply on Paper. Most of these changes take effect after a restart.

Where do you find Paper plugins, and how do you update them safely?

There are three main sources: Hangar, PaperMC's own plugin repository; Modrinth, where you can filter by platform; and SpigotMC, which has the largest archive. A jar with a plugin.yml is a classic Bukkit plugin that runs on both Paper and Spigot. One with a paper-plugin.yml was written specifically for Paper and loads only on Paper and its forks.

For updates, use the update folder: put the new jar in plugins/update and it replaces the old one on the next startup, so you never fight file locks on a running server. This behavior comes from the update-folder setting in bukkit.yml.

The near-universal Paper toolkit is LuckPerms, EssentialsX, WorldEdit, WorldGuard, CoreProtect and ViaVersion. If you're building a network, place your Paper servers behind a Velocity proxy; modern forwarding passes player UUIDs and skins to the backends securely. Before moving to a new Minecraft version, check each plugin's page for a support note covering that release.

How do you diagnose and fix lag on Paper?

Start by measuring. The tps command shows averages for the last 1, 5 and 15 minutes, and mspt shows how long each tick takes. If MSPT sits above 50, the server can't keep up. spark tells you why: run spark profiler start, stop it after a few minutes, and you get a web report showing which plugin, entity type or scheduled task is using the most CPU time. spark healthreport sums up memory and GC health on a single page.

Common causes on Paper servers, and what to do about them: pre-generate the world with Chunky so exploration doesn't trigger terrain generation; set entity limits in paper-world-defaults.yml for oversized animal and mob farms; keep per-player mob spawning on, since it spreads the load fairly; and lower simulation-distance to 4–6 to cut ticking in distant chunks. If you notice hitches during autosave, lowering the number of chunks saved per tick spreads the write load over time.

How to Set Up a Paper Server

  1. 1

    Choose a Paper plan for your target player count

    Bronze 4GB suits small groups, while a plugin-heavy server aiming past 30 players should start at Gold 8GB or above. Upgrading later is always possible.

  2. 2

    Pay and let Paper install itself

    Once payment is confirmed, Paper is installed on your server automatically. Sign in at gamepanel.hostingmerkezi.net and start the server from the console for the first time.

  3. 3

    Check the files created on first boot

    server.properties, bukkit.yml, spigot.yml and the Paper files in the config folder appear after the first run; begin with motd, max-players and view-distance.

  4. 4

    Upload your plugins

    Download version-matched jars from Hangar, Modrinth or SpigotMC, upload them via the file manager or SFTP, restart, and read the console for errors.

  5. 5

    Configure anti-xray and entity limits

    Enable anti-xray in paper-world-defaults.yml, size entity limits to your farms, and keep an eye on tps and mspt after each change.

  6. 6

    Invite players with your IP:port

    Share the address from the panel and players add it under Multiplayer. For a private community, switch on the whitelist before posting the address anywhere.

Frequently Asked Questions

Common questions about running Paper: plugin compatibility, config files, dupes, backups and upgrades.

How much does Paper server hosting cost?
The entry Paper plan, Bronze 4GB, costs $6.00 per month (₺240.00) and gives you 4 GB of DDR5 memory on 4 Ryzen 9 9950X vCores, which Paper's efficient chunk system stretches a long way for a small survival group. The lineup runs to 7 plans and 32 GB; most mid-sized communities settle around Gold 8GB.
How much RAM should I pick for a Paper server?
4 GB is a good starting point for 5–15 players with light plugins, 8 GB for a plugin-heavy server of 30–50, and 12 GB for 70–100 players. Since most Paper performance problems come from the main thread rather than memory, look at a spark report before you pay for a bigger plan.
Do Spigot and Bukkit plugins work on Paper?
Yes. Almost every plugin written for Spigot or Bukkit runs on Paper unchanged. Only plugins that reach directly into server internals (NMS) may need an update for new versions. Paper-only plugins won't run on Spigot, so keep that in mind if you ever consider switching back.
Why don't my TNT and carpet duplicators work on Paper?
Paper disables piston-based duplication exploits by default, so TNT, carpet and rail duplicators stop working. If you run a technical survival server, set allow-piston-duplication to true under unsupported-settings in paper-global.yml to bring them back. The change takes effect after the server restarts.
How quickly is a Paper server set up?
No one has to build anything by hand: provisioning starts as soon as payment is confirmed. On first boot Paper writes server.properties, bukkit.yml and spigot.yml, plus paper-global.yml and paper-world-defaults.yml in the config folder, so give those a quick look before you start uploading plugins.
How do players connect to my Paper server?
Players join with a regular Java client and no mods, since all of Paper's improvements live server-side. They simply add the IP:port from your panel to their server list. Install ViaVersion and ViaBackwards to accept clients newer or older than your server, and Geyser with Floodgate if Bedrock players should get in too.
How do backups work?
Automatic backups protect your Paper server, and you can add manual ones from the panel. The moment that matters most is moving to a new Paper build or Minecraft version: once the world is saved in the newer format, it can't safely go back. Keep the same habit before any major plugin update.
Is DDoS protection an extra charge?
No, there's no extra charge; DDoS protection is a standard part of every Paper plan. Paper's own packet limiter adds a separate layer against client-side abuse such as a player flooding the server with packets, while network-level attack traffic is filtered by the DDoS protection in our infrastructure.
Can I upgrade my plan later?
Yes, upgrades are always available. Timing matters on Paper: move up when spark healthreport shows memory sitting near its limit or garbage collection firing constantly. On exploration-heavy servers, the extra cores on Emerald and Xtreme give Paper's chunk worker threads room to breathe.

İstanbul Location,
Maximum Performance

Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.

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