Your modded Terraria world, from Calamity bosses to a Magic Storage network, online around the clock without anyone's PC acting as host.

Select from our wide range of optimized game servers. Each server is configured for maximum performance and comes with DDoS protection.






Compare recommended use, plan hardware and monthly prices.
| Plan | Recommended for | Hardware | Monthly price |
|---|---|---|---|
| Silver 6GB | 2–8 players, light helper modsRecommended minimum for tModLoader; fine for Magic Storage, Boss Checklist and similar. | 4 vCore Ryzen 9950X · 6 GB DDR5 6000MHz · 60 GB NVMe SSD Samsung 990 PRO | ₺345.00/mo |
| Gold 8GB | 4–10 players, Calamity or Thorium (recommended)The balanced pick for one major content mod plus a handful of helpers. | 4 vCore Ryzen 9950X · 8 GB DDR5 6000MHz · 70 GB NVMe SSD Samsung 990 PRO | ₺440.00/mo |
| Platinum 10GB | 8–16 players, Calamity + ThoriumHeadroom to run two large content mods on a large world at the same time. | 4 vCore Ryzen 9950X · 10 GB DDR5 6000MHz · 100 GB NVMe SSD Samsung 990 PRO | ₺530.00/mo |
| Diamond 12GB | 10–20 players, 40+ mod listKeeps long mod lists stable through loading and busy event nights. | 4 vCore Ryzen 9950X · 12 GB DDR5 6000MHz · 110 GB NVMe SSD Samsung 990 PRO | ₺617.50/mo |
| Emerald 16GB | 20+ players, heavy mod packs6 vCores and 16 GB for a community server carrying a long mod list. | 6 vCore Ryzen 9950X · 16 GB DDR5 6000MHz · 120 GB NVMe SSD Samsung 990 PRO | ₺840.00/mo |
| Xtreme 32GB | Huge mod packs, big communitiesFor hundreds of mods or several heavy content mods; more than most friend groups need. | 12 vCore Ryzen 9950X · 32 GB DDR5 6000MHz · 200 GB NVMe SSD Samsung 990 PRO | ₺1520.00/mo |
What a modded Terraria server needs to grow without falling over.
Upload .tmod files yourself and edit enabled.json to choose exactly which mods load. No installer sits in the middle, so any mod that runs on your tModLoader version runs here.
With Calamity, Thorium and a stack of quality-of-life mods loaded, RAM use climbs well beyond vanilla levels. That is why plans for this game range from 6 GB to 32 GB.
tModLoader stores modded world data in a .twld file alongside the .wld. Backups and SFTP transfers treat them as a pair, so modded tiles and items survive a move.
Every extra mod adds to startup time and per-tick work. High-clock Ryzen 9 9950X cores shorten the loading phase and keep boss fights smoother once everyone is in.
If a mod update clashes with your world, restore the previous backup from the panel. Taking a manual backup before updating a large content mod is a habit worth keeping.
Version mismatches, a mod that refuses to load or a server that crashes on startup: reach our support team any time through tickets, Discord, WhatsApp, phone or live chat.
TheCrewHost's tModLoader server hosting starts at ₺345.00 ($8.63) per month and keeps a modded Terraria world running 24/7 on Ryzen 9 9950X hardware in İstanbul. You upload .tmod files to the Mods folder over SFTP or the file manager, and enabled.json decides which of them load. Because big content mods like Calamity and Thorium are memory-hungry, plans for this game start at 6 GB instead of the usual entry tier. Moving the world off a player's PC also ends the long load screens and host-side stutter that come with self-hosting, and joining players can pull any missing mods automatically when they connect.
tModLoader is the community mod loader for Terraria, distributed free on Steam as its own app for anyone who owns the base game. A tModLoader server is its dedicated server build, running your chosen mod list in a world that stays online whether or not you are playing.
The biggest difference from vanilla is on the player side: everyone connects with the tModLoader client rather than regular Terraria, and the server and players must be on the same tModLoader version. Steam offers stable and preview branches, so a friend who opted into preview will not get into a stable server until they switch back.
tModLoader also runs on its own release schedule. When Terraria itself updates, it can take months for tModLoader to follow; after the 1.4.5 update, stable tModLoader stayed on its 1.4.4 base for a long time. That means your modded world may not have the newest vanilla content right away, but mods like Calamity and Thorium are built for whichever base tModLoader is on.
Modded data lives in separate files: .twld for worlds and .tplr for characters.
The reliable method is to copy a mod list you already know works on your own PC. In tModLoader, open Workshop, then Mod Packs, and save your currently enabled mods as a new mod pack. The exported folder contains enabled.json and install.txt, and enabled.json is the file the server uses to decide which mods are active.
On the server, upload the .tmod files into the Mods folder and place enabled.json next to them. A mod that sits in the folder but is missing from enabled.json will not load, and that includes mods you built locally.
On first launch, the console shows each mod loading in turn. With a long list this can take several minutes, so do not restart just because the console goes quiet. If a mod fails, the console usually names the mod and the missing dependency responsible. Some mod settings are server-side and apply to everyone, while client-side settings stay on each player's machine.
It depends almost entirely on your mod list. A small group running lightweight helpers such as Magic Storage, Boss Checklist and Recipe Browser plays comfortably on Silver 6GB, which is the minimum we recommend for tModLoader.
A content mod the size of Calamity, which adds hundreds of items, enemies and bosses, changes the picture. For Calamity plus a few helper mods and four to ten players, Gold 8GB is the balanced choice. Running Calamity and Thorium together, on a large world with busy events, is where Platinum 10GB or Diamond 12GB starts to make sense.
Kitchen-sink packs with dozens of mods and communities of 20 or more players belong on Emerald 16GB or Xtreme 32GB. When memory runs out, tModLoader usually crashes while loading mods or opening the world, so an out-of-memory error in the console is a clear sign to upgrade. Single-core speed still matters as much as RAM, because the world simulation remains largely single-threaded.
Players launch tModLoader from Steam, choose Multiplayer and Join via IP, and enter the server's IP address and port from your panel. If they are missing a mod or have a different version, tModLoader tries to sync them to the server's list as they connect, downloading what is missing and reloading mods.
That sync works, but it can be slow for large lists. A smoother approach is to put every server mod into a Steam Workshop collection and share the link. Players hit Subscribe to All, launch with the same list already enabled, and their first connection takes seconds instead of minutes.
When someone cannot connect, it is nearly always one of three things: their tModLoader version differs from the server's, a mod was updated on the server but not on their side, or they launched regular Terraria by mistake. With the server in İstanbul, players in Türkiye get low latency, and friends elsewhere in Europe and the Middle East generally connect smoothly too.
The riskiest moment on a modded server is a mod update. Large content mods occasionally rebalance items and bosses, and now and then an update does not play nicely with an existing world. Take a backup from the panel first and run the update while nobody is online.
Removing a mod does not immediately wreck a world. In most cases tModLoader keeps the removed mod's items and tiles as placeholders and restores them if the mod is added back. Even so, swapping content mods mid-playthrough muddles progression, and starting a fresh world is cleaner when you add a major new mod.
If the server crashes during startup, read the last lines of the console; they usually point to a missing dependency or a mod that is not compatible with your tModLoader version. In-game stutter, on the other hand, usually traces back to oversized mob farms, piles of dropped items or several events running at once. Reduce that load before you start cutting mods from the list.
Silver 6GB for helper mods, Gold 8GB for a single big content mod like Calamity, and Platinum 10GB or higher when Calamity and Thorium run together.
Setup completes automatically after payment. Start the server once from gamepanel.hostingmerkezi.net so it creates its folders, then stop it before adding mods.
In Workshop, open Mod Packs and save your enabled mods as a new pack. The exported folder holds the enabled.json and install.txt files you need.
Copy the mod files and enabled.json into the server's Mods folder over SFTP or the file manager. Every mod you want active must be listed in enabled.json.
Upload your .wld and .twld files together, or let serverconfig.txt create a new world. Watch the console while mods load; long lists can take a few minutes.
Send friends a Steam Workshop collection of your mods. Once they subscribe, they use Join via IP in tModLoader with the IP and port from your panel.
What people usually want to know before moving a modded Terraria world to a dedicated server.
Our İstanbul datacenter runs on Ryzen 9 hardware, delivering low latency to players in Türkiye and good connectivity to Europe, the Middle East and the Caucasus.
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